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1  Games Center / WIP games, tools & toy projects / Re: Cardinal Gaming Library on: 2016-09-25 02:22:03
Looks very nice!
2  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-23 04:55:58
Today's update:
  • All player movement variables (from the console) are checked on the server-side as well. So, you can not use reflection to change them.
  • A server with "g_cheats" set to 1 will allow any player variable to be changed
  • Fixed memory leak between map loading.
  • Fixed issues with lag compensation
  • Created "autoexec" file. If there is a file called autoexec.cfg in the games directory, when the game starts it will read this file and put each line into the console. This is useful for having specific console commands run on startup (will work for server too)
  • Added a little more detail to the Mainstreet map
  • Fixed an issue with the server teleporting players (spawning). This also fixes an incorrect "rubberbanding" when you lag.
  • Added texture size setting to options menu
  • Fixed a display issue with the scoreboard
  • Fixed JVM crash

The server-sided variable check does not prevent against hacking. It only prevents users from changing some specific player movement variables via reflection ( gravity, acceleration, friction, run speed, noclip, third person, ect )
3  Games Center / WIP games, tools & toy projects / Re: FFP Software Rendered - GFX/Game Progress on: 2016-09-21 01:58:31
The phong looks really nice! Smiley
4  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-20 00:33:22
I released another update just now:
  • Server-sided inventory system.
  • Added AK47 (animations not complete)
  • Added knife (not programmed)
  • Made a new map. It is 70% complete.
  • Added leaderboard. Press Tab
  • Fixed bug with old spawn locations not being destroyed between map changes
  • Added texture size option
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-19 15:28:51
Are you using CSM? I don't see a trace of perspective aliasing on the shadows.

Yes, I am
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-19 06:40:35
Started making a new map in my fps. Excuse the mipmaps.

7  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-17 07:29:30
@Archive
Not yet, but I will soon!

I did a bit of work on the game this week Smiley

  • Worked more with player visibility
  • Created server-sided ammo
  • Created game-mode system on server end
  • Created game timer
  • Wrote environment mapping system
  • Added recoil
  • Server can now load have custom maps.
  • included server in game download.
  • Serverlist supports custom servers
  • Added connect/disconnect commands to client

It is uploading right now. It will be done within the hour; my internet is quite slow.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-17 04:26:10
I changed how the cubemap texture is derived for the environment mapping.

Click to Play


Before I precalculated a blurred cube sampler and lerped between the high quality and lowquality one. This looked fine for the spheres with low and high glossiness, but not good for the middle ones.

So today I changed it to use a single cube samplers, but get the blurriness from its LOD in the shader Smiley
The result is much nicer.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-16 04:23:24
Tried making environment mapping...


Turned out alright I guess...
10  Java Game APIs & Engines / OpenGL Development / Re: *testing needed!* Vertex cache shenanigans on: 2016-09-12 15:00:20
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Batch size test invocations: 32768 / 3145728
Calculated vertex cache batch size: 96

Cache size 1 invocation test: 32768 / 3145728
Cache size 2 invocation test: 65536 / 3145728
Cache size 3 invocation test: 98304 / 3145728
Cache size 4 invocation test: 131072 / 3145728
Cache size 5 invocation test: 163840 / 3145728
Cache size 6 invocation test: 196608 / 3145728
Cache size 7 invocation test: 229376 / 3145728
Cache size 8 invocation test: 262144 / 3145728
Cache size 9 invocation test: 294912 / 3145728
Cache size 10 invocation test: 327680 / 3145728
Cache size 11 invocation test: 360448 / 3145728
Cache size 12 invocation test: 393216 / 3145728
Cache size 13 invocation test: 425984 / 3145728
Cache size 14 invocation test: 458752 / 3145728
Cache size 15 invocation test: 491520 / 3145728
Cache size 16 invocation test: 524288 / 3145728
Cache size 17 invocation test: 557056 / 3145728
Cache size 18 invocation test: 589824 / 3145728
Cache size 19 invocation test: 622592 / 3145728
Cache size 20 invocation test: 655360 / 3145728
Cache size 21 invocation test: 688128 / 3145728
Cache size 22 invocation test: 720896 / 3145728
Cache size 23 invocation test: 753664 / 3145728
Cache size 24 invocation test: 786432 / 3145728
Cache size 25 invocation test: 819200 / 3145728
Cache size 26 invocation test: 851968 / 3145728
Cache size 27 invocation test: 884736 / 3145728
Cache size 28 invocation test: 917504 / 3145728
Cache size 29 invocation test: 950272 / 3145728
Cache size 30 invocation test: 983040 / 3145728
Cache size 31 invocation test: 1015808 / 3145728
Cache size 32 invocation test: 1048576 / 3145728
Cache size 33 invocation test: 3145728 / 3145728

