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1  Game Development / Performance Tuning / Render/Update Threads on: 2004-11-30 00:42:17
Hi everyone,
im wondering if anyone ever coded a game using two separate threads for updating and rendering, in order to make sure that the updating happens at fixed intervals no matter how slow the rendering (that way players in a multiplayer game stay in sync).
Ive been using wait/notify mechanism with java, but i got very poor performance, so any suggestion/comment/idea would be highly appreciated.
Thx  Wink!
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