Note that your fps numbers may be off on *nux unless you do Toolkit.sync(); after each frame.
Thanks, I'll try that. However, judging visually, it does seem to be going faster on linux than it does on my windows machine.
Does toolkit.sync() make any difference on windows? I'm using a buffer strategy to do my graphics in both full screen and windowed mode. I've tried inserting it before i draw my graphics, before I call bufferstrategy.show(), and after it - it's still going at full throttle!
To get info on the cpu open a shell and run `more /proc/cpuinfo
I tried this - the linux machine I'm testing on appears to be an Athon 1.5GHz 1800+ with 512 meg of ram.
One other question. Does anyone know why in full screen exclusive mode, the framerate is limited to the refresh rate of the screen mode I'm in, whilst in windowed mode, it just goes as fast as it possibly can? (with tearing of course)