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1  Game Development / Networking & Multiplayer / Re: Router connection issues on: 2005-02-22 18:13:25
 I looked into something called Port Forwarding, it seems to work.  I'm not exactly sure what a NAT is though.  Thanks for the lead!
2  Game Development / Networking & Multiplayer / Router connection issues on: 2005-02-21 21:50:29
 Alright guys, I'm new here, so don't take to me too harshly.

 I've got the fundamentals of java down, so I'm tackeling my first real java program - a direct two-way chat program.  This involves networking, sockets, etc... which I don't consider the fundamentals.

 The program works great on my home lan, but if I set up the server and try to connect outside the network, nothing happens.  I'm assuming this is because the router is throwing things off.  How can I take this into account when writing a simple client-server program?

  If you need source code, i've got four short classes, so just ask me and I'll post 'em.
3  Java Game APIs & Engines / Xith3D Forums / Re: Rotating TransformGroups on: 2004-07-12 14:20:11
Never mind, I got it.  The method works well, thanks!
4  Java Game APIs & Engines / Xith3D Forums / Re: Rotating TransformGroups on: 2004-07-08 00:44:19
Where is Matrix.IDENTITY_4?

 I searched the j3d javadoc for it and it doesn't appear in the x3d docs.  I can't compile it w/o finding the class Matrix.
5  Game Development / Game Play & Game Design / Connection design issues: on: 2004-06-28 20:58:18
This probably could fit in with networking, but this more abstract design oriented than hard code.

Basically what I want to do is make a starcraft-ish type of PvP battle game, but I'm not sure how one would go about identifying other people online to engage with.  I was thinking you could log on and arrive at a splash screen with a list of players online, then click on a player's name and they would get a challenge message.  However, I would like to do this without a server so getting all the players into a list would be difficult.  I know with RMI there is a registry, which is basically a phonebook with all the active machines, is there something like that in the regular networking api?
6  Java Game APIs & Engines / Xith3D Forums / Rotating TransformGroups on: 2004-06-26 14:51:05
Ok, so in my current project, I have several different subclasses of TG's that represent different vehicles.  At this point, they can move around in a bounded environment enclosed by a primitive skybox.  Unfortunately in the rotate methods:
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  public void rotateHoriz(int right){
    horizAngle += (float)(right*Math.PI/8);
    Transform3D t = new Transform3D();
    t.lookAt(location,                  
             new Vector3f(location.x + (float)Math.sin(horizAngle), location.y + (float)Math.sin(horizAngle), location.z + (float)Math.cos(horizAngle) ),
             new Vector3f(0, 1f, 0));
    t.set(location);
    setTransform(t);
  }

  public void rotateVert(int up){
    vertAngle += (float)(up*Math.PI/8);
    Transform3D t = new Transform3D();
    t.lookAt(location,                  
             new Vector3f(location.x + (float)Math.sin(horizAngle), location.y + (float)Math.sin(horizAngle), location.z + (float)Math.cos(horizAngle) ),
             new Vector3f(0, 1f, 0));
    t.set(location);
    setTransform(t);
  }


which look like that, the transformgroups fail to rotate in the right direction.  I've tried rotY(horizAngle) and rotX(vertAngle), but the groups face the same direction anyway.  Any suggestions?
7  Java Game APIs & Engines / Xith3D Forums / Re: Problem with new Xith on: 2004-06-25 01:50:44
Fix0red it.

 What happened was:  Before I installed the new Xith/JoGL, I set the front clip distance to zero.  It was a test to see what it would do, but I never got around to isolating that variable.  Now I know what it does, and everything is good again.
8  Java Game APIs & Engines / Xith3D Forums / Re: Problem with new Xith on: 2004-06-24 12:53:13
 ok... Now I don't get the exception, but I can't see anything onscreen.  Is there anything special I need to do with the new Xith version or new JOGL version?
9  Java Game APIs & Engines / Xith3D Forums / Problem with new Xith on: 2004-06-23 17:22:11
I d-loaded and extracted the most recent Xith version and when I ran the same code that worked finely with the old Xith, I got this error:

