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1  Java Game APIs & Engines / OpenGL Development / [please delete] on: 2014-01-13 17:01:29
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2  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL/LWJGL applets on: 2010-05-20 18:57:16
That is great news (for LWJGL).  We are about to run pretty extensive tests (3 diff Mac arch, 3 diff browsers, 2 security settings) with your applets and we'll post the results.

And can you give me two good applet links you think are working now?

[MOD]

Here is a variation that may be affecting our success.  In the Mac Java Preferences, we have
"Run Applets: [X] In their own process" set.  This is because on Leopard (not Snow), it is the only way to run Java 6.0.  What do you guys that are having success have it set to?  "Within the browser process" I bet?
3  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL/LWJGL applets on: 2010-05-20 13:47:06
Not to be discouraging (even though I am) but Apple is not going to do anything.  I was on there Java mailing list for years and even registered (paid) developer in their dev program.  They don't/can't care about outside tech ESPECIALLY cross-platofrom stuff, other than pure HTML 5.0.

4  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL/LWJGL applets on: 2010-05-20 03:16:59
No offense Chris, but what would we say...

"Apple released it's own Java update that broke this (now) third party, open source, native code based, extension I use, oh yeah, but only in applets is it broke.  Can you look into it for me?"

:-)

On a serious note, this is pretty off branch, I can't see Oracle/Sun giving a crap and over on their forums there has been some (related) posts going on for several months and no engineer responses. (could post link if anyone cares)

'Been chasing this dream for long time, I have to say looking pretty damn bleak....
5  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL applets on: 2010-05-19 20:26:12
It is that but also this: http://www.java-gaming.org/topics/hardware-accelerated-java-applets-to-break-in-mac-os-x-update/22167/view.html

Even when the security fixes are made (and then super crappy dialog goes up Sad ), and everything loads and runs fine, the applet frame is just white.  The native rendering is going off-screen it seems.
6  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL applets on: 2010-05-19 06:04:32
Hey, actually, I posted a good test matrix over at the LWJGL dev forums as well. (OS/Browser/security settings)

Java (applets) is broke but good on Macs now Sad((((((.
7  Discussions / General Discussions / Re: Mac OS Java Update ( 1.6.0_20) breaks JOGL applets on: 2010-05-19 03:59:44
This is a discussion started there now, but basically they are punting, saying that this stuff is old JOGL and they don't maintain it.

So, I guess I would then ask, where to look for the JOGL peeps now.

Is JOGL really dead?
8  Discussions / General Discussions / Mac OS Java Update ( 1.6.0_20) breaks JOGL/LWJGL applets on: 2010-05-19 02:19:45
Hi all,

I'm not even sure where to post this anymore, but it's seems pretty bad to me so I am cross-posting this from:
http://jogamp.762907.n3.nabble.com/Mac-OS-Java-Update-1-6-0-20-breaks-JOGL-applets-tp827857ef762907.html

Sorry in advance if this is wrong place.

Hi all,

It seems that the latest Mac OS Java update break JOGL applets, which our product uses :-(.
On this site in fact you can see the applets no longer work if you just installed the latest release from Apple...

More than just posting the news, I will try to give some info to help with sorting this mess out Smiley
I will attempt to open page:
http://jogamp.org/jogl-demos/www/applettest-jnlp.html

First off, when going to the applet a new (at least for Mac users) dialog pops up, the "Welcome to the Java Extension Installer".  Yikes! This just about scares my users out of their pants, as before the JNLP-applet process was as clean as a Flash app, no dialog, no install, just run. OUCH.

