I'm thinking more about the problem at a right angle. Why should bots be disallowed from playing at all?* Perhaps that's how I'd like to play RuneScape - making bots for it. I think the concept of an open client is a very worthy design goal.
Cas
* Rights for AIs!
in a MMO its a problematic topic. Botfarmer which sell lvl 80 chars etc can destroy balancing/ingame mechanics.Cas

* Rights for AIs!
e.g Eve Online has a quite boring profession: mining
a few people really like it since its relaxing (nice graphics, almost no user interaction, you can do something else "half AFK", chat..). I would assume that most of the miners are bots (there are no official numbers), since its an open sandbox mining gets basically worthless. You spend n hours for almost no ingame gain since you can't compete with bot armies. (-> botting kills an ingame activity in this example)

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