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1  Java Game APIs & Engines / Java 3D / 3d surface animation using voxels on: 2005-04-10 22:59:46
I wrote an applet that uses renders 3d surface using voxel animation:
http://coolapps.hut1.ru/webgraph_small.html
It demonstrates that voxels could be used for rendering very realistic 3d models with lighting.
I'm not a game programmer, I wrote this stuff about 5 years ago when was a student. But I've never seen a real app that uses this cool technique. Have anyone tried to use voxels in games?
2  Java Game APIs & Engines / Java 2D / Animation without additional thread, Using SwingUt on: 2005-04-10 22:41:14
There is a little hint to those who programs animation in java. The common technique is to create separate thread in which the animation loop is running. But it is possible to avoid thread creation and run animation loop directly in main thread (that is awt event dispatch thread). The main idea is to use method SwingUtilities.invokeLater to avoid blocking of main thread.

Here is code sample:

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public class MyApplet extends JApplet implements Runnable {

    private boolean moving;

    public void start() {
        moving = true;
        run();
    }

    public void stop() {
        moving = false;
    }

    public void run() {
        if (moving) {
            nextCycle();
            //temporarily returning control to AWT thread
           //allowing all ui events to be delivered
           SwingUtilities.invokeLater(this);
        }
    }

    public void nextCycle() {
        //All animation is performed here
   }
}


Really simple! No synchronization needed, no notify/wait.

You can see working examples of this approach on my applets page:
http://coolapps.hut1.ru
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