Second, after clicking though that dialog, it say "error" in the applet due to security issues and the console has this dump:
ava.lang.reflect.InvocationTargetException
        at com.sun.deploy.util.DeployAWTUtil.invokeAndWait(DeployAWTUtil.java:116)
        at sun.plugin2.applet.Plugin2Manager.runOnEDT(Plugin2Manager.java:3415)
        at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:2967)
        at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1444)
        at java.lang.Thread.run(Thread.java:637)
Caused by: java.lang.SecurityException: attempted to open sandboxed jar http://jogamp.org/deployment/webstart/jogl.all.cdc.jar as a Trusted-Library
        at com.sun.deploy.security.CPCallbackHandler$ParentElement.checkResource(CPCallbackHandler.java:354)
        at com.sun.deploy.security.DeployURLClassPath$JarLoader.checkResource(DeployURLClassPath.java:790)
        at com.sun.deploy.security.DeployURLClassPath$JarLoader.getResource(DeployURLClassPath.java:980)
        at com.sun.deploy.security.DeployURLClassPath$JarLoader.getResource(DeployURLClassPath.java:896)
        at com.sun.deploy.security.DeployURLClassPath.getResource(DeployURLClassPath.java:231)
        at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:796)
        at java.security.AccessController.doPrivileged(Native Method)
        at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:785)
        at sun.plugin2.applet.JNLP2ClassLoader.findClass(JNLP2ClassLoader.java:317)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:296)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
        at java.lang.Class.getDeclaredConstructors0(Native Method)
        at java.lang.Class.privateGetDeclaredConstructors(Class.java:2389)
        at java.lang.Class.getConstructor0(Class.java:2699)
        at java.lang.Class.newInstance0(Class.java:326)
        at java.lang.Class.newInstance(Class.java:308)
        at sun.plugin2.applet.Plugin2Manager$12.run(Plugin2Manager.java:2955)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception: java.lang.reflect.InvocationTargetException

3) After going into Java Preferences, setting "Run Applets: In their own process" and under ADVANCED tab setting security to "Disable - insecure, not recommended" and rerunning, we now get this:

VALIDATE: libjogl_cg.jnilib
java.io.IOException: Cannot validate certificate for libjogl_cg.jnilib
        at org.jdesktop.applet.util.JNLPAppletLauncher.validateCertificates(JNLPAppletLauncher.java:1815)
        at org.jdesktop.applet.util.JNLPAppletLauncher.processNativeJar(JNLPAppletLauncher.java:1579)
        at org.jdesktop.applet.util.JNLPAppletLauncher.initResources(JNLPAppletLauncher.java:1350)
        at org.jdesktop.applet.util.JNLPAppletLauncher.initAndStartApplet(JNLPAppletLauncher.java:1254)
        at org.jdesktop.applet.util.JNLPAppletLauncher.access$000(JNLPAppletLauncher.java:658)
        at org.jdesktop.applet.util.JNLPAppletLauncher$1.run(JNLPAppletLauncher.java:907)
May 18, 2010 8:10:31 PM org.jdesktop.applet.util.JNLPAppletLauncher displayError
SEVERE: java.io.IOException: Cannot validate certificate for libjogl_cg.jnilib

I hope you can reproduce this, and I hope this is the right place to post this kind of thing!
Thanks for any help.

Shawn Kendall
IMILabs
9  Java Game APIs & Engines / JOGL Development / Re: JOGL shutdown issues on Mac on: 2010-02-08 17:18:21
We are not using Project Wonderland per se, that is we are using the MTGame stack, and our extensions, which are ports and reimplementations of tech on that framework.

Project Wonderland includes a host of other stuff like there networking, camera model, module arch, etc.

We are working with just the MTGame/jME/JOGL client-side stack, which with our additions (as posted to the community at our blog and Google Code) make it more like the usual client-side 3D game engine.  This is source stack with which we incubate and make contributions to the Project Wonderland, as well as develop our own apps on.
10  Java Game APIs & Engines / JOGL Development / Re: JOGL shutdown issues on Mac on: 2010-02-07 18:14:46
Yes we do (use jME, although highly modified and slowly being stripped out) so thanks much for the lead! And we'll post progress here.
11  Java Game APIs & Engines / JOGL Development / Re: JOGL shutdown issues on Mac on: 2010-02-05 17:51:26
We'll posted the complete destroy() code path in a bit, it will take some time to put together because we are using MTGame on custom jME on JOGL Smiley  But we'll post it because it is a serious show stopper for our application on Mac OS (for any browser, it happens in appletviewer, it's a core Mac Java exit/timing issue).