Exception in thread "main" java.lang.AbstractMethodError: com.xith3d.render.jogl
.OldStyleGLCapabilitiesChooser.chooseCapabilities(Lnet/java/games/jogl/GLCapabil
ities;[Lnet/java/games/jogl/GLCapabilities;)I
       at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAn
dCreateContext(WindowsGLContext.java:271)
       at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.create(Wind
owsOnscreenGLContext.java:204)
       at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(Windows
GLContext.java:117)
       at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent
(WindowsOnscreenGLContext.java:110)
       at net.java.games.jogl.impl.GLContext.setRenderingThread(GLContext.java:
253)
       at net.java.games.jogl.GLCanvas.setRenderingThread(GLCanvas.java:148)
       at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:1089
)
       at com.xith3d.scenegraph.View.renderOnce(View.java:755)
       at com.xith3d.scenegraph.View.renderOnce(View.java:688)
       at Client.<init>(Client.java:114)
       at Client.main(Client.java:438)


WTF mate?

EDIT: Fixed the damn smileys
10  Java Game APIs & Engines / Xith3D Forums / Re: webstart on: 2004-06-19 12:01:33
 How do I enable the webstart console?  Even if I try to open the application manager, it closes after the splash screen.
11  Java Game APIs & Engines / Xith3D Forums / Re: webstart on: 2004-06-18 21:51:54
Ok, I got everything packaged, but when I run the jnlp, it shows  Java (tm) loading... for a second or two, then exits?  Did I do something wrong?  I already checked the website troubleshooting and they had a similar problem for 1.3, but i'm using 1.4....
12  Java Game APIs & Engines / Xith3D Forums / Re: webstart on: 2004-06-18 12:36:37
I'm making progress.  I have a jar file with all my stuff in it, however, when I try to run the jnlp (I'm running it on my local machine), it tells me that the jar resources aren't signed by the same person.  Is there a way around this?  I think it may have something to do with the fact that I just linked to

http://www.xith.org/jws/libs/...

Out of laziness.  I will eventually create my own jars for the native files but this is just a test right now.
13  Java Game APIs & Engines / Xith3D Forums / webstart on: 2004-06-17 21:17:28
 I suppose this is a general issue, not just with xith, but I have the start of a game and I was trying to hook it up to webstart.  I "borrowed" a .jnlp template from one of the demo programs and editted it as it fit my needs.  Now I want to do one of two things.

Option 1:  This is to run it from my local machine with a code base of

 file:\\c:\mars\networking

 This should work, however, it tells me that it cannot load the file.  This option isn't feasible, however, in the long term because I will eventually have to run option two.

Option 2: I have a geocities website (problem number 1).  I want to upload the class files and the .jnlp to the website and webstart it from there, but geocities doesn't seem to like jnlp files.

 Any ideas?
14  Discussions / General Discussions / Re: They let the Tiger out on: 2004-03-17 20:03:24
I get an "Invalid Source Release: 1.5"

when I compile with -source 1.5
Do i have to fix a classpath issue?
15  Java Game APIs & Engines / Xith3D Forums / rotation point on: 2004-03-02 19:50:53
What determines the axis of rotation in a Shape3D or TransformGroup?  Is there a way to control the axis?  If I try to rotate a Shape3D, the computer uses a corner of the figure and makes the rotation look really bad.
16  Java Game APIs & Engines / Xith3D Forums / Re: shapes around view :) on: 2004-02-22 22:25:49
I believe what you do is, you have two Point3f objects, one representing the view and one representing the object.

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Point3f vLoc = ... // Location of eye
Point3f oLoc = ... // Location of the object

float radius = cuberoot( Math.pow(vLoc.x - oLoc.x, 2),
                                      Math.pow(vLoc.y - oLoc.y, 2),
                                      Math.pow(vLoc.z - oLoc.z, 2));


 There is a cuberoot function in 1.5 beta, but using one in 1.4.2 I am not QUITE sure how to do it.  You could probably google for it, as I am sure that there is a formula for cubic equations that would be able to solve this, but its really complex.

