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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 21:42:47
-snip-
Looking forward to play the final game! The alpha was already cool even though I didn't have that much time to try it out unfortunately
Thanks!! We enjoyed having you, and you really helped us pinpoint a lot of critical bugs (or bugs that'd lead to critical bugs lol).
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 03:48:17


Our artist sent this in just now. We're finally going to have something cool to show soon, I think.
3  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-20 14:50:25
So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:

It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

You've inspired me to start actually working on my own player model's armour.


Awesome! If you need any tips or advice, feel free to PM me or ask in here. I can send you the resources I used to learn with.
4  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-19 22:20:26
So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:



It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-19 22:15:18
Heh, that's pretty funny actually lol
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-19 21:42:24
Had a mock interview for oxford today , here is a fun little question how many consecutive zeros are there at the end of 2016!?
I'm going to risk looking like an idiot in front of everyone because I want to know what the answer was.

My guess is an infinite amount of zeros because 2016 is technically 2016.000000... so on.

gib answer pl0x
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-17 05:51:51
Friend sent me this great java error.



These errors are my favorite. Especially when it's 3 AM and you just want to feel the sweet release of sleep.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-02 05:07:10


We've finally got everything we need to make the first Robot Farm trailer. I've also finally mastered all of the blender tools I'll need to make everything we need in the future for We Shall Wake.
9  Games Center / Showcase / Re: Halo 3 Remake on: 2016-10-23 20:29:16
This is a big project. Please tell me, what's next in your master plan?
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-20 04:20:04


Thumbs up!

Rigged the robot last night. We still have some tweaking to make it perfect, but I'm getting excited about animating it for some really fun shenanigans.
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-18 08:29:13


I taught myself how to rig last night. Fully functional base rig + IK rig. Now, time to rig our giant robots.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-14 22:53:07


The last of the art we need is rolling in and the game is starting to look "real." It's pretty exciting.

I think the especially cool thing about this game is that it runs on the same engine that We Shall Wake does, and performs exceedingly well at both styles of development.
13  Discussions / General Discussions / Re: Power law and game sales on: 2016-10-13 21:49:07
That's why you have to work hard to make sure your software stands out in the market. Do something new that isn't done anywhere else.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-11 16:47:09
Lost a friend -> Success in being a dev, total failure in life...

<a href="http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=</a>
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-17 10:27:40
Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png

Thanks a lot! Will reach you out soon via PM. I'm now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.

Sure! hmu whenever and I'll get back with you when I can.
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-17 06:33:20


I present Sir Lancelot of the East. Robot Farm is programmatically done for the most part, so while we wait on the artists to finish their work I've began amassing assets for our next big WSW thang.

I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.

http://silenceengine.goharsha.com/tests/#ControllerTest

You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.

Thanks in advance! About to export the standalone JAR for desktop systems now.

Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-16 22:03:17
I saw a guy at uni who had a We Shall Wake desktop background. @theagentd

edit:

Specifically, it was this background

This just made my day.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-06 14:46:03


We got Orsus rendering in NNGINE at 100%. I made us a cool Substance Painter export preset that exports maps specially for NNGINE, so it's pretty much just plug and play at this point, considering his nifty Blender plugins on top of all this.

We also got this model viewer working so you can see a preview of how your model will work in NNGINE. Thanks to painters naming scheme system, we made the viewer capable of reading the names that the NNGINE preset creates and load them autonomously.

Really cool stuff! It feels like we have a "real" modeling pipeline for the first time ever.
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-25 21:36:01

Are we allowed to talk about modeling shenanigans? I learned to model about three weeks ago, here's my third model for me and theagentd's secret project we'll be unveiling soon (it's almost finished!). I think it came out cool.

I actually made his aforementioned patented TESTCUBEâ„¢ for his normal tests too. Since I learned to model, we've been a lot more robust and faster with our developments.
20  Games Center / WIP games, tools & toy projects / Re: Farm Nightmare - A pixel rpg horror on: 2016-08-17 01:13:15
@SkyAphid

I most certainly concur about polish and sound. I've messed around with a free sound generator called Psycle but am convinced it won't do. Thinking I'll need to team up with someone too since looking for the sounds i want as royalty free is rather difficult.

^ I'm working on a different scene (prison) gimme about a week and I should have something with sound


Hey! I just noticed your reply.

If you need some free sounds, here's where I always get mine if I need them ASAP:
http://www.freesfx.co.uk/

Keep in mind they'll likely need balanced, but all of these are free and you can use them for your projects.
21  Games Center / WIP games, tools & toy projects / Re: Farm Nightmare - A pixel rpg horror on: 2016-08-02 00:32:32
It's certainly not awful, but I think you could polish it up a bit.

One thing that I personally think can make a 2D horror game work is the sound design. You should find a sound-bro to maybe get some good ambience and creepy sound cues going on.

For example, this game essentially immediately turns off your fear reflexes because of the simple graphics. That's the perfect opportunity to make weird stuff happen with the sound design and maybe even the computer itself (of course, don't make it virus-tier though).

Just food for thought. It looks very nice so far!
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-30 17:01:24
I made this cool hotbar just now after testers requested it.



It turned out pretty cool, I think.
23  Discussions / General Discussions / Re: Robot Farm Game: Looking for testers on: 2016-06-29 05:19:12
You can see some screenshots here.

Graphics are still very much a work in progress, so please reserve your judgement until we're done! Lol
24  Discussions / General Discussions / Robot Farm Game: Looking for testers on: 2016-06-28 14:00:37
Hey, I hope I'm making this thread in an OK spot.

