I'm back with the same problem I was having before.
I have an .ogg file which is about 3k in size and 3 minutes in length. When I load this file with 'soundSystem.loadSound(filename)' It takes up a huge amount of memory ( 800mb) in my application. Whats weird is that if I don't load it and just play it with soundSystem.backgroundMusic(), it takes up a normal amount of memory. This activity only seems to happen with certain .ogg files, some other ones I have work fine. It seems like there is something weird in the loadSound() method. Or perhaps my file has some funny attribute that isn't playing nice. Let me know if you want a copy of the .ogg file and I will send it to you. I cant put a link here because the sound is proprietary.