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1  Discussions / Miscellaneous Topics / Re: Programming in schools - opinions? on: 2017-02-23 14:47:18
Schools tend to take the fun out of everything when they teach it. I think all they'd accomplish is raising a bunch of kids who hate programming.
2  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-02-16 17:44:06

3  Games Center / Android Showcase / Re: Color Gate on: 2017-02-14 05:45:10
Great work! I don't have an Android phone anymore, but the screenshots look good!
4  Discussions / General Discussions / Re: Steam Greenlight to be replaced with Steam Direct on: 2017-02-11 23:40:53
I'm kind of worried this will mess up quality control for games. Part of the reason Steam is so attractive to begin with is because there's not an overly massive pool of games on there, so everyone who makes it on there has a chance to be seen. Otherwise, you may as well just sell the game via your own means and keep the extra revenue percentage.

I hope they still keep indie devs in mind when they set that fee. I know we had to stop using AutoDesk anything because they changed their prices to be insanely expensive.
5  Java Game APIs & Engines / Java 2D / Re: Blu-Play: An introduction to developers on: 2017-02-11 20:45:19
This is limited to Java2D? Any OpenGL/OpenAL?


If you can use OpenGL/AL with this, it'd be a godsend
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-10 05:42:08
Today was my birthday! The big 20. It's crazy to think I started coming here when I was still in middle school. You guys are awesome and so is this community.

We set up a plan of attack for Robot Farm today with the artists in terms of improving the environments (the main criticism we got for the game). I think we're going to vastly improve it and make it super cool. I'm pretty excited to get at it.
7  Games Center / WIP games, tools & toy projects / Re: Hexxon *On Greenlight* on: 2017-02-09 04:27:15
I voted! Good luck!
8  Discussions / Miscellaneous Topics / Re: Saving, loading—oh no! Semi-tutorial discussion holy piñata thing on: 2017-02-04 20:45:35
Robot Farm actually uses both serialization and more traditional saving systems. We use the traditional saving for the world, but the player profile uses a serializer. We had problems at first, but if you learn about how serialization works, and use the tools Java offers for it, there's a lot of ways to fix problems that you may run into. I personally won't be using serialization for game saving anymore after Robot Farm, though.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-03 22:56:38

He's learning Kung-Fu today. Yesterday it was Muay Thai.
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-02 13:21:04

This is what I've been up to. Getting the poses right is pretty difficult because the robot isn't entirely anatomically human. That said, it's super satisfying to animate what's intended to be a 300 foot tall, 1500 ton robot to perform boxing moves.
11  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-01-26 00:39:03
Awesome! What happened to We Shall Wake? Just being put on the back burner for now I presume.

WSW is not off the table, it's just we needed more time to improve our skills and the game engine itself, so we thought that spending that time on something productive like this might be fun. We'll get right back to it after this.
12  Games Center / WIP games, tools & toy projects / Re: Robot Farm on: 2017-01-25 18:47:48
I'm glad you're interested! We've put a lot of love into this. Please tell your friends about it so we can get as many Greenlight votes as possible.

13  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-25 17:51:10
Our Robot Farm trailer is finally out!!
14  Games Center / WIP games, tools & toy projects / Robot Farm on: 2017-01-25 17:50:17
Hey guys, I'm excited to finally show you all the project me and theagentd have been working on for the last year.

Greenlight Page:

Please vote for us on Greenlight!


"In a world where everyone has amnesia, the player and his team of “Aokobots” must prepare to fight a dangerous threat that will arrive in one ingame year. To achieve this goal, the player must build a “Robot Farm,” a farm run by Aokobots that are guided by the player's hand. Once the farm is stable and bringing in a recurring income, the player must travel the world - meeting the seven remaining “Engineers” and reawakening their true potential as an Aokobot Operator.

Robot Farm is a traditional turn-based adventure RPG with Harvest Moon-like elements sprinkled on top, and features hours of story content to discover. A world is generated for the player at the beginning of the game, and throughout their adventure they will meet various fauna, monsters, chests, robots, and people that will help them grow stronger. At the end of the in-game year, they will face the threat head-on in a climactic final battle."

