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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-03 10:21:43


We managed to get the giant robot rig working on Orsus. I was worried I may need to tweak Terminus's animations to fit this one's body type more, but it looks like it works fine.

We'll have a little trailer for RF soon, too. Just waiting on some minor stuff, now.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-01 08:51:09
no no, i found this model on sketchfab. it's a reference.

Regardless, your work looks really good. Props!
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-30 22:53:16
had another turn on normal mapping and texture space.

snip

now this lacks proper shadows.

Did you make that model yourself? The amount of detail is very impressive.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-29 03:36:17


Here's a little something from Robot Farm. I was going to save it for later, but I couldn't resist.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-22 11:08:40
As requested, the trailer for one of our new songs:

I really like it. Reminds me of early 2000s punk rock, like Good Charlotte. That kind of music is still one of my guilty pleasures to this day. Make sure you post the full thing here when it's done!
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-21 20:19:30
ACTIVATE THE LINK OPIOP
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-21 14:29:18
We put up some preview tracks of Robot Farm's OST last night.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-17 12:20:39
My "But why?" gif is so relevant in this thread.
Wessles face when he turns around to show this to us after it's finished



That said, it's cool as hell lol
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-06 14:36:28
I finally finished setting up the images for our tutorial dialogs in RF. I think I can finally start on the trailer now. Hype!

Been working on AI for my game, came across this paper on the bots in Quake 3 today:

http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

If anyone is interested in that sort of thing, you can check it out.

I glanced at the doc and didn't expect it to be so full of content! I'm definitely saving this for later. It may come in handy for WSWs AI. And AI is always one of my favorite programming topics. Thanks for sharing!
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 21:42:47
-snip-
Looking forward to play the final game! The alpha was already cool even though I didn't have that much time to try it out unfortunately
Thanks!! We enjoyed having you, and you really helped us pinpoint a lot of critical bugs (or bugs that'd lead to critical bugs lol).
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-29 03:48:17


Our artist sent this in just now. We're finally going to have something cool to show soon, I think.
12  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-20 14:50:25
So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:

It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.

You've inspired me to start actually working on my own player model's armour.


Awesome! If you need any tips or advice, feel free to PM me or ask in here. I can send you the resources I used to learn with.
13  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-11-19 22:20:26
So does this thread also count for animating? Or should I keep posting my animation stuff in the other thread? Here goes nothing anyway.

Here's a cool pose from an animation I'm currently working on:



It's interesting because our robots are really big, bulky, and heavy. This is one of the few instances where they athletically move more akin to what you see in We Shall Wake.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-19 22:15:18
Heh, that's pretty funny actually lol
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-19 21:42:24
Had a mock interview for oxford today , here is a fun little question how many consecutive zeros are there at the end of 2016!?
I'm going to risk looking like an idiot in front of everyone because I want to know what the answer was.

My guess is an infinite amount of zeros because 2016 is technically 2016.000000... so on.

gib answer pl0x
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-17 05:51:51
Friend sent me this great java error.



These errors are my favorite. Especially when it's 3 AM and you just want to feel the sweet release of sleep.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-02 05:07:10


We've finally got everything we need to make the first Robot Farm trailer. I've also finally mastered all of the blender tools I'll need to make everything we need in the future for We Shall Wake.
18  Games Center / Showcase / Re: Halo 3 Remake on: 2016-10-23 20:29:16
This is a big project. Please tell me, what's next in your master plan?
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-20 04:20:04


Thumbs up!

Rigged the robot last night. We still have some tweaking to make it perfect, but I'm getting excited about animating it for some really fun shenanigans.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-18 08:29:13


I taught myself how to rig last night. Fully functional base rig + IK rig. Now, time to rig our giant robots.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-14 22:53:07


The last of the art we need is rolling in and the game is starting to look "real." It's pretty exciting.

I think the especially cool thing about this game is that it runs on the same engine that We Shall Wake does, and performs exceedingly well at both styles of development.
22  Discussions / General Discussions / Re: Power law and game sales on: 2016-10-13 21:49:07
That's why you have to work hard to make sure your software stands out in the market. Do something new that isn't done anywhere else.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-10-11 16:47:09
Lost a friend -> Success in being a dev, total failure in life...

<a href="http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IdHTnpgpLDc?version=3&amp;hl=en_US&amp;start=</a>
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-17 10:27:40
Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png

Thanks a lot! Will reach you out soon via PM. I'm now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.

Sure! hmu whenever and I'll get back with you when I can.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-17 06:33:20


I present Sir Lancelot of the East. Robot Farm is programmatically done for the most part, so while we wait on the artists to finish their work I've began amassing assets for our next big WSW thang.

I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.

http://silenceengine.goharsha.com/tests/#ControllerTest

You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.

Thanks in advance! About to export the standalone JAR for desktop systems now.

Here, I took a screenshot of what it said for me. I'm using a Wii U Pro controller set up with xbawks drivers.

http://pasteboard.co/440IuUrea.png
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-16 22:03:17
I saw a guy at uni who had a We Shall Wake desktop background. @theagentd

edit:

Specifically, it was this background

This just made my day.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-09-06 14:46:03


We got Orsus rendering in NNGINE at 100%. I made us a cool Substance Painter export preset that exports maps specially for NNGINE, so it's pretty much just plug and play at this point, considering his nifty Blender plugins on top of all this.

We also got this model viewer working so you can see a preview of how your model will work in NNGINE. Thanks to painters naming scheme system, we made the viewer capable of reading the names that the NNGINE preset creates and load them autonomously.

Really cool stuff! It feels like we have a "real" modeling pipeline for the first time ever.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-25 21:36:01

Are we allowed to talk about modeling shenanigans? I learned to model about three weeks ago, here's my third model for me and theagentd's secret project we'll be unveiling soon (it's almost finished!). I think it came out cool.

I actually made his aforementioned patented TESTCUBEâ„¢ for his normal tests too. Since I learned to model, we've been a lot more robust and faster with our developments.
29  Games Center / WIP games, tools & toy projects / Re: Farm Nightmare - A pixel rpg horror on: 2016-08-17 01:13:15
@SkyAphid

I most certainly concur about polish and sound. I've messed around with a free sound generator called Psycle but am convinced it won't do. Thinking I'll need to team up with someone too since looking for the sounds i want as royalty free is rather difficult.

^ I'm working on a different scene (prison) gimme about a week and I should have something with sound


Hey! I just noticed your reply.

If you need some free sounds, here's where I always get mine if I need them ASAP:
http://www.freesfx.co.uk/

Keep in mind they'll likely need balanced, but all of these are free and you can use them for your projects.
30  Games Center / WIP games, tools & toy projects / Re: Farm Nightmare - A pixel rpg horror on: 2016-08-02 00:32:32
It's certainly not awful, but I think you could polish it up a bit.

One thing that I personally think can make a 2D horror game work is the sound design. You should find a sound-bro to maybe get some good ambience and creepy sound cues going on.

For example, this game essentially immediately turns off your fear reflexes because of the simple graphics. That's the perfect opportunity to make weird stuff happen with the sound design and maybe even the computer itself (of course, don't make it virus-tier though).

Just food for thought. It looks very nice so far!
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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