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1  Discussions / General Discussions / Re: Delta3D game engine - Please Read! on: 2005-02-05 22:48:41
I'd say do it to just increase options to the developer community, although personally I'm currently committed to the excellent jME.

It would probably be worthwhile to attend the following as well, seeing as it's the GDC and I'm sure the topic will be under heavy discussion.

Practical Java Game Development
Speakers: Dustin Clingman (President, Zeitgeist Games), Shawn Kendall (Course Director Full Sail), Syrus Mesdaghi
Time/Date: Tuesday (March 8, 2005)   10:00am — 6:00pm
Track: Programming
Format: Full-Day Tutorial
Experience Level: Intermediate - Basic familiarity or some experience.
Description: Practical Java Game Development introduces attendees to the latest advances in game development on the Java platform. Topics will include 3D graphics programming, high performance audio rendering, as well as a number of tips and tricks for developers leveraging Java in current production.

Idea Takeaway: The key takeaways from this tutorial center on a strong understanding of the core technologies available on the Java platform, along with an analysis of the challenges and benefits of working with Java.

Intended Audience and Prerequisites: The intended audience is comprised of existing Java game developers, as well as intermediate programmers of all technologies. Knowledge of Java is a pre-requisite for attendance.

2  Game Development / Performance Tuning / Re: Java 1.5 pauses my PC for some seconds regular on: 2005-01-27 20:12:30
I've found the same problem, but it is intermittent.
I'm tracking it to try and reproduce it, as it seems to happen after I've been using eclipse for some time.

I'm not sure if it's related, but I've noticed it starts to happen when I'm also concurrently using firefox that runs a bunch of applets as part of a tutorial of the projects api I'm working on.

and it's &$*$ing annoying...
3  Discussions / Miscellaneous Topics / Re: Software development in todays world on: 2005-01-26 23:51:25
>>Richard Mansfield is a dinasaur.  He was a dinasaur 10 years ago, and 10 years ago people were saying the same thing about OOP.

as expected, it sure generated a response
4  Game Development / Game Play & Game Design / Re: Java Game Console on: 2005-01-24 23:12:12

• OS: Windows XP Embedded (customized)

Wonder if it runs Java...
5  Discussions / Miscellaneous Topics / Re: Software development in todays world on: 2005-01-23 21:22:16

Having comments saves me stacks of time trying to decipher code.

and that is what it is all about...saving time.
Eclipse task tags and bookmarks are also great tools for this.

And don't forget the 10 rules (or so) of egoless programming:
6  Discussions / Miscellaneous Topics / Re: Anyone Work In Japan? on: 2005-01-23 01:54:34
I spent about 3++ years in Tokyo from 94-98 as a Korporate Hacker :-/

Now I'm back in BrisVegas...mmmmm, Smart State:-)

>> I'm interested to see what the difference is between software development in Australia and Japan.

Depends on the company and industry you are working in.

>>It would be especially good if I could visit a small (10-50 ppl) company, bu anything might do.

Try contacting

Small company, but working in a key area.
I'm pretty sure  they do a bunch of Java work but they might be pretty  busy, as everyone in Tokyo is running around jazzed up on genki drinks and neon light overload.

As for things to do and see....

Lots of live music/Art/big city weirdness, but my old blues band ( still plays here once or twice a month:

Check out the magazine links on for current listings advice from the english what's on sites.

And for the best view of Tokyo check out at the Mori arts centre in Roppongi

Also lots of interesting architecture in Tokyo: eg:

As for Oosaka...Kyoto is only 20 mins away by train and is worth the trip, especially to make the visit to any of the 40+ temple gardens, especially
(if only for a day) idea
Have'll need a holiday when you get back.

pc Embarrassed

ps: will save you a heap of money if you want to zip around, which is easy to do on Japans fast rail newtork.
7  Game Development / Artificial Intelligence / Re: AI and Kohonen Networks on: 2005-01-22 05:45:54
snob Grin
8  Discussions / Miscellaneous Topics / Re: Using GarageBand for game development? on: 2005-01-22 04:48:14
Check out and associated sw

You will need to invest some time learning both API's but the potential is huge...
9  Discussions / Miscellaneous Topics / Re: Software development in todays world on: 2005-01-22 04:41:59
It's just good discipline to write readable, maintainable, flexible code that is also well commented.