EDIT : http://www.math.vanderbilt.edu/~schectex/courses/cubic/
17  Java Game APIs & Engines / Xith3D Forums / Parabolic paths on: 2004-02-14 11:50:32
How would I use a LineArray to display a parabola (tracing the path of a projectile)

   float hAngle = unitAngle;
   float velocity = 5;
   Point3f[] pointz = new Point3f[] {
     new Point3f(unitLoc.x, unitLoc.y, unitLoc.z),
     new Point3f(unitLoc.x + velocity*(float)Math.sin(hAngle), unitLoc.y + velocity*1 +.5f*-9.8f*1, unitLoc.z+ velocity*(float)Math.cos(hAngle)),
     new Point3f(unitLoc.x + (float)Math.sin(hAngle), unitLoc.y + velocity*2 +.5f*-9.8f*4, unitLoc.z+ (float)Math.cos(hAngle)),
     new Point3f(unitLoc.x + (float)Math.sin(hAngle), unitLoc.y + velocity*3 +.5f*-9.8f*9, unitLoc.z+ (float)Math.cos(hAngle)),
     new Point3f(unitLoc.x +(float)Math.sin(hAngle), unitLoc.y + velocity*4 +.5f*-9.8f*16, unitLoc.z+ (float)Math.cos(hAngle)),
   };

   LineArray path = new LineArray(pointz.length, LineArray.COORDINATES);
   path.setCoordinates(0, pointz);
   Shape3D parabola = new Shape3D(path, new Appearance());
   scene.addChild(parabola);
   v.renderOnce();
   try{
     wait(1000);
   } catch (InterruptedException ie) {}
   scene.removeChild(parabola);
   v.renderOnce();


I tried using this code, but nothing is rendered... any ideas?
18  Java Game APIs & Engines / Xith3D Forums / Re: Questionably effective terrain generator on: 2004-01-31 17:36:56
I meant neither was helpful because I wasn't sure what files to JAR up.  Even after I put all the xith .jar files into my own jar file, it can't find com.xith3d.scenegraph.Node, do I have to jar the entire src directory and subdirectories?
19  Java Game APIs & Engines / Xith3D Forums / Re: Questionably effective terrain generator on: 2004-01-31 14:16:08
Could someone help me in jar'ing a program in Xith3d?  The GSG isn't very helpful, no offense to whoever wrote it, I just have never jar'ed up a program before and Sun's guide isn't that great either.  Just listing the files that need to be loaded would be very helpful.  I can only provide screenshots of my programs now, but I'd like to eventually webstart something non-trivial.
20  Java Game APIs & Engines / Xith3D Forums / Re: Questionably effective terrain generator on: 2004-01-30 17:59:25
w00t!!

http://www.geocities.com/silver_klyph/demos.html
21  Java Game APIs & Engines / Xith3D Forums / Re: Questionably effective terrain generator on: 2004-01-29 20:10:32
Hmm... it works better if I use a QuadArray instead of a TriangleArray.  Now I can actually see something rendered.  I'll show it once I get something concrete.
22  Java Game APIs & Engines / Xith3D Forums / Questionably effective terrain generator on: 2004-01-28 20:32:00
Here's the code that I wrote/stole from other programs, to randomly generate 3d terrain.  When I run it however, the screen appears to have nothing.  Any ideas what's going wrong?  (Basic summary @ bottom)

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import javax.vecmath.*;
import com.xith3d.scenegraph.*;

import com.xith3d.render.*;
import com.xith3d.render.jogl.*;

public class LandTest {

  private Square[][] tiles;
  private Point3f[][] vertices;
  private final int NUM = 32;
  public static int counter = 0;

  public static void main(String[] args){
    new LandTest();
  }

  public LandTest(){
    initVerts();
    initSquares();

    VirtualUniverse universe = new VirtualUniverse();
    Locale l = new Locale(NUM/2f, 0, NUM/2f);
    View v = new View();
    universe.addLocale(l);
    universe.addView(v);

    BranchGroup scene = new BranchGroup();
    l.addBranchGraph(scene);

