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1  Discussions / Miscellaneous Topics / Re: Favorite linux distribution? on: 2011-08-11 01:29:20
Got Ubuntu installed on a netbook.  Its my main source for personal software development.
2  Games Center / WIP games, tools & toy projects / Re: Fruit Maze on: 2011-08-10 20:46:13
Nice tiles you got going on.  The overall graphical presentation feels well polished.  Good job!
3  Game Development / Networking & Multiplayer / Re: KryoNet - Suppress multiple connections from same user? on: 2011-08-03 23:09:01
A quick Google search led me to this neat class:
I assume you would do:
byte[] MAC = NetworkInterface.getByInetAddress(InetAddress.getByName("localhost")).getHardwareAddress();

Never really thought about this kind of application development area before.  Very cool idea, I'm liking it.
4  Discussions / General Discussions / Re: Best service for hosting image on: 2011-07-30 16:56:04
Yeah, imageshack's been around for a while.  I guess the whole reason I'm reluctant to use that service, is that just googleing imageshack brings up all sorts of cases of trojans and worms being embedded in image imports.

Any idea if DeviantArt is any good?  It's suppose to be really non intrusive, but I don't have a clue if its capable of using direct links. 
5  Discussions / General Discussions / Best service for hosting image on: 2011-07-30 15:03:56
So shortly after joining the forum here I realized that accounts don't have the functionality to import images from there local computer to use for account avatars (I also believe that forum posts are restricted in the same way).

This isn't a problem, I'm just curious what services you guys use to host your personal avatar images as well as screenshots or other media you wish to show off.
6  Games Center / WIP games, tools & toy projects / Re: Strange World [download] [8-bit] [demo] on: 2011-07-30 14:55:15
Very cool.  Liking your Linux distribution look  Cheesy

As for the combat system, if you are looking for possible different style, you might want to consider a Final Fantasy Adventure like system.  That game had very Zelda like combat with a light underlying RPG system.  That would allow for skill based combat, with the chance for the player to customize there character to their strengths.
7  Games Center / Archived Projects / Re: Procedural 2d Space Ships on: 2011-07-27 22:20:20
Very nice!  The spacecraft architecture I'm seeing reminds me heavily of some of the Star Wars Mon Calamari cruisers.

Keep it up, can't wait to see a game using this technology!
8  Discussions / Miscellaneous Topics / Re: GET HYYYYYYYPPPPEEEEEEEEEE on: 2011-07-26 02:43:48
String post = new String("yeeeeaaaahhhh").toUpperCase();

demos are cool!
9  Java Game APIs & Engines / OpenGL Development / Eclipse Resource Monitor on: 2011-07-26 02:33:27
I've been doing some java development recently, and the need for some resource monitoring has come up.  I just need something simple to track important real-time things such as memory, cpu usage, and maybe hardware activity.

Anyone know of an Eclipse addon or simplistic utility app that could do the job?  The only requirements is that it can run on Linux (preferably multiplatform) and isn't too cpu intensive (these tests will need to run on a netbook  Grin).  Any help would be greatly appreciated.
10  Java Game APIs & Engines / Engines, Libraries and Tools / Re: JPCT graphical capabilities? on: 2011-07-20 23:30:48
Reminds me of a 5th gen game console game (N64, .ect).  I'm digging it, wish there were more games of that graphical level in the market Tongue
11  Game Development / Newbie & Debugging Questions / Re: Storing player data on: 2011-07-20 22:58:54
Just remember that the code you put on the client to decrypt the file is super easy to break so just do something that's simple enough for you to create while stopping the really basic attempts to alter the file. Don't expect to build a flawless system and just accept that if someone really wants to, they can cheat.


That's some pretty good advise.

It probably couldn't hurt to try some simple methods of encoding, then see how effective they are by trying to get friends or community members to see what they are able to do with it.  You can't know how secure something is until you have tried to break it.
12  Discussions / General Discussions / Re: Programming, motherf**ker on: 2011-07-20 01:46:07
Nice.  After a taste of Scrum this summer, this sites pretty amusing.
13  Java Game APIs & Engines / OpenGL Development / Re: Texture Raster using Java Primatives on: 2011-07-15 14:58:03
Awesome, I'll have to try that later.  Thanks for the suggestion!
14  Java Game APIs & Engines / OpenGL Development / Re: Texture Raster using Java Primatives on: 2011-07-14 16:00:17
So you are saying that you would store all of a pixels values, rgba, in a single integer?  Makes sense, and should be easily to implement in an image class. 

Any thoughts on if that will cause any trouble binding that int[] to gluBuild2DMipmaps?  Would you know what internalFormat, format, and type would be used?
15  Java Game APIs & Engines / OpenGL Development / Texture Raster using Java Primatives on: 2011-07-14 11:56:06
Last night I realized that not only does Java not have unsigned primitives, bytes are 32 bit.  Pretty different from C++...  This situation is giving me some hell when it comes to storing a texture's raster in memory.

If you guy's wanted to store a texture using 8bits for r, 8bits for g, 8bits for b, and 8bits for a, how would you go at storing it?  Usually this would be cake using an array of unsigned byte, but obviously you can’t do that in Java.  Any suggestions would go a long way.  Thanks!
16  Discussions / General Discussions / Re: I still think the anti-spam measure is an issue.. on: 2011-07-12 02:06:02
I guess it is kinda nice to find a forum that has a fair balance to its user base.  Enough people that have active unique topics, but not enough to hear programming 101 questions.

Have you guy's really been having issues with automated breaches recently?
17  Discussions / General Discussions / Re: I still think the anti-spam measure is an issue.. on: 2011-07-11 02:50:28
lol, you think it would be a pretty simple task if you had the tools available to solve each problem (a search engine and a java compiler).  However I could understand why some may be intimidated by such tasks when trying to enter a forum.
18  Discussions / General Discussions / Re: Eclipse vs. Netbeans on: 2011-07-11 00:10:09
Awesome to know other people get a kick out of java development on netbooks!
19  Discussions / General Discussions / Re: Eclipse vs. Netbeans on: 2011-07-10 00:16:59
The choice of IDE's really comes down to personal choice.  I do all my game development on a Linux netbook, and I've noticed that Eclipse preforms far better than Netbeans.  Netbeans is suppose to have a nifty Swing designer for fast GUI apps, but it always seemed kinda clumsy.
20  Game Development / Articles & tutorials / Re: Introduction to Vertex Arrays and Vertex Buffer Objects (Copy 'n Paste OpenGL) on: 2011-07-08 11:54:20
Thanks for posting this tutorial.  Unlike far too many examples online for LWJGL, this tutorial includes all the syntax required to actually use these features.
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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