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1  Game Development / Newbie & Debugging Questions / Re: GLCanvas - doubling up the pixels.. on: 2011-07-04 17:30:39
Late reply sorry, was in Germany..

There's a few good points to test out.. Ill give them all a try..
2  Game Development / Newbie & Debugging Questions / Re: GLCanvas - doubling up the pixels.. on: 2011-06-29 06:07:37
glScale wont change the resolution of the canvas itself, it will just make everything bigger, rendering to a texture sounds costly.. I guess the best idea is to change the screen resolution ala xrandr, thought  there would be a simpler way..
3  Game Development / Newbie & Debugging Questions / Re: GLCanvas - doubling up the pixels.. on: 2011-06-28 14:14:30
Thx, So how is it done with jogl.. I cant seem to find anyway of doing it directly with the GCanvas, I suppose I could read the pixels from GL and paint them to a different canvas but that would be a FPS killer
4  Game Development / Newbie & Debugging Questions / Re: GLCanvas - doubling up the pixels.. on: 2011-06-28 13:02:42
I have I asked in the wrong section?
5  Game Development / Newbie & Debugging Questions / GLCanvas - doubling up the pixels.. on: 2011-06-28 09:09:40
I am using JOGL with a GLCanvas in an app which is displayed fullscreen 1920x1080, is it possible to set the resolution of the GLCanvas or GL to say half this 960x540 and have the canvas/gl upscale it? The purpose of which is to get a better fps?
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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List of Learning Resources
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2014-07-31 16:29:50
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