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1  Discussions / General Discussions / Re: GNU java toolchain on: 2005-03-04 18:17:55
As soon as I have FC4 installed I will give LWJGL a try..  

This toolchain is definatly not for any for any sort of AWT/Swing development, but LWJGL should work.  The only thing that might hold it up is the native code may need to be re-compiled for CNI rather than JNI.

I'll post again when it's working.
2  Discussions / General Discussions / GNU java toolchain on: 2005-03-02 13:58:19
Just to let people know that there has been some exciting progress in the GNU java toolchain as of late.  At this point gcj/gij can compile .java and .class files to native code, intrerpret .class files dynamically, and many other items.  It is to the point where Fedora Core 4 will ship with it installed and enabled by default as well as eclipse running nativly compiled for the platform.

The biggest failure of this toolchain is the fact that the GUI parts are incomplete.  This is not a problem though for those who use SWT or bypass AWT and use OpenGL or other native libraries directly.  For many of you this could be a replacement for jet and allow you to distribute native executables to populat platforms and still retain compatibility by supporting interpreted/jit compilation as well.

For those interested ... here is a flash demo of using eclipse and glade to develop native gnome applications.  (  )
3  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-29 13:49:10
Skippy: This is a demo so I doubt it would be frowned upon.  What I would do is as other have said, just bring up a dialog awt or game based doesn't matter that says debug info will be sent to server with a checkbox that is checked by default.  That way people can choose not to send data.
4  Discussions / General Discussions / Re: Building my own game server on: 2004-10-29 13:40:48
aseldawy: How much programming experience do you have?  Any client server programming?  What languages?

It would be easier to tell you what you need if we know where you are starting from.
5  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-28 17:57:16
Nope, no file.  I don't think it's even running.
6  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-28 17:16:35
My other PC I click on the jnlp, but somewhere along the way it goes poof.  Not a warning dialog because of OpenGL or nothing....

It has dual monitors, but that does not affect other OpenGL apps.
7  Discussions / General Discussions / Re: Time-based vs. frame-based animation on: 2004-10-26 11:43:16
The only thing to think about ( things to make you go hmmmm )...

PAL is 50hz, so if you do frame based animation and then try and release the game commercially you MIGHT want to support 50 or 60 fps for those pesky PAL people.  For the most part though I would agree with people that 60 is all that is necessary for gameplay in a twitch game.
8  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-26 01:06:43
Evil-Devil: That screen shot loks like crap.  If you take a look at what was posted in the start of the thread, that's exactly what mine looked like.  Yours looks like the texture blending necessary for the seamless LOD tiling doesn't work.  I too did see some missing tiles, but they were not as bad as what you see.  Do you have any of the ATI control panels configured weird?
9  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-25 22:12:34
When selecting 16 bit fullscreen while desktop is 32 bit..

Description: glGetError() returned the following error codes after a call to glGetIntegerv(): GL_INVALID_ENUM

[00d:00h:00m:00s:000ms] <<-- Log started at: Mon Oct 25 20:09:36 EDT 2004 -->>
[00d:00h:00m:00s:036ms] Printing to console: yes
[00d:00h:00m:00s:036ms] SecurityManager:
[00d:00h:00m:00s:037ms]  - Java VM Info:     Java HotSpot(TM) Client VM v1.5.0-rc-b63 by Sun Microsystems Inc.
[00d:00h:00m:00s:037ms]  - Operation System: Windows XP v5.1 (x86)
[00d:00h:00m:00s:040ms]  - Timer accuracy:   0.004191ms
[00d:00h:00m:00s:040ms]  - Available Memory: 508MB
[00d:00h:00m:00s:041ms] Initing AWT...
[00d:00h:00m:00s:268ms] Invoke: com.skips.base.awt.jogl.DirectDisplay.createFrame()
[00d:00h:00m:00s:269ms] Invoke: com.skips.base.awt.jogl.DirectDisplay.createCanvas()
[00d:00h:00m:00s:612ms] Invoke: com.skips.base.awt.jogl.DirectDisplay.enterFullScreenMode()
[00d:00h:00m:02s:175ms] Exception in thread "Logic": "glGetError() returned the following error codes after a call to glGetIntegerv(): GL_INVALID_ENUM "
[00d:00h:00m:02s:176ms]  -
[00d:00h:00m:02s:176ms]  -
[00d:00h:00m:02s:176ms]  - com.skips.engine.client.renderer.LoginRenderer.init(
[00d:00h:00m:02s:177ms]  -
[00d:00h:00m:02s:177ms]  -$
[00d:00h:00m:02s:177ms]  -
[00d:00h:00m:02s:177ms]  -
[00d:00h:00m:02s:177ms]  -
[00d:00h:00m:02s:178ms]  -
[00d:00h:00m:02s:178ms]  -
[00d:00h:00m:02s:178ms]  - com.skips.engine.client.engine.Logic$
[00d:00h:00m:02s:178ms]  -
[00d:00h:00m:02s:178ms]  - Source)
10  Games Center / Archived Projects / Re: My little world-renderer on: 2004-10-25 21:42:39
1st attempt bombed out when I selected a depth != current screen depth.

One weird thing is that the FPS went UP the more "items" were in view.  So near the bottom of the mountains the fps was ~20-30 at the top it went all the way up to 60.  This was running fullscreen 1280x800x32.

System is a Compaq X1000 based laptop.  PM 1.4ghz, 512MB RAM, Radeon 9000ish 32MB.
11  Discussions / Community & Volunteer Projects / Re: Project Proposal: Mayhem-Paintball on: 2004-10-25 21:22:23
This is way too targeted to be useful to the community at large.
12  Discussions / Community & Volunteer Projects / Re: Project Proposal: JTD (Resubmit) on: 2004-10-25 21:20:48
With all of the exciting work going to into OpenGL/D3D optimizations and with glut of example Doom renders for the AWT/J2d platform I just feel that this would be a waste of community resources.
13  Discussions / Miscellaneous Topics / Re: Locking threads on: 2004-10-25 21:13:48
I fully support the modertors for closing political threads.  They are just no good for anyone.
14  Discussions / General Discussions / Re: Java on playstation 2 with Linux kit? on: 2004-10-25 21:03:27
I think what many people here seem to be missing is that Java on Console ( PS2/3/Xbox/dreamcast/GQ ) is probably not a technical issue.  The problems can probably be lumped into 2 catgories...

1) MONEY: Consoles are sold at a loss for the first year+ of there lifespan.  How does allowing a JVM on the platform allow the OEM to recoup costs on the platform.  It's not something that SUN or the OEM can just eat.

2) Support: How does sun support such a platform and what documentation and features do they support.  Does it need to be supported like mobile phone with a jME like platform or will the whole shebang be supported?....

I would LOVE to see a console OEM handle this in a more developer friendly manner.  At some point in the lifespan of the product, once the platform start making money on it's own, give away the developer docs and keys to make non-commerical games.  This could easly be enforced by a specific loader sequence that would show a simple disclaimer  before relenquishing it's control to the program.  This would allow for people to develop whatever software, including JVM support on their own.
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2017-12-05 19:38:37

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SF/X Libraries
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