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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-12-18 01:59:41
I've been rewriting bits of Robot Farm's framework to allow for faster and more robust testing. One of the benefits so far is that I've been able to virtually turn the game into a visual novel, which makes programming the dialogue in way faster. I can test all of the dialogue in the game within in a 100 line test program.

2  Discussions / General Discussions / Re: Gosh, it's quiet in here on: 2017-11-25 19:40:29
I'm not sure what's going on in this thread but the excitement of everyone in here makes me excited too lol
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-07 19:51:36
There's good to be found even in drippy penises being made with your editor, it means someone is using the editor lol

It's actually interesting, the editor still uses some of the generators systems. The world's foundation is made with the generator, then a human will overlay details that are more easily made with hands. So you don't have full control, but enough to change the experience of gameplay.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-11-07 18:35:39
Long time no see guys. How is everyone?

We decided to scrap the world generator for a world editor that the players can use too. This is speeding up development by a large margin and will hopefully set Robot Farm apart from other RPGs more. This thing only took like a week to make and can already produce more interesting results than the generator we hacked at for multiple months:

5  Games Center / WIP games, tools & toy projects / Re: Blue Box: A bored college student project... on: 2017-10-02 12:39:09
This is actually a really good concept. If you improve the UI and add some special effects like screen shake when you get hit, it could really be something even greater.
6  Discussions / General Discussions / Re: Neat code or a early finish product on: 2017-08-13 04:01:46
A general rule of thumb is that if the code is easily adaptable to new scenarios, it's well written.
7  Discussions / General Discussions / Re: Posting to not-so-old topics on: 2017-08-04 19:08:26
Anti-necroposting rules always seemed weird and arbitrary to me, because [...]

You can look at it from the other side too... One day this limitation was introduced as a solution to a problem.
That makes sense. I've never have messed with this stuff, so from an outside perspective I just didn't get it. Out of curiosity, what kind of problem/limitations lead to necroposting being banned?
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-08-01 13:16:42
I made my game real time instead of turn-based and I updated the art  Smiley

I like the music. Did you make it yourself?
9  Discussions / General Discussions / Re: Posting to not-so-old topics on: 2017-08-01 13:15:42
Anti-necroposting rules always seemed weird and arbitrary to me, because isn't it better to just contribute to an existing thread so that old topics and discussions aren't retreaded by making a new thread? Then again I've never really extensively managed a forum.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-28 23:22:26
Everyone in this thread needs to chill out lol

Also if you're paying 4k for like two weeks of work on a small game then you're not budgeting well
11  Games Center / Android Showcase / Re: Pong97 (my very first game / libgdx) on: 2017-07-24 05:20:07
Great work!
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-22 06:18:15

All of this time spent animating, and I've only got about two minutes done! It takes a lot of work to animate interacting objects. Also, please ignore the low quality textures on the model in theagentd's videos - those are very old UVs and textures made for Terminus that were merely for testing. I promise it'll look even better in the final version!
13  Discussions / General Discussions / Re: Steam Greenlight to be replaced with Steam Direct on: 2017-07-15 18:43:33
RIP the dream of making games without selling your soul to Satan
14  Games Center / Showcase / Re: [LibGDX] Undercore on: 2017-07-12 16:58:04
It looks great! Good job!
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-11 05:08:39
Almost reached the end of my GUI building fun.

What are you making? Is this some kind of Dorf Fort-esque game?
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-10 08:54:14

More giant robot shenanigans today.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-05 11:33:29

I've finally recovered enough from my surgery to get back to animating. In small bursts - but still, it's nice to be back at it a bit.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-07-01 01:54:16
Looks like something happened on Twitter with him:
I mean, he's not really wrong. There's nothing wrong with that concept. I think he's just unnecessarily aggressive and rude for some reason. But hey, maybe he's going through something. None of my business. Lol
19  Discussions / General Discussions / Re: You guys rule on: 2017-06-30 23:19:26
This community is fantastic! I haven't personally helped you, but I know this community has helped me, so I'm glad to hear it's helped you as well. Keep up the good work!
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-05-30 21:59:29
I'm having to learn a ton of filmography tricks for some 3D cutscenes I'm developing. There's so much stuff to learn! Not to mention learning how to work cameras and "dollys" in Blender. I'm having a lot of fun mixing all of this with my pre-existing animation experience, it's like making a movie almost. The best part is that the end product will be rendered in our custom game engine! It's super exciting.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-05-25 14:00:58
That skybox is a rite of passage.

That said, if you're interested:
22  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-05-23 14:14:40
Thanks for the kind words everyone!

Congratulations in being green lit. Wish you luck with the project!

Is the previous game on hold?
Yes, this one is to help fund the other one + give us the experience needed to do it justice. WSW will benefit from the upgrades to the engine too.
23  Discussions / General Discussions / Re: Best approach to an AI for controlling body? on: 2017-05-13 05:27:08
Maybe I can help a bit. I'm actually the 3D animator and AI/gameplay programmer for some projects.

This kind of AI isn't impossible, it's actually how the Euphoria physics system works if you've ever heard of that (employed in games like GTA4/5). The problem is that it's fairly advanced to get working and isn't worth the effort if you're working solo. You'd be much better off going a traditional route and just animating a variety of different animations that perform the same task if you want them to look different sometimes.

If you're really set on it, using neural networks is a decent approach (I'm fairly certain that's how Euphoria does it). You can also try doing it like the Overgrowth developers (look up their GDC animation presentation).

I wish you luck!
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-05-11 04:34:33
There's no harm in helper methods unless they reduce functionality. In mine and theagentd's game engine, he usually writes complex systems that I in turn abstract and make helper methods for (so that you have the option of taking both routes for maximum customization). We've ran into a trouble a few times when I over-abstracted, but in cases like yours, I think you only stand to gain from simplifying it into function calls if you're going to be doing it a lot.

TLDR; it's helpful and OK, as long as it doesn't hamper performance or functionality IMO
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-27 09:57:48
I'm starting to consider getting myself a second monitor. Anyone here coding with two monitors? Does it increase productivity? Smiley
Two monitor person here. Best decision ever. Code on one monitor, talk about anime girls with your best friend on the other.
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-25 04:11:36

I feel like you shouldn't be allowed to work on media involving giant robots if you're not going to put them into cheesy power poses like this.
27  Games Center / Showcase / Re: Nintaco -- NES / Famicom emulator on: 2017-04-23 05:01:45
This is cool! Emulators have always been beyond me, so major props on making this.
28  Games Center / Showcase / Re: Howard Phillips Lovecar - fight otherworld monsters from your car! on: 2017-04-23 05:01:04
Hey, I really love the style here! Great job!
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-20 13:17:46
Finally got access to internet with my laptop. For the last five months I've been in and out of jails and institutions. I am now a recovering addict and life is really looking up - I hate to drop such a bombshell on the community, but I'm accepting who I am and what I've done and now I need to move on. I'll probably contribute on JGO a little bit but not nearly as much as in the past. I love you guys.
I'm proud of you! I've had people with similar problems in my own family, and it gets better. Just hang in there!
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-04-16 04:36:09
I made a new sleep transition for Robot Farm today.

It looks super simple but it took me like all day to get the scrolling right lol. I had to get a lot of help from theagentd.

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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