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1  Game Development / Networking & Multiplayer / Re: UDP Vs TCP/IP on: 2004-04-18 09:19:21
I haven't seen this mentioned in the thread but it seems relevant. The Reliable Data Protocol (RFC's 908/1151) is built on UDP and can deliver reliable, out of order data packets without bringing in congestion control and other features of TCP. It looks like there's a pretty complete Java implementation of it developed as part of a larger project by USC.

A link to an explanatory article on their use of RDP and the implementation they provide:

The project homepage:
2  Game Development / Performance Tuning / Re: So now we're on a microbenchmarking spree on: 2004-01-17 21:17:20
Here's a bug from BugParade I found on a discussion at about the same benchmark study:
I don't know if this particular bug was posted in this forum before. The evaluation makes the reasoning behind Java 1.4 trig functions' implementation pretty clear. A combination of using narrow ranges and table lookups seems to be the way.
3  Game Development / Performance Tuning / Re: for Jeff.... microbenchmarking. on: 2004-01-09 16:42:03
Looking at the previous thread "amazing java.lang.math performance" at;action=display;num=1063822912, I see that even with table lookups and fast versions of the functions there was a 3x improvement in performance. That doesn't explain the more than 10x difference between Microsoft's implementation of trig functions and Java 1.4.2, does it?
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
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2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
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