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1  Java Game APIs & Engines / JInput / Re: Don't know how to startS on: 2004-05-28 08:54:25
Yes, that helps.

To other newbies:
The information I was looking for was
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./jinput.jar
./jutils.jar
./controller/libjinput.so
./controller/linux.jar

and that I needed to compile a dxinput.dll on myself.

My sample code is now working on the Win32 platform (returns 5 devices). JWS still doesn't work.  Embarrassed
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import net.java.games.input.*;


public class INPUTTEST
{
      static ControllerEnvironment CE;
      static Controller[] CN;
     
     
      public static void main(String[] args)
      {
            CE = ControllerEnvironment.getDefaultEnvironment();
           
            CN = CE.getControllers();
           
            System.out.println("Anzahl Controller: " + CN.length);
      }
}


Big thanks!  Roll Eyes
2  Java Game APIs & Engines / JInput / Don't know how to startS on: 2004-05-25 20:53:21
Hi forum!
Is there any documentation? I could'n find any.
The examples didn't show me my GameController either.
How can I use jinput? I downloaded the binary jars and put them in the CLASSPATH, but what's the point with "plugins", some Readme tolds about "controller"-directory... ?!?!  Huh

Someone could point this out quickly?

As for now, I developed a DirectX-DLL, which gets bound to Java via JNI (and therefore is only available on the Windows Platform) and works great.
But of course I want platform independence.

BTW, how is the interface implemented on Linux (native side)??
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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