Sooner or later you will get caught going back to some neat piece of work and wondering..."now did I do that for this reason or was it that?" , all because you were too *$&#ing lazy to spend the time to save some time writing a line or two to clarify your thinking:-)

God forbid (or allah, yawah etc etc ) that someone else may have  to work on it...

On Design Patterns, oop and other things the following are an interesting read (snipped from DevX mail - you may have to copy the links if they get cut by the forum):

THANKS, GANG! DEVELOPERS TALK FRANKLY ABOUT A DECADE OF "DESIGN PATTERNS" by Glen Kunene, Senior Editor A decade later, the Gang of Four's "Design Patterns" is still a top seller and a "must read" for students and professionals. To celebrate its success, we asked programming professionals to tell us how this seminal work has influenced them. Some of their answers surprised us.,1ckp,1,j6ek,eax9,lqnj,m494

by Richard Mansfield
Think object-orient programming (OOP) is the only way to go? You poor, misguided soul. Richard Mansfield contends that OOP is just the latest in a history of ideas that sound good in theory but are clumsy in practice.,1ckp,1,8ekt,fuf,lqnj,m494
10  Game Development / Artificial Intelligence / Re: AI and Kohonen Networks on: 2005-01-22 04:24:18
Check out , they have a Kohonen implementation.

11  Java Game APIs & Engines / jMonkeyEngine / Re: Server Status on: 2005-01-19 20:22:40
>> Any thoughts, comments? Should I start thinking of a pure html based website? Try to keep the current one running with the current set-up? Something else?

The current set-up was fine. Problem is/was your isp.
Just make sure the next one offers full service, including full site backup and restore. This should be base service functionality ,even for low cost providers, given the cost of storage nowdays.

Especially if you are considering a move to developing a professional level api...quality of support is a key evaluation factor, even if it is "just" a forum.


12  Game Development / Performance Tuning / Re: Java 1.5 pauses my PC for some seconds regular on: 2005-01-19 03:05:58
I moved to update 1 and Eclipse 3.1M4 after my rant :-)

Seems a lot better, thank you for the suggestions.


update: it still happens, but not as bad...
13  Game Development / Performance Tuning / Re: Java 1.5 pauses my PC for some seconds regular on: 2005-01-17 23:33:21

Well, I have an WinXPsp2 AMD64 3200+, 512MB RAM, NVIDIA 5900XTV box and this "problem" is giving me the $&#*(ing ($*#s!

I'm using Eclipse and quite regularly it will pause (say Not Responding in task manager) and then go on a memory feeding frenzy (280mb to 360mb).
I cut down the number of projects in my workspace which helped somewhat but it still occurs.

Is there any way to tune this at all?
It REALLY interrupts workflow, especially when you are in the rhythm of a test/fix cycle.

14  Game Development / Artificial Intelligence / Re: Steering behaviors.  We need a Java versi on: 2005-01-10 00:03:18
The fuze3d port of opensteer works fine:
15  Java Game APIs & Engines / jMonkeyEngine / Re: OMG!!! THE SKY IS FALLING!!!!! on: 2004-12-13 09:45:44
Seems to have been down awhile.
Not a very good service provider...I'd dump them for someone more reliable imo.
16  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-12-02 20:50:36
I'd be happy to alpha/beta/theta test it beforehand if you wish. No ripping, just focused feedback Roll Eyes
17  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-12-02 08:55:44
oki doki...thnx for the update.

Any idea of your fmod binding status, aNt?

18  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-11-30 22:34:41
The create using custom stream callbacks is unimplemented. I have stalled fmod updates, since I am waiting for what aNt will present...

Pity Sad

After checking the FMOD forums, I successfully tested this with the nativeFmod implementation, so 3d with a user created audio stream now works fine.  FSOUND_HW3D |FSOUND_FORCEMONO | on the stream create does the trick.