We've been working hard on it! It still needs a lot of polish, but we're hoping to release it sometime this year. Thanks for reading guys.

Here is the YouTube trailer:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

15  Discussions / Miscellaneous Topics / Re: What's in your gamedev software rig ? on: 2017-01-24 18:06:45
The software I use:

  • Eclipse
  • Blender
  • Substance Painter
  • Audacity
  • Paint.NET
  • Java Visual VM
  • Git

Basically everything you need to make VIDYA GAEMZ
16  Game Development / Newbie & Debugging Questions / Re: Attack action on: 2017-01-23 15:26:06
I haven't made a 2D platform game, but our 3D game uses similar ideas.

Generally, I program the player/AI to use the same "body" class, so they're both just inserting the same control commands into the same object type. The AI generally spots the player and tries to get close, and will dodge/maneuver in response to player attacks (but doesn't input read! That's cheating).

If it gets the job done and it looks and acts the way you want it to, then it's fine. You don't have to implement something overly fancy just because it's "correct," unless it's harming performance in some way.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-21 14:11:33

Also, here's this:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-19 11:15:30
We're currently at a stage in development for Robot Farm where I'm mostly waiting on everyone to check in with their stuff so we can push out the trailer and I can resume work on the last of what I have to do. In the mean time, I've been writing up a design document for a game idea I had for fun, for down the road when we're trying to decide what to make next. Design docs are always really fun to write up!
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-03 10:21:43

We managed to get the giant robot rig working on Orsus. I was worried I may need to tweak Terminus's animations to fit this one's body type more, but it looks like it works fine.

We'll have a little trailer for RF soon, too. Just waiting on some minor stuff, now.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-01 08:51:09
no no, i found this model on sketchfab. it's a reference.

Regardless, your work looks really good. Props!
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-30 22:53:16
had another turn on normal mapping and texture space.


now this lacks proper shadows.

Did you make that model yourself? The amount of detail is very impressive.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-29 03:36:17

Here's a little something from Robot Farm. I was going to save it for later, but I couldn't resist.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-22 11:08:40
As requested, the trailer for one of our new songs:

I really like it. Reminds me of early 2000s punk rock, like Good Charlotte. That kind of music is still one of my guilty pleasures to this day. Make sure you post the full thing here when it's done!
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-21 20:19:30
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-21 14:29:18
We put up some preview tracks of Robot Farm's OST last night.
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-17 12:20:39
My "But why?" gif is so relevant in this thread.
Wessles face when he turns around to show this to us after it's finished

That said, it's cool as hell lol
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-06 14:36:28
I finally finished setting up the images for our tutorial dialogs in RF. I think I can finally start on the trailer now. Hype!

Been working on AI for my game, came across this paper on the bots in Quake 3 today:

If anyone is interested in that sort of thing, you can check it out.

I glanced at the doc and didn't expect it to be so full of content! I'm definitely saving this for later. It may come in handy for WSWs AI. And AI is always one of my favorite programming topics. Thanks for sharing!
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 21:42:47
Looking forward to play the final game! The alpha was already cool even though I didn't have that much time to try it out unfortunately
Thanks!! We enjoyed having you, and you really helped us pinpoint a lot of critical bugs (or bugs that'd lead to critical bugs lol).
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 03:48:17

Our artist sent this in just now. We're finally going to have something cool to show soon, I think.
30  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-20 14:50:25
So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:

It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

You've inspired me to start actually working on my own player model's armour.

Awesome! If you need any tips or advice, feel free to PM me or ask in here. I can send you the resources I used to learn with.
Pages: [1] 2 3 ... 11
Archive (88 views)
2017-02-27 19:41:49

Riven (81 views)
2017-02-27 17:26:59

numerical (448 views)
2017-02-21 07:32:16

numerical (453 views)
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theagentd (561 views)
2017-02-18 13:42:33

theagentd (557 views)
2017-02-18 13:35:16

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2017-01-24 22:39:11

h.pernpeintner (1688 views)
2017-01-24 22:38:32

Galdo (2270 views)
2017-01-12 13:44:09

Archive (2183 views)
2017-01-02 05:31:41
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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