Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Name an object according to another variable's value on: 2011-08-23 01:39:22
Hello, i was wondering if there was anyway to name an object according to a variable's value.
for example something like this:
1  
2  
3  
for(int i = 0; i<20; i++){
Person "person"+i = new Person();
}
2  Game Development / Game Mechanics / Platformer Collision on: 2011-08-15 02:25:17
Hey guys, I've been working on a platformer game in java recently and have just finished with collision tracking,
I've gotten it to work, but it is still buggy and I was wondering if anybody knows of better methods of doing this.

So pretty much (only) when a collision is detected with the player and the solid object I run this method:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
public void collision(Object o){
      if(o instanceof Solid){
         if(x+24<((Solid) o).getX()){
            if(!(hspeed<0)){
               noright=true;
               hspeed=0;
            }
         }
         if(x-24>((Solid) o).getX()+((Solid) o).getWidth()){
            if(!(hspeed>0)){
               noleft=true;
               hspeed=0;
            }
         }
         
         if(y-24<((Solid) o).getY()){
            if(!(noright || noleft)){
               onGround = true;
               vspeed = 0;
               y = ((Solid) o).getY()-24;
            }
         }
         else if(y>((Solid) o).getY()){}
            if(!(noright || noleft))
               vspeed = -vspeed;
      }
   }

FYI I reset noright, noleft, and onGround every update.

So.. I hope someone can contribute, thanks Grin
3  Game Development / Game Mechanics / Re: Rise / Run on: 2011-08-10 22:32:12
Yep, thanks a bunch guys, works perfectly!
4  Game Development / Game Mechanics / Rise / Run on: 2011-08-10 21:33:14
Hello, I'm having troubles figuring out how to convert my direction (in degrees) to rise over run for my player's x and y variables and still be able to limit the speed of the player.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (34 views)
2014-07-18 06:55:21

Zero Volt (30 views)
2014-07-17 23:47:54

danieldean (25 views)
2014-07-17 23:41:23

MustardPeter (27 views)
2014-07-16 23:30:00

Cero (42 views)
2014-07-16 00:42:17

Riven (44 views)
2014-07-14 18:02:53

OpenGLShaders (33 views)
2014-07-14 16:23:47

Riven (34 views)
2014-07-14 11:51:35

quew8 (30 views)
2014-07-13 13:57:52

SHC (66 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!