Thanks so much for any help.

BTW, this code stack we have is in open source up on Google Code, so all help goes to a public project Smiley


12  Java Game APIs & Engines / JOGL Development / JOGL shutdown issues on Mac on: 2010-02-05 02:29:47
Hi all!

We are having a shutdown issue with the JOGL on Mac OS X Leopard.  You can only ever run our JOGL applet once in a browser without a complete browser shutdown and restart.  And when you kill the window you get thread exceptions.  Here's the dumps FWIW and thanks for ANY help, we are hosed right now 

End of first applet:
eb 4, 2010 7:51:51 PM imi.demos.AppletBase stop
INFO: stop
Feb 4, 2010 7:51:51 PM imi.demos.AppletBase destroy
INFO: destroy
Exception in thread "pool-2-thread-1" java.lang.IllegalMonitorStateException
   at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127)
   at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175)
   at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431)
   at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369)
   at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
   at java.lang.Thread.run(Thread.java:637)
Exception in thread "pool-2-thread-4" java.lang.IllegalMonitorStateException
   at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127)
   at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175)
   at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431)
   at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369)
   at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
   at java.lang.Thread.run(Thread.java:637)
Exception in thread "pool-2-thread-5" java.lang.IllegalMonitorStateException
   at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127)
   at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175)
   at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431)
   at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369)
   at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
   at java.lang.Thread.run(Thread.java:637)
Exception in thread "pool-2-thread-2" java.lang.IllegalMonitorStateException
   at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127)
   at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175)
   at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431)
   at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369)
   at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
   at java.lang.Thread.run(Thread.java:637)
Exception in thread "pool-2-thread-3" java.lang.IllegalMonitorStateException
   at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127)
   at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175)
   at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431)
   at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369)
   at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
   at java.lang.Thread.run(Thread.java:637)
Mac-Pro:~ macuser$



Exception when started the next applet in the session:

Feb 4, 2010 7:51:27 PM imi.demos.AppletBase start
INFO: start
Exception in thread "Thread-20" java.lang.IllegalStateException: There is already an active OpenGL canvas.
   at com.jme.system.jogl.JOGLDisplaySystem.createCanvas(JOGLDisplaySystem.java:310)
   at org.jdesktop.mtgame.Renderer.createCanvas(Renderer.java:583)
   at org.jdesktop.mtgame.Renderer.addRenderBuffer(Renderer.java:605)
   at org.jdesktop.mtgame.RenderManager.addRenderBuffer(RenderManager.java:180)
   at imi.demos.AppletBase$RenderPanel.<init>(AppletBase.java:374)
   at imi.demos.AppletBase$AppletInitializer.run(AppletBase.java:202)
   at java.lang.Thread.run(Thread.java:637)

Report to moderator     65.34.30.186
13  Java Game APIs & Engines / JOGL Development / Re: Error - Please port CPU detection (32/64 bit) to your platform (mac os x/x86 on: 2009-01-09 21:03:49
This has been resolved.
The final fix is to absolutely make sure all instances of gluegen-rt.jar and associate libs are removed from all system folders (and a Spotlight search will not find them all).

To be sure what is being loaded use the VM option:
-verbose:class
To see the path(s) and confirm the right glue-gen-rt and JOGL files are loaded.

Once it's all the right files, it works fine.
Hope that helps someone else someday.
14  Java Game APIs & Engines / JOGL Development / Re: Error - Please port CPU detection (32/64 bit) to your platform (mac os x/x86 on: 2009-01-08 17:40:10
I had it all working with Java 5.0 and JOGL from May 08.

The issue is updating to Java 6.0. The older JOGL fails (with a native lib link error).  With the latest JOGL set up to be found by library path I get this error.

