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1  Java Game APIs & Engines / OpenGL Development / Re: Global Illumination via Voxel Cone Tracing in LWJGL on: 2016-05-26 22:15:59
Looks absolutely fantastic!
2  Discussions / General Discussions / Re: Best way to play sound? on: 2016-05-24 21:26:44
the best way to play sound in a game if FMOD.

http://www.fmod.org/
Have fun selling the game Tongue
3  Discussions / Miscellaneous Topics / Re: Going to China for 2 months on: 2016-05-22 17:17:32
Good to know! Smiley
Thanks ^^

If you're not asian you will encounter mild racism, nothing horrible or obvious though.
Blond hair, white skin, blue eyes. Damn!  persecutioncomplex
4  Discussions / Miscellaneous Topics / Going to China for 2 months on: 2016-05-21 17:11:44
I've been learning chinese for about 6 years in school. 4 years in Highschool, 2 in college so far.

I'm going to shanghai for an internship. I'm working for a company my uncle used to do business with.

Any tips?  Grin
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Universal Model Importer (JUMI) - Early Alpha on: 2016-05-18 22:19:23
If only we had someone working on a sound library like this.


What's wrong with paulscode?
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-16 17:01:10
Spent this morning setting up an external GPU for my macbook pro. Using a GTX 960 connected by a thunderbolt cable I went from 40 fps to 200 fps in my java fps engine! Smiley

This is going to be quite useful when I am out of the country for two months.

7  Game Development / Newbie & Debugging Questions / [LWJGL] Choosing your GPU on: 2016-05-15 14:38:10
I recently bought a new GPU to use with an external PCIe to Thunderbolt connector, so that I can work on my game engine at a reasonable FPS on my laptop. Next week I wont be able to get on my desktop for three months.

While this isn't a problem for windows, as I can choose which GPU to use on an OS level... On OSX however, I cannot choose which GPU I want to use. I know that some applications, like adobe premier, do let you choose. Is this possible with LWJGL? It would make things easier when working on osx Tongue
8  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-15 03:30:25
20 fps? Ouch! Tongue
Was it an Intel HD 4000?
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-13 07:55:36
Started working on my level editor again Smiley

10  Discussions / General Discussions / Analytics on JGO? on: 2016-05-09 13:44:42
I was wondering if there was any sort of analytics for JGO
I'm curious to see if the website is getting more andmore popular, seeing as we has the most users online just last month ^^
11  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-07 15:35:45
Hi,
I downloaded this and had a go at it, and I have to say it is very impressive. Grin Grin
The graphics are very polished for a libGDX game (this is libGDX right?) and the physics are very realistic. I got a solid 144 fps and 200 tps.
Thanks for trying it! Smiley
It's just plain lwjgl

My main question is, since this is a 'FPS engine', is this open source? Is there any documentation? I would be very interested in exploring the code and helping document it, if possible.
I think that this has a lot of potential for example, a web-based fps or something like that.
Perhaps when the engine is complete
12  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-06 21:34:35
It was spamming the console with this; the game ran, but only at 20fps and 200tps.
Hardware: AMD A4-3305M APU, HD 7450M + HD 6480G, 4Gb Ram

Oops! I left the error callback in again! Tongue

The particle system attempts to draw even when there are no particles, hence the error that the callback spits out Tongue

It isn't damaging, but it is improper. Not to mention printing out that much data into the console is probably bringing your FPS down Pointing

I will fix this for the next release Smiley
13  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-06 07:12:11
FYI: On Oracle JRE/JDK (not openJDK) in Debian sid game not starting too. So seems installed mesa drivers really are not suitable...
Same error as before?

Also, another small update! Smiley
I used the point-tracking system I wrote and created a point in the iron sights of the gun, and now you can aim down sights using Mouse 2 ^^

In addition, I rewrote how the acceleration of the player works. I went for a similar approach to quake, so you can now bunny hop.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-05 17:43:48
That looks amazing! But how are you rendering the muzzle flash? I mean, are those particles? Definitely not. Is it a textured quad or something?
It's two intersecting planes, and a little extra bit of geometry at the base
Click to Play

It's drawn with a bunch of emissive so that it gets some nice bloom ^^
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-05 08:13:56
Made a easy way to track 3d points on my animation system. Makes it easy for things like player/gun attachements or muzzle flashes!
Click to Play


Also interesting side note... The gif recording slowed the rendering part of the game...  Huh This really makes no sense, as when I recorded it it was in full speed. You can see the bullet holes popping up much faster than the gun shooting animation.
16  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-05 08:10:08
Another small update Smiley

I wrote a point tracking system for my animation importer, so I can place a point on a model via model-space, weld it to any bone, and have it follow animations.

