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1  Java Game APIs & Engines / J2ME / Eclipse MTJ on: 2005-11-03 19:46:32
I do not know if this belngs here, if not thanmove it..

What did everyone think of the Eclipse Foundation announcement of starting the Eclipse Mobile Tools forJava project?

2  Java Game APIs & Engines / J2ME / Inlining Fixed POint math expressions on: 2005-04-10 08:17:08
attenion j2me game developers!


To get spee dion 2.5d and 3d why not  inline your Fixed point math expressions?

advantages: avoids call emthod overhead, ie creating new frame on stack per call..

see:

http://www.devx.com/Java/Article/21850


antenna 0.9.12 patch in article to use the parser inclued in article with antenna..


3  Discussions / Jobs and Resumes / Re: Staff for A grade game (Italy) on: 2004-08-25 22:13:47
Seems to me that setting up to allow telecomute might stretch the first funding phases money enough to actually get the demo stage of the game..
4  Java Game APIs & Engines / J2ME / Re: Synchronization problem on: 2004-03-29 16:38:49
the third option is to use a preprocessor to change the set framerate per device series on input from benchmarks such as jbenchmark.com to what fps to use on different devices..
5  Java Game APIs & Engines / J2ME / Re: j2me game engine on: 2004-03-24 09:07:48
The MEE game engines that are currently showing at Cannes wil be open sourced this summer both June and JUly..

its listed at soruceforge.net

games using those engines:
http://www.miklabs.com/wip/

project page:
http://sourceforge.net/projects/mee/

the listing of fiel release deadlines:
http://mee.sourceforge.net/
6  Java Game APIs & Engines / J2ME / Re: MIdlet and MS Access on: 2004-03-23 17:55:02
the major problem is going to be the undocumented stuff on the jetengine part of MS Access as its not an acutal real db but a front end..

might I suggest MSDN..MS Access does not use JDBC and doesn't use standard odbc either..

7  Discussions / General Discussions / Re: GTG Update - March 19  -  The road t on: 2004-03-22 17:16:55
I wish I could have attended, stuck here starting a startup Smiley

The final approval of the name and incorporation from the state comes on Friday! Smiley

Grin Grin Grin Grin Grin Grin Grin

8  Discussions / Jobs and Resumes / Re: Wanted: J2ME programmer to port Alien Flux on: 2004-03-18 23:23:35
you will have a bit of a wait
9  Java Game APIs & Engines / J2ME / Re: best tile size for nokia Ngage game? on: 2004-03-18 23:16:18
If you are develpoing with J2me on Ngage you  will need to look at how to use GCF..it allows you to get acces tyo the flash memory and such..

the tutorial article on gcf for accessing file systems and stuff at java.sun.com in the j2me section



10  Discussions / Jobs and Resumes / Re: Wanted: J2ME programmer to port Alien Flux on: 2004-03-05 09:16:18
Princec if you have not foudn out already..

You will create a code base in standard j2me..everything except sounds and vibration

You will use s preprocessor  with a template engine to change the device specific code per devce build..I use VPP its at sf.net..it uses the velocity template engine

11  Java Game APIs & Engines / J2ME / Re: Pixel art. Colour schemes. on: 2004-03-05 06:28:09
most graphics editors got their start udner 8bit screens including phtoshop..

check under your pallete settings..
12  Java Game APIs & Engines / J2ME / Re: j2me games: marketing and sales on: 2004-03-05 06:19:52
they also left out that in US like Europe publishers are slowly wising up to the fact that if they cooperate with mobile operators and offer free certification they get more games developed for their catalogues..

For example Cingular in the USA offeres free certification due to its partenrshipwith Cellmania

http://cingulardeveloper.cellmania.com/documentation/j2me.jsp

13  Discussions / Business and Project Management Discussions / Re: RoboForge unlucky? on: 2004-01-10 11:17:28
It should have been doen as an educational game..

set it in terms of lgic, planning, strategy learning in education and you have a wellpanened niche seller..


There are educational gaming companies looking for this type of work