If you put the latest JOGL in the extensions folder it fails with a different error, but of course that also breaks any other java .apps you have the use JOGL as well.
15  Java Game APIs & Engines / JOGL Development / Error - Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64) on: 2009-01-08 04:35:56
I get a strange new error trying to run a JOGL app on Mac OS 10.5 with Java 6. (Mac Pro, dual screen, nVidia gfx)

The main interesting part is this:
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
        at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)

The frame pops up but it is empty of the JOGL canvas that was once there.
I get this with the latest release and the nightly build.  I am doing development for Project Wonderland and this effectively stopped my development (at least on my main dev machine).

Thanks for any help!

init:
deps-jar:
compile:
run:
Current Directory: /Volumes/Untitled RAID Set 1/work/Projects/Avatars
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
        at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
        at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
        at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
        at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
        at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
        at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:265)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
        at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
        at com.jmex.awt.jogl.JOGLAWTCanvas.paint(JOGLAWTCanvas.java:223)
        at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
        at sun.awt.RepaintArea.paint(RepaintArea.java:241)
        at apple.awt.ComponentModel.handleEvent(ComponentModel.java:268)
        at java.awt.Component.dispatchEventImpl(Component.java:4573)
        at java.awt.Component.dispatchEvent(Component.java:4327)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:300)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:210)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:200)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:195)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:187)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
        at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
        ... 25 more
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Can not destroy context while it is current
        at com.sun.opengl.impl.GLContextImpl.destroy(GLContextImpl.java:176)
        at javax.media.opengl.GLCanvas$DestroyAction.run(GLCanvas.java:324)
        at javax.media.opengl.GLCanvas.removeNotify(GLCanvas.java:185)
        at java.awt.Container.removeNotify(Container.java:2663)
        at javax.swing.JComponent.removeNotify(JComponent.java:4699)
        at java.awt.Container.removeNotify(Container.java:2663)
        at javax.swing.JComponent.removeNotify(JComponent.java:4699)
        at java.awt.Container.removeNotify(Container.java:2663)
        at javax.swing.JComponent.removeNotify(JComponent.java:4699)
        at java.awt.Container.removeNotify(Container.java:2663)
        at javax.swing.JComponent.removeNotify(JComponent.java:4699)
        at javax.swing.JRootPane.removeNotify(JRootPane.java:750)
        at java.awt.Container.removeNotify(Container.java:2663)
        at java.awt.Window.removeNotify(Window.java:650)
        at java.awt.Frame.removeNotify(Frame.java:879)
        at java.awt.Window$1DisposeAction.run(Window.java:978)
        at java.awt.Window.doDispose(Window.java:990)
        at java.awt.Window.dispose(Window.java:937)
        at imi.tests.DemoBase$SwingFrame$1.windowClosing(DemoBase.java:807)
        at java.awt.AWTEventMulticaster.windowClosing(AWTEventMulticaster.java:332)
        at java.awt.Window.processWindowEvent(Window.java:1827)
        at javax.swing.JFrame.processWindowEvent(JFrame.java:279)
        at java.awt.Window.processEvent(Window.java:1785)
        at java.awt.Component.dispatchEventImpl(Component.java:4497)
        at java.awt.Container.dispatchEventImpl(Container.java:2160)
        at java.awt.Window.dispatchEventImpl(Window.java:2440)
        at java.awt.Component.dispatchEvent(Component.java:4327)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:300)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:210)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:200)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:195)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:187)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)

16  Discussions / General Discussions / Re: LevelUp - GDC Specials! on: 2007-03-12 01:35:36
Awesome send off at the end of the first in the series! (the virtual office web cam shot)
17  Java Game APIs & Engines / Java 3D / Re: PickTool efficient enough for gaming? on: 2007-03-12 01:17:10
The issue really isn't just Java3D picking...it's picking.  Picking computes intersections, not just collision detection.