    Transform3D rotate = new Transform3D();
    rotate.rotXYZ(0,0,0);
    TransformGroup objRotate = new TransformGroup(rotate);
    scene.addChild(objRotate);

    for(int x = 0; x < NUM; x++){
      for(int y = 0; y < NUM; y++){
        objRotate.addChild(new Shape3D(tiles[x][y].getGeometry(), new Appearance()));
      }
    }

    scene.compile();

    RenderPeer rp = new RenderPeerImpl();
    CanvasPeer cp = rp.makeCanvas(null, 640, 480, 32, false);

    Canvas3D canvas = new Canvas3D();
    canvas.set3DPeer(cp);

    v.addCanvas3D(canvas);
    v.setFrontClipDistance(.5f);
    v.setBackClipDistance(20f);

    Transform3D t = new Transform3D();
    t.lookAt(new Vector3f(0, 5f, 10f),
             new Vector3f(NUM/2f, 0, NUM/2f),
             new Vector3f(0, 1f, 0));
    v.setTransform(t);

    for(int i = 0; i > -1; i++){
      v.renderOnce();
    }

  }

  private void initVerts(){
    vertices = new Point3f[NUM+1][NUM+1];
    for(int x = 0; x <= NUM; x++){
      for(int y = 0; y <= NUM; y++){
        vertices[x][y] = new Point3f(x, (float)(20*Math.random()-10), y);
      }
    }
  }

  private void initSquares(){

    tiles = new Square[NUM][NUM];
    for(int x = 0; x < NUM; x++){
      for(int y = 0; y < NUM; y++){
        tiles[x][y] = new Square( vertices[x][y],
                                  vertices[x+1][y],
                                  vertices[x][y+1],
                                  vertices[x+1][y+1]);
      }
    }
  }
}

class Square {

  private Geometry shape;

  Square(Point3f v1, Point3f v2, Point3f v3, Point3f v4){
    Point3f[] coords = new Point3f[] {
        v1, v2, v3,
        v1, v4, v3
    };
    Color3f[] colors = new Color3f[] {
        new Color3f(0, 1f, 0),
        new Color3f(0, 1f, 0),
        new Color3f(0, 1f, 0),
        new Color3f(0, 1f, 0),
        new Color3f(0, 1f, 0),
        new Color3f(0, 1f, 0)
    };

    TriangleArray array = new TriangleArray(coords.length, GeometryArray.COORDINATES|GeometryArray.COLOR_3);
    array.setCoordinates(0, coords);
    array.setColors(0, colors);
  }

  public Geometry getGeometry(){
    return shape;
  }
}



 Ok, so first thing it does: creates a 2^5 +1 x 2^5 + 1 array of Point3fs with definite x and z values.  The height of that point is determined randomly at runtime.  Then, Square objects are created from those points, constructing a 2^5 x 2^5 array of tiles.  Each Square has its own Geometry which is used to create Shape3Ds and they are stored in an unrotated TransformGroup.  If anything is rendered, however, I can't see it at runtime.  (The window with its trademark Xith Brown/Black bg appears, but nothing is in it).
23  Java Game APIs & Engines / Xith3D Forums / Re: Vector3f help on: 2004-01-18 20:08:16
Will, is your own tank model set up for grouping?  After reading the tute, it sounds like the model has to be specially prepared for a TG tree to work correctly.
24  Java Game APIs & Engines / Xith3D Forums / Re: Vector3f help on: 2004-01-06 20:55:38
Aight, I figured it out, thanks.  I said I was playing with the ASE loader demo, I meant the one provided in the GSG, so I was using Will's(?) 3ds Max model.  I'll show you my new demo as soon as I get the turret moving properly (ie, not so it can shoot through the front of the tank itself).
25  Java Game APIs & Engines / Xith3D Forums / Vector3f help on: 2004-01-02 15:27:25
I was playing around with the ASE loader demo and I'm trying to write a program that loads the tank and lets you drive it around using the arrowkeys.

My problem is that I'm not sure which dimensions x, y, and z represent.  I know in 2 dimensions, x and y represent height and width.  Which is height, width, depth?
26  Java Game APIs & Engines / Xith3D Forums / Re: Pyramids with square bases on: 2003-11-29 10:23:56
AAAAHHH!!! My trig was off.  I was using the cos(pi/2) instead of the cos(pi/4).  