I used it to create a muzzle flash for the gun when you shoot ^^

Click to Play
17  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-04 19:35:35
1  
2  
3  
4  
ASSERT: Scalar FS validation failed!
load_payload(8) vgrf13:UD, (null):UD(null):UD(null):UD, vgrf5:F
../../../../../../../src/mesa/drivers/dri/i965/brw_fs_validate.cpp:53: inst->src[i].reg_offset + inst->regs_read(i) <= (int)alloc.sizes[inst->src[i].nr]
Aborted

What is that? It's not java...
Is the JVM crashing?

If so, the only other thing I can suggest right now is to update your graphics drivers.
I will try to install a virtual linux onto my machine to test this!



Cool demo.

Though I have a few bitchy complaints. Being a CS player (1.5k hours) the sensitivity feels way to high and having no spray pattern feels awkward. The first time I started spraying, I started to correct for UMP spray pattern until I realized that there is no spray pattern. I guess that's a compliment to how good the gun model looks.
Don't worry I completely feel you Smiley
I'm a cs player as well, been playing for years. The sensitivity is high just for testing. With my cs sensitivity, I have to move my mouse across the width of my mousepad twice for a full 360 degree turn Tongue

When I make this into a game, you wont be left out ^^
18  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-04 17:28:21
Hello orange451 nice to test your lighting FPS.
That error is the same as before Sad! It's just I made it so it creates a dialogue letting you know the lighting engine failed to initialize; the UIManager error (javax.swing.UnsupportedLookAndFeelException) is unrelated.

However, it is still unable to load the skybox...
In your res folder, there is a skybox.png correct?

Is it skybox.png or skybox.PNG? This is super weird... I am using the built-in ImageIcon class that's part of Java to load the image :x


[EDIT]
I have reworked the fallback code. I fear it may have not been running! Please redownload  Pointing

On a side note, I put in the latest nightly build of LWJGL 2 (2.9.4). It seems as though Spasi has fixed the mouse stuttering issues! ^^
19  Games Center / WIP games, tools & toy projects / Re: djoom3 - Doom 3 java port[HELP WANTED] on: 2016-05-04 07:18:54
Any progress on this?
Seems so cool ^^
20  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-05-03 22:46:50
Hi helioscat! Thanks for trying the engine! Smiley
Are you on linux? I've noticed a few linux people are having that same issue when running the game. I've made a "fallback" if it cannot load the images properly, so please redownload and let me know if it works!

I've updated a few things in the past few days...
  • The image loading fallback (listed above)
  • Console can be opened with ~ or F12
  • I added a decal system
  • I added a particle system
  • The gun now shoots properly. It create bullet holes and interacts with rigid bodies in the scene Smiley
  • I created a new test level to test multiple material sounds

Click to Play



[EDIT]
I released a small update again today. I changed the skybox so that it could support bright textures ( I.E. a sun ).
21  Discussions / Miscellaneous Topics / Re: Free Game Engine Ready 3D Models for game developers on: 2016-05-03 15:25:42
These are fantastic for lod skybox models ^^
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-03 15:12:51
are you adding some particles after the flash later on?
I will Smiley
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-05-03 05:34:02
Made a cool spark effect for when you shoot metal surfaces Smiley
Click to Play
24  Discussions / Miscellaneous Topics / Re: Free Game Engine Ready 3D Models for game developers on: 2016-04-30 18:46:55
I think office building 1 or 2 has the incorrect download link. They both download the same model Tongue
25  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-04-29 23:50:39
I released an update just now.
A lot of little things have been tweaked internally. There's also some more commands in the console and a new map Smiley
Also, when you first launch the game, a file called "RenderSettings.cfg" is created. This is a list of all the rendering variables and their values. If you change these values they will be loaded in at next launch!

To load a map, type:
map path/filename.ext

To load the new map:
map map2/world.mm3d
26  Discussions / Java Gaming Wiki / Re: Website offering 3D Models specifically for games for free on: 2016-04-29 20:21:47
Those buildings are perfect for skybox fillers ^^
27  Games Center / WIP games, tools & toy projects / Re: [Android] Qubic: 3D Tic-Tac-Toe against an artificial intelligence on: 2016-04-28 20:17:53
Is there a way to play it on PC? Sad
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-27 17:31:19
Played around with outlines in my engine today Tongue
29  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-04-26 23:42:37
I am not sure what is causing the enum error. It only happens on some GPUs and only some OS's; there's no correlation. It's probably both a driver thing, and something illegal that I am doing. It doesn't seem to be affecting anything at the moment, but I will keep looking for it Smiley

I posted this on the reddit gamedev section, and got some good feedback there. There was a problem with my timestep, and both the physics simulation and player movement were not consistent with framerates. I spent the day fixing that Smiley

I also added some animations/sounds to the gun for fun ^^
30  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-04-26 03:21:16
Maybe ¯\_(ツ)_/¯
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