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1  Game Development / Newbie & Debugging Questions / Name an object according to another variable's value on: 2011-08-22 23:39:22
Hello, i was wondering if there was anyway to name an object according to a variable's value.
for example something like this:
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for(int i = 0; i<20; i++){
Person "person"+i = new Person();
}
2  Game Development / Game Mechanics / Platformer Collision on: 2011-08-15 00:25:17
Hey guys, I've been working on a platformer game in java recently and have just finished with collision tracking,
I've gotten it to work, but it is still buggy and I was wondering if anybody knows of better methods of doing this.

So pretty much (only) when a collision is detected with the player and the solid object I run this method:

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public void collision(Object o){
      if(o instanceof Solid){
         if(x+24<((Solid) o).getX()){
            if(!(hspeed<0)){
               noright=true;
               hspeed=0;
            }
         }
         if(x-24>((Solid) o).getX()+((Solid) o).getWidth()){
            if(!(hspeed>0)){
               noleft=true;
               hspeed=0;
            }
         }
         
         if(y-24<((Solid) o).getY()){
            if(!(noright || noleft)){
               onGround = true;
               vspeed = 0;
               y = ((Solid) o).getY()-24;
            }
         }
         else if(y>((Solid) o).getY()){}
            if(!(noright || noleft))
               vspeed = -vspeed;
      }
   }

FYI I reset noright, noleft, and onGround every update.

So.. I hope someone can contribute, thanks Grin
3  Game Development / Game Mechanics / Re: Rise / Run on: 2011-08-10 20:32:12
Yep, thanks a bunch guys, works perfectly!
4  Game Development / Game Mechanics / Rise / Run on: 2011-08-10 19:33:14
Hello, I'm having troubles figuring out how to convert my direction (in degrees) to rise over run for my player's x and y variables and still be able to limit the speed of the player.
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