Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (121)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Java 2D / Re: Sidescroller tile based game on: 2011-07-22 18:37:13

Thanks, great link. Got some new ideas from free files but I'm still kind a confused.
Probably need to buy that book soon if I'm not getting this work Tongue

Would be nice if anyone have really simple "source code" that would have.
character like a circle or something.
scrolling tiles(only painting tiles on screen)
and collision detection to tiles.
and probably that buffered images thing, I read that it helps with flickering.

I have been fighting with this for over week now Cheesy.

cheers!
2  Java Game APIs & Engines / Java 2D / Sidescroller tile based game on: 2011-07-16 22:18:00
Hello!

Sorry for my bad english skills Tongue

I started making tile based side scrolling game couple days ago. I started with character control because I wanted to make it good as possible because its have been flaw on my games always. :>
So now I want to make map which scrolls horizontally and vertically.
First of all is it the best way to do this, by using tiles ?
if so, I have couple questions.

I started by making 2 dimension array which contains 0 = walkable and 1 = not.

should I make another array which only contains tiles on screen? and couple rows and columns outside screen. Then just update array when moving on.
or can I just make big map and move everything on screen?
or what is the best way to keep good performance?

and what about collision? should I just make rectangle for objects and use intersects? and only test it for tiles that are close to player.

What about graphics.. should I use same tiles as graphics which I'm using for collision or make another layer for graphics ? also I'm interested how hills can be done.

also I would like to hear if you have good techniques for tile based game or some good links where I can get more information.

thanks Smiley
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

theagentd (19 views)
2014-10-25 15:46:29

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (45 views)
2014-10-16 15:22:06

Norakomi (34 views)
2014-10-16 15:20:20

lcass (39 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (68 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (74 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!