Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (428)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Play & Game Design / 30sec timer on: 2005-04-30 11:48:02
hello
i have make a mini game as with the coding below
i have only 2 classes..MIDlet and canvas
i wish to make a timer which limit the game time to 30 sec
i have done some coding but end up failure...
can any please help me?
thank you in advance

ps.formatTime is my first work.. n the public void run is my second..but both are not working

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
//main class
public class BetweenCanvas extends Canvas{

   int ans;
   int bomb;
   String name = "Enter";
   int tick = 950;
   int ntick = tick;
   static String my = "1:00";
   String myTime= my;
   boolean winGame;
   long startTime = System.currentTimeMillis();
   
   //class main constructor
  public BetweenCanvas(){
   
   randomNumber();

   }


   protected void randomNumber(){
      Random ranA = new Random();
      Random ranB = new Random();
      Random minus = new Random();
     
      ans = Math.abs(ranA.nextInt())%9;
      bomb = Math.abs(ranB.nextInt())%9;
      int mi = Math.abs(minus.nextInt())%3;
     
      if (ans==bomb){
         bomb = bomb-mi;
      }

      if ((ans==0)||(ans==0)){
         randomNumber();
      }

      if ((bomb==0)||(bomb<0)){
         randomNumber();
      }

   }//end randomNumber class

   public void run()
   {
      while(System.currentTimeMillis() - startTime <= 30000)
         winGame = false;
   }

   //accept player input
  protected void keyPressed(int keyCode){
      // to determine if win
     //if (winGame){
     //return;
     //}
 
      // to determine if lost
     //if (lostGame){
     //return;
     //}

      if (keyCode==KEY_NUM1){
         if (ans==1){
            name = "Bingo";
            //winGame =
        }
           
         if (bomb==1)
            name = "bb";
      }

      }
      repaint();
   }

   public String formatTime(){
      if((ntick/16)+1 != tick){
         myTime="";
         tick = (ntick/16)+1;
         int small = tick%60;
         int big = tick / 60;
         myTime += big + ":";
         if (small / 10<1){
            myTime+="0";
         
         }
         myTime+=small;
      }
      return(myTime);
   }
   
   
   public void paint (Graphics g)
   {
      g.setColor(255,255,255);
      g.fillRect(0,0, getWidth(),getHeight());
      g.setColor(0,0,0);
      g.drawString("Time: " + startTime/1000,20,40,Graphics.LEFT|Graphics.TOP);
   
   }
}
2  Discussions / General Discussions / packing 2 midlet on: 2005-04-20 16:05:54
hello
i have made 2 small games
and i wish to make a package
the example in java's wtk does show that this is workable
but i dont know how
java's wtk have 3 games inside
is package right?
kindly guide me at this
thank you in advance
3  Game Development / Game Play & Game Design / using MIDlet suite on: 2005-01-26 11:51:48
hi
i wish to develop a game that contain 2 mini game in it
i have no problem creating the 1st mini game
but the 2nd is giving me problem
im seeking advice and tutorial on how to put 2 mini game into 1 game package
the main MIDlet will allow selection the mini game
can anyone help?
thank you i advance
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (79 views)
2014-04-15 18:08:23

BurntPizza (71 views)
2014-04-15 03:46:01

UprightPath (82 views)
2014-04-14 17:39:50

UprightPath (66 views)
2014-04-14 17:35:47

Porlus (82 views)
2014-04-14 15:48:38

tom_mai78101 (106 views)
2014-04-10 04:04:31

BurntPizza (166 views)
2014-04-08 23:06:04

tom_mai78101 (262 views)
2014-04-05 13:34:39

trollwarrior1 (212 views)
2014-04-04 12:06:45

CJLetsGame (221 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!