Cos(pi/2) == 0

That's where I was going wrong... thanks for reposting the code so I could look through it more carefully!
27  Java Game APIs & Engines / Xith3D Forums / Pyramids with square bases on: 2003-11-28 19:16:51
Ok, I'm a noob to the very core of the definition of the word, but pardon the stupidity of my question:

 I've been playing around with Xith3D for all of a week now, and I'm trying to use the the Cube.createCubeViaTriangles() idea to create a pyramid with a square base.  Unfortunately, anytime i call the following method, it returns a simple, 2D triangle:

   public static Geometry createTriangle(float x, float y, float z, float size){
             float half = size/2f;

       Point3f[] coords = new Point3f[] {

           new Point3f(x, y+half, z),
           new Point3f((float)(x+half*Math.cos(Math.PI/6)), y-half, (float)(z+half*Math.cos(Math.PI/2))),
           new Point3f((float)(x-half*Math.cos(Math.PI/6)), y-half, (float)(z+half*Math.cos(Math.PI/2))),

           new Point3f(x, y+half, z),
           new Point3f((float)(x+half*Math.cos(Math.PI/6)), y-half, (float)(z+half*Math.cos(Math.PI/2))),
           new Point3f((float)(x+half*Math.cos(Math.PI/6)), y-half, (float)(z-half*Math.cos(Math.PI/2))),

           new Point3f(x, y+half, z),
           new Point3f((float)(x-half*Math.cos(Math.PI/6)), y-half, (float)(z+half*Math.cos(Math.PI/2))),
           new Point3f((float)(x-half*Math.cos(Math.PI/6)), y-half, (float)(z-half*Math.cos(Math.PI/2))),

           new Point3f(x, y+half, z),
           new Point3f((float)(x-half*Math.cos(Math.PI/6)), y-half, (float)(z-half*Math.cos(Math.PI/2))),
           new Point3f((float)(x+half*Math.cos(Math.PI/6)), y-half, (float)(z-half*Math.cos(Math.PI/2)))
       };

       Color3f[] colors = new Color3f[] {

           new Color3f(1f,1f,1f),
           new Color3f(1f,0f,0f),
           new Color3f(0f,1f,0f),

           new Color3f(0f,1f,0f),
           new Color3f(0f,0f,1f),
           new Color3f(1f,1f,1f),

           new Color3f(1f,1f,1f),
           new Color3f(1f,0f,0f),
           new Color3f(0f,1f,0f),

           new Color3f(0f,1f,0f),
           new Color3f(0f,0f,1f),
           new Color3f(1f,1f,1f),
       };

       TriangleArray qa = new TriangleArray(coords.length, GeometryArray.COORDINATES|GeometryArray.COLOR_3|GeometryArray.TEXTURE_COORDINATE_2);

       qa.setCoordinates(0,coords);
       qa.setColors(0,colors);

       return qa;
 }


What am I doing wrong?
28  Java Game APIs & Engines / Xith3D Forums / Re: trouble running the demos on: 2003-11-22 10:07:44
Thanks, that fixed it.  The demos look really nice now!
29  Java Game APIs & Engines / Xith3D Forums / Re: trouble running the demos on: 2003-11-21 23:30:37
Sorry about the delay, it took a while to figure out what was going wrong here and why and then I had a history essay, so I didn't get on much.  Here is the output!

C:\Xith3D>java -cp libs/xith3d.jar com.xith3d.test.CubeTest
starting frame speed test
Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl
OpenGL Renderer = GeForce2 MX/AGP/SSE2
OpenGL Version = 1.2.2
OpenGL Vendor = NVIDIA Corporation
OpenGL Extensions = GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compressio
n GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_A
RB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra G
L_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vert
ex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT
_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary
_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stenc
il_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture
_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_
map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_textur
e_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV
_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL
_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture
_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_arra
y_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SG
IS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control


All I get is a blank window grrr...
30  Java Game APIs & Engines / Xith3D Forums / Re: trouble running the demos on: 2003-11-10 21:30:50
How would I got about checking my graphics card?  I'm a software guy, not a hardware guy.
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