Now I get a problem doing custom DSP on this. Not sure if this is a nativeFMod error or what...still working on it.

Latest CVS LWJGL notes:
Missing implementations:

Do you think this will be implemented soon?

I'd like to use the fmod implementation over nativFmod as it looks a little cleaner.

Also it looks like the eax FSOUND_REVERB_PRESETS are not implemented in the lwjgl fmod binding?


19  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-11-30 12:53:04
3d sound works fine for me on lwjgl/jme openal/fmod/ give me 3d sound with real-time audio Roll Eyes

Found some more info
that looks positive Cheesy
20  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-11-30 12:41:37
Hey thanks for the info, I'll have a look at your suggestions.

I'm testing some ideas for real-time 3d procedural audio, but I don't think it will work in 3d. I have tried to extend the userstream example to a 3d one. Currently using the nativeFmod Sig wrapper userstream example, but have run into a showstopper.

Fmod docs:
FSOUND_Sample_Load(int index, const char *name_or_data, unsigned int inputmode, int offset, int length); Bitwise OR in the FSOUND_HW3D flag into the mode parameter of the loading function.

It says name_or_data, but I'm not sure if you can get the bytebuffer from a stream callback into the Sample_load, or if FSOUND_HW3D works for streams? Gave me some errors when I tried.

UPDATE: 3d streams ok
     stream = NativeFmod.FSOUND_Stream_Create(streamcallback, 6*2048, FSOUND_HW3D |FSOUND_FORCEMONO | FSOUND_NORMAL | FSOUND_16BITS , 44100, null);

21  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-11-30 10:37:47
thnx for the update. Suspected that might be the case (from the error message).
Please keep us posted on the progress.

ps: it works ok in the nativeFmod implementation done with swig.
22  Java Game APIs & Engines / Xith3D Forums / Re: JOAL SoundTest, doesn't seem to pan sound on: 2004-11-30 09:35:19

I'm trying do do a test of FSound_Stream_Create . Anyone got an example of the FSoundStreamCallback needed?

I keep getting, though I have a basic implementation of the interface:
Exception in thread "main" org.lwjgl.fmod3.FMODException: missing implementation
     at org.lwjgl.fmod3.FSound.nFSOUND_Stream_Create(Native Method)
     at org.lwjgl.fmod3.FSound.FSOUND_Stream_Create(Unknown Source)

Many Thanks,
23  Java Game APIs & Engines / Tools Discussion / Re: Commercial UML Editors on: 2004-08-24 02:42:02
I've been evaluating a bunch of them and the best one for price/performance I have found is EnterpriseArchitect :

US$189 for professional version, though their business model is 12 months free upgrades and then what seems to be a resonable yearly subscription fee (I say reasonable because almost everyone seems to charge at least the same amount for upgrades after a year nowdays).

Tested it with a bunch of gnarly reverse engineer imports (java/C++) to check the model creation...excellent.
I have a couple of minor quibbles, but overall fantastic value, especially if you have been through the demo loop in search of the UML tool holy grail:-)

30 day demo plus also an interesting UML e-learning addon

Check it out for yourself.

24  Discussions / General Discussions / Re: What's the status of the JSR? on: 2002-10-27 23:45:59
Sad...but true.

If you are serious about gamedev (which means minimising risk at all levels) why would you even bother with Java when there are already a number of high-end cross platform engines available...intrinsicAlchemy, renderware, NDL etc.

Even excellent mid-range "dirty Java" solutions such as Wildtangent now have some uncertainty due to the Microsoft/Sun JVM fiasco. Though to their credit WT seem to be committed to Java (;act=ST;f=1;t=884) as their main language, though they support a lot more.

To my mind WT are showing the best and most intelligent use of Java for gaming...use it at the application level (much easier to use than C/C++) and leave the grunt work to faster native code. There are enough problems optimising the application level when developing a complex game without having to worry about low level Java efficiency.

Do you want to make games, or do you want to make game engines?

FYI...intent JVM ( has serious speed advantages over insiginia.
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