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1  Java Game APIs & Engines / JOGL Development / Re: JSR-231 beta 5 released (last beta before 1.0) on: 2006-09-06 19:33:20
When's 1.0.0 going to be finished?  At JavaOne, the ETA for the reference implementation being released was early August, but we're still on Beta 5.

Does anyone know?  We need to make release plans, and it would add confidence to know that the 1.0.0 was going to be out of beta in time.

       Thanks,
       Harold Shinsato
       Inxight Software, Inc.
2  Java Game APIs & Engines / JOGL Development / Re: Font rendering on: 2004-10-21 13:37:45
The code I inherited is doing the quad painting with a preformatted font bitmap file, but the kerning is terrible.  I'm sure it's much faster to write them that way, but I'm wondering if the performance wouldn't be too bad using the approach that kaffiene describes - which would also provide the advantage of handling things like hebrew or arabic where the text goes from right to left, and even mixed text where you have some text that goes one way, and some text that goes the other.  Are there any code examples of writing the text to an image?

      Thanks!
      Harold
3  Java Game APIs & Engines / JOGL Development / Font rendering on: 2004-10-20 23:38:57
I've inherited some jogl font rendering code which can't handle multinational character sets at all.  Does anyone know of ways to handle more of the range of fonts available to a regular jvm?  I've found a URL on the web that says how to do bitmap fonts but only on Windows, so I thought I'd check here (but the search revealed no instances of the word font in the whole forum.

Here's the OpenGL lesson for font rendering:

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=13

    Thanks,
    Harold Shinsato
4  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2004-09-27 23:10:05
Not to be talking to myself, but I found an answer that seems to work, rather than System.loadLibrary (pardon the awkward formatting, this bb seems to format the code for me):

static {
   try {

       GLCapabilities gLCapabilities = new GLCapabilities();
       (GLDrawableFactory.getFactory()).createGLCanvas(gLCapabilities);

       // do stuff that indicates that JOGL is available

   } catch (NoClassDefFoundError err) {

       // do stuff that indicates that JOGL isn't available

   } catch (UnsatisfiedLinkError err) {

       // do stuff that indicates that JOGL isn't available
   }
5  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2004-09-27 22:21:11
I've tried calling System.loadLibrary("jogl");

I get an UnsatisfiedLinkError:
C:\myjavalibs\jogl.dll: Can't find dependent libraries

This happens, even though C:\myjavalibs\jogl.dll exists, and in fact JOGL works without this call, but I need to know whether or not the needed JOGL native libraries are available before I start calling the JOGL API's.

Is there a JOGL API call I can make to see if the JOGL library is available?

      Thanks,
      Harold


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