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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-08 03:02:04
Which device do you have?

A desktop Smiley
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-06 22:07:03
I finally released my RPG Naroth on Google Play: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg  Grin

Darn I don't have any device that can play it Sad
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-17 05:53:42
Wahoo!
First time I've written a shadowmapper on my own Smiley

4  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-16 03:40:49
My website is pretty functional now Smiley
http://firstrecon.net
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-09 20:24:16
For some reason they never taught us cursive in elementary school. It seems most people around my age didn't learn either... Very odd...
 Clueless Undecided
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-02 23:04:43
Started making a website for my First Recon game. First time I've done css in 3 years xD
7  Discussions / Miscellaneous Topics / Linode has been getting rekt the past few days on: 2016-01-02 01:37:27
If I remember, jgo is hosted on linode? Their Atlanta servers have been getting pummeled for a few days now. So beware!
(My serverbox is in their atlanta section D:)
8  Discussions / General Discussions / Re: AMD announces GPUOpen -- Open Source alternative to Nvidia's GameWorks on: 2015-12-25 19:17:00
I know. I dropped a few hundred on them when they dropped to $1.60 a share Smiley
They're either going to make a VERY unlikely recover, or go bankrupt. They need to change though, they hemorrhage a lot of money annually.

Most tech stocks are up. Intel turned out to be a great investment choice ^^
9  Discussions / General Discussions / Re: AMD announces GPUOpen -- Open Source alternative to Nvidia's GameWorks on: 2015-12-25 03:17:03
...and give AMD an edge.
Tell that to their $2.90 share price on the stock exchange  Pointing
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-25 03:06:51
日本語を勉強するのは楽しい! Wink
It's weird how many similarities there are between Japanese and Chinese writing  Shocked
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-15 02:55:52
I use linode as well O:
12  Java Game APIs & Engines / OpenGL Development / Re: Depth test for stencil not working right. on: 2015-12-13 08:19:23
Do you need to sort the drawing of the cubes based on distance to the camera?
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-13 02:23:34
Are you using hierarchical stepping? How are you handling situations with no information? How are you detecting this?

I tried it out before, but had problems with getting it accurate enough. I didn't use a hierarchical approach though, which limited the search distance quite a bit.
I have no idea what method I'm using. I just tried making ssr from logically thinking it out Tongue

1) I calculate a view-space position from the current position at the depth buffer.
2) I loop through n amount of samples
3) I step along a ray (in view space), and at each step I convert back into screenspace and sample depth
4) I do a binary search to make sure depth information wasn't missed
5) Calculate some fading and output color Wink

I don't have any fallbacks yet, and there's a huge problem with the range-check
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-12 08:15:42
Trying to figure out screen-space reflections
15  Game Development / Newbie & Debugging Questions / Re: [JBULLET] Force rigid body's base rotation while also forcing it to never rotate on: 2015-12-07 01:21:05
Figured it out Wink
You can rotate the default motion state prior to locking it's rotation
16  Game Development / Newbie & Debugging Questions / [JBULLET] Force rigid body's base rotation while also forcing it to never rotate on: 2015-12-06 19:29:40
Kind of specific, I know, but I couldn't find anything about this on google when searching in regards to bullet (since jbullet searches yield no results)

In my lwjgl3 rendering engine, I wanted to make a simple physics based player, so I used the capsule shape. My engine, however, works with z-up instead of y-up, and jbullet's capsule is y-up.

I am using:
1  
2  
capsule.setSleepingThresholds( 0.0f, 0.0f );
capsule.setAngularFactor( 0.0f );


to prevent the capsule from ever rotating. Would anyone happen to know how to rotate it 90 degrees on the x -axis to make it zup?
17  Games Center / WIP games, tools & toy projects / Re: One-D World on: 2015-12-05 00:02:54
You keep bumping old threads man...
3 months isn't really that old?
18  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2015-11-30 03:09:42
as optimized as I can make it without making the rendering code hard to read/edit.
So?
Make it hard to read then! I'll take speed over convenience any day.
19  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2015-11-29 17:50:24
How do you suggest I go about doing it? This current layout seems to be the easiest way for me to implement a user interface.

Do it in a way that keeps a 4:3 or 16:9 aspect ratio.
20  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2015-11-29 01:37:35
The game starts off at about 72,000k mem usage and 70-75 fps.

After I walk around the whole map (5-6 minutes) the memory is about 100k and fps is 60-70.
21  Games Center / WIP games, tools & toy projects / Re: Shard Master Classic - WIP on: 2015-11-28 05:57:47
Absolutely fantastic ^^ I always love to see 3d projects in Java.

I get about 48-64 fps while moving around the map, though the screen is a little hard to see as my monitor res is 2880x1800 Tongue Perhaps add in a scale setting?

I cant wait to see this develop!
22  Games Center / WIP games, tools & toy projects / Re: Envel Graphics Engine II Demo on: 2015-11-24 05:47:07
I get about 20 FPS on this.

Nice job so far Smiley
23  Discussions / Miscellaneous Topics / Re: [3dFoin] Limited time free model, November Sale 50% off all items on: 2015-11-12 17:22:18
Isn't this guy just a bot?
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-12 03:08:07
Artist finished the soldier model for our Army Men game Smiley I finished rigging it about an hour ago.
Click to Play

(Color wont be quite as green in game)

[EDIT] Running animation... it's... a start?
Click to Play

Still lots of work to go.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-11 06:59:11
...college acceptances from Georgia Southern University...
That's where everyone who doesn't get into Tech goes. There's a nice 2-year transfer program though Smiley

Come to Georgia Tech!! Cheesy
...Sniff Sad
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-08 17:02:52
Found pico8 a few days ago.

I made a 3d renderer Smiley


http://www.lexaloffle.com/bbs/?tid=2731
27  Game Development / Newbie & Debugging Questions / Re: [LWJGL] Can't figure out why the camera is not working on: 2015-10-31 02:24:57
It's a little hard for me to tell as you're using depricated openGL...

I believe the problem might be when you're starting your renderloop, you call:
1  
glLoadIdentity();

Which resets some matrix to an identity matrix; Perhaps it is resetting the projection matrix?
28  Discussions / General Discussions / Re: Looking for a good book to learn C on: 2015-10-30 03:45:07
And if you want to be thrown into the fire, visit https://handmadehero.org
For over 200 days of development, that game looks awful.  Lips Sealed
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-29 15:47:59
Is it hosted somewhere to take a look at it?
Here you go Smiley
http://pastebin.com/dDe2miSm
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-29 14:21:09

Changing the depth reconstruction to using a frustum corner and a linear depth buffer.
Also by eliminating 2 texture fetches in the blur pass.
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
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2015-10-15 07:40:48
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