Me and theagentd are working on a small game. It's been done for a bit (we're just waiting on art still) and we started testing about a week ago.

I'm looking for a few fellow java programmers maybe interested in violently slamming my game against the ground and beating it with a sledgehammer and reporting the results. I.E. playing the game and testing it.

Anyone can do it, I just figured I'd come on here and ask! If you're interested you can PM me on here and I can set you up.

Also, just to give a bit of information about the game so you know what you're getting into, you can read a bit about it on this site (though we haven't filled it out yet because we're still waiting on certain assets):

www.robotfarm.org

Preferably we want people who enjoy this genre of games (RPG/Simulation). That said, if you just enjoy hitting games with blunt objects, that's fine too.

Thanks everyone!
25  Discussions / Miscellaneous Topics / Re: Is it possible to get sued by Donald Trump if..... on: 2016-06-18 23:24:36
Ah, Reagan... If this is accurate, Trump following in his footsteps might be... Well, completely unsurprising.  Roll Eyes

Interestingly enough, there's an article like this with equally valid points for almost every president to ever run America. Lol
26  Games Center / Featured Games / Re: Seven Sages - Decipher secret messages and solve riddles on: 2016-05-11 19:34:29
Very nice! Especially on the graphics for that book. It looks very interesting.

Do what the other guy said! Get it on Steam! We believe in you! Lol
27  Games Center / Showcase / Re: Falling Stars: War of Empires - Now on Steam! on: 2016-05-04 23:56:48
Looks super cool! Broke college student here, but I'll check it out when I have the money.

Also I noticed how good your skybox looked. Did you use a generator for it? If so, I'm pretty sure we used the same one for We Shall Wake. Lol
28  Java Game APIs & Engines / Java Sound & OpenAL / Re: Java OGG API with concurrent playback on: 2016-04-19 03:46:02
As it happens my sound "engine" is open sourced and can be found in the Revenge of the Titans source code (http://www.puppygames.net/downloads/RevengeOfTheTitansSource.zip) although that code is maybe a little old and not as nifty as my newer code... anyway, it's based on LWJGL2 OpenALSoft and JOrbis, and an OggInputStream from here: http://home.halden.net/tombr/ogg/ogg.html (@tombr on these forums)

The basic gist of it is there is a background stream thread that handles all stream reads and decodes (running at priority+3). The data is read in in 64kilobyte chunks; I keep up to 6 chunks in RAM at a time for any stream, as a circular buffer, which I keep as full as possible in case anything comes along that might somehow interrupt sound processing for more than the length of a couple of chunks.

Cas Smiley

Oh wow, thanks a lot!

Yeah, you guys have given me a lot of content to work with here. I'm off to my batcave now to see what kind of coding concoctions I can come up with lol

Thanks again everyone
29  Java Game APIs & Engines / Java Sound & OpenAL / Re: Java OGG API with concurrent playback on: 2016-04-18 05:22:12
LWJGL 3 comes with bindings to stb, which includes stb_vorbis for Ogg Vorbis decoding. You can read the documentation here and explore a simple music player here (demonstrates streaming and seeking).

An stb_vorbis decoder cannot be used from multiple threads, but you can have multiple decoders decoding independently in multiple threads (which is what you need afaict).

Oh wow, thanks. I'll definitely look into it. We actually just ported our engine to LWJGL3 so that could probably do the trick.

Er, I've never had any problem playing back two streams with Jorbis...

Cas Smiley

And this was streaming data from the disk (Not loading it all once)? That's super interesting. How did you do it? You wouldn't happen to have it open source somewhere, would you? I was using this OggInputStream object I found on here:

http://home.halden.net/tombr/ogg/ogg.html

Do you mean 2 vorbis containers in a single ogg file?

I have my own ogg / vorbis loader and it works with multiple containers in the same stream (Because the is how Theora works which I have another side project ot get working). Depending on what you want to do I can potentially help you fix things as I have a pretty good understanding of the format.

I was using two different OggInputStreams as seen above to play two different files at once by streaming them into OpenAL. It causes a crackling noise when you do this. That said, when I used the same method with two WAV files, the sounds streamed fine.

So it seems to be something related to streaming the Ogg files specifically? I'm not sure. Unlike you, I'm definitely not an expert! Lol

Thanks for all the feedback guys. I really do appreciate it.
30  Java Game APIs & Engines / Java Sound & OpenAL / Java OGG API with concurrent playback on: 2016-04-17 08:48:02
Hello,

I have my own sound system library I use for developing games. We usually use OGG-type sound files, but as I've posted on here before, it has issues with playing back two tracks at once in a stream. I shelved the problem back then because we had more important things to do, but I recently came back to it and found that philfrei was right about JOrbis's concurrency issues. It seems to be an inherent problem with the library itself when it comes to streaming in two files at once.

Anyway, I ended up making my own basic format for handling sound files which works fine enough. That said, I'm still interested in having OGG support in my sound system.

I've browsed the internet and haven't had any luck finding a new OGG API (JOrbis seems to essentially be it, and it hasn't been updated in years).

Does anyone know of any OGG-supporting APIs out there that is new and won't have any trouble concurrently reading files? Thanks a lot.

TLDR; I need a JOrbis alternative library that can handle concurrent playback (two tracks at once), preferably with an InputStream tool already built in.


If there's a thread anywhere on this that I may have missed, please feel free to direct me to it and I'll be on my way. Hope this isn't any trouble! Thanks.
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