Picking is rarely used as a general case collision detection system because it is inherently much more expensive than collision detection, which is simply the overlap of geometries or bounds, and for most cases, intersection is more information than is needed to solve the problem.

Picking is really well suited to say... picking.  that's why it's call that :-)
 

18  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-11-18 00:42:00
You know, with this whole OpenJDK thing and a complete source available OS/Java stack, independent developer game usable Java (whew-whata-mouthful) on the PS3 is starting to look possible...
19  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-10-20 05:44:03
We use ours to watch YouTube and Google video together in the living room on the big screen.
I can recommend a great wireless keyboard/trackball combo for just such a usage.
20  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-10-19 18:22:20
I sure wouldn't mind sub 600$ 3.2 PPC machine with 1080p output running some Java.
It's called a Mac Mini.

Cas Smiley
I was going to say the same thing BUT the graphics capabilities are nowhere near each other...
21  Discussions / General Discussions / Re: Java on Playstation 3 on: 2006-10-18 14:23:35
If there was useful Java available, we'd know about it by now. Give up hoping for it.

Cas Smiley

Here, here.
Focus on what can be done now and the near future.
If a huge hit was made with Java on existing platforms, the best case for a Java port to PS3 and/or other is THAT game(s).
22  Discussions / Miscellaneous Topics / Is a Project Blackbox the package a Project DarkStar comes in? on: 2006-10-17 21:16:56
http://biz.yahoo.com/prnews/061017/sftu096.html?.v=73

Do you guys get together on this things, or is this some latent Sun cultural thing :-)
23  Games Center / WIP games, tools & toy projects / Re: Lightmap demo on: 2006-10-14 04:18:29
First off, the link is bad.
If you copy the text it works, but the href is wrong.

Second, no shadows, unless I didn't turn them on or i don't understand the demo :-)

FPS = ~10
The renderer does look decent, what model format are you using?  May we can get you some sexier test models.
24  Discussions / Miscellaneous Topics / Re: Sun Microsystems in Second Life on: 2006-10-06 19:23:04
Cool, does this mean Sun is supporting SL somehow? Hardware, software...?
25  Discussions / General Discussions / Re: RTSJ or JSR-000001 on: 2006-10-05 19:24:15
What is this stuff exactly? It looks like a bunch of good ideas for real-time applications that were never implemented by any jvm in pratice.

http://jcp.org/aboutJava/communityprocess/first/jsr001/index.html

http://java.sun.com/javase/technologies/realtime.jsp

It is good stuff...
And it did get fully implemented.... in the JVM in MY MIND! WAHAHAHAHHA!
26  Java Game APIs & Engines / Java 3D / Re: java 3d on intel macs on: 2006-10-04 23:06:10
Hey, had a friend of mine who has an intel notebook w/ OSX on it try out the game.
He took a screenshot of the error he got which is attached.  Just thought I would let yea know.

If you tried to launch from the link on the web site, it says right there Windows only. :-)
The Mac OS X web start link isn't publicly posted on the web site.
27  Java Game APIs & Engines / Tools Discussion / Re: Java collections good for gaming? on: 2006-10-04 03:45:41
We (IMI) broke down and switched just about everything over to http://javolution.org/ collections.

I'll never look back :-) </knock wood>
28  Discussions / General Discussions / Re: Episode 2 on: 2006-10-04 03:43:19
Looking good!

Makes me want to buy a new iPod just so I can watch on it. :-)

29  Discussions / General Discussions / The Joys and Perils of Mass-Market Java Games - From Java.net front page on: 2006-10-02 20:25:07
http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games

Pretty much covers it well.
I got this link from the Java.net front page.
Funny, since it explains THE major issue with make a Java game.  I hope the JDK peeps read it!
30  Java Game APIs & Engines / Java 3D / Re: java 3d on intel macs on: 2006-10-02 20:16:11
I'm just curious but did you get any further with this?

Dan.

The latest Java3D releases are working well on Mac OS X now.
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