Results:
  Renderer: GeForce GTX 970/PCIe/SSE2
  Calculated vertex cache batch size: 96
  Cache size: 32
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-12 14:52:36
I doubt he regrets his decision
Though, once everyone found out he was a fraud, he and his family moved to the dictatorship of Qatar. persecutioncomplex
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-12 14:12:38
Careful Ahmed. don't go bringing that into school.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-12 04:06:31
Little bit of work on my online FPS today:
Click to Play
14  Games Center / WIP games, tools & toy projects / Re: FFP Software Rendered - GFX/Game Progress on: 2016-09-12 03:29:04
Looks really good! Smiley
Just gotta get some of that lighting stuff pre-generated!
15  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-11 20:09:55
I created a server browser. It also works with the games website. I'll put a link to it in the original post!
16  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-10 15:11:52
It is the high ping.

 The server is pretty strict on how fast you can move at the moment, and it doesn't take ping into account yet.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-10 05:52:57
Seems like a pretty standard graphics pipeline Tongue

Cool though, none the less. Most interesting thing is the mega textures; Only thing I cant figure out how to do efficiently.
18  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-09 23:31:07
The server doesn't recognize crouching yet. Since the bullets are serverside, they will also shoot as if you are standing. This will be fixed soon enough Smiley
19  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-09 17:52:09
What was your TPS? A low TPS might cause the bobbing! Sad

If not, then there may be a larger issue at play Tongue
20  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-09 05:39:59
I released another update today Smiley

  • Fixed more bugs with spawning
  • Server sends the client your health. Used to display blood splatters when you are near death
  • Added damage indicators
  • Added crouching
  • Added running
  • Some bug fixes with chat
  • Added an ambient sound for the map
21  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-08 11:37:15
Hi
Not totally from scratch. As far as I remember, he used the source code of the latest MD3 importer I wrote, he found a bug and he contributed back Smiley

Good job orange451  Grin Where do your models come from?
I use don't MD3 anymore. It was nice for a little while, but everything is bone based now.

My friend made all of the models.
22  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-07 23:14:39
I released another update.
- I created a spawn system. It will try to put you at a spawn that is farthest away from all players.
- I added a few new spawn locations to the map
- I added a few more detail bits to the map
- I created a "positional sound" entity in my level editor, and put engine sounds in the vehicles Cool
23  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-07 05:04:25
I believe the issue is fixed with players joining. Also a few other minor bug fixes. Please let me know if it is working correctly!
24  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-07 02:51:10
I am not sure why it does it. The client sends a packet when it finishes loading a map, and when the server receives it, it sends all players to you, and sends you to all players.

Locally it always works.
Online it /sometimes/ works.
I'll keep looking into it Smiley

I agree that some things are too shiny. I don't have a material specularity setting in my map editor at the moment, so every material has the same specularity. This'll be changed soon enough Smiley

I use my own library for the GUI Smiley
25  Games Center / WIP games, tools & toy projects / Re: First Recon - Small Online First Person Shooter on: 2016-09-07 00:41:04
Released a small update. Promised someone playing I would make a forum post when it was uploaded.

Should fix player connection issues Smiley
26  Games Center / WIP games, tools & toy projects / First Recon - Small Online First Person Shooter on: 2016-09-07 00:10:39
Hiah Smiley

I've been working on this project off-an-on for the past 3 years, and I've restarted it countless times in between.

However, I am happy with the current state of the engine, and want to release it!

First Recon is a first person shooter. In the future, I plan to create tactical team-based game-modes similar to that of counterstrike.

There's only 1 map at the moment (a shitty remake of shipment).

Download:
http://firstrecon.net

Screenshots:



Requirements:
  • OpenGL 3.2 enabled GPU
  • Java 8 JRE
  • QWERTY keyboard (cant customize keys yet)

Bugs:
  • Sometimes players do not spawn correctly when you join the server. Simply disconnect and reconnect
  • Sometimes the data sent from the server-to-client is not sent correctly. Resulting in odd behaviors.
  • There is no game-map optimizations. So it may run slowly on some machines.
27  Java Game APIs & Engines / OpenGL Development / Re: SSAO not working as expected (SOLVED) on: 2016-09-05 05:00:02
Glad you got it working! Smiley
28  Java Game APIs & Engines / OpenGL Development / Re: SSAO not working as expected on: 2016-09-03 23:02:00
Have you debugged your GBuffer to make sure it's correct?
Show some pictures. Including your linearized depth buffer.

I've written at least 4-5 SSAO implementations so far, hopefully I can help! Smiley
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-27 22:03:29
Have you tried sharex?
Has a decent gif recorder, and uploads straight to imgur as a gif/gifv
Smiley
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-27 21:50:40
If it's realtime, post a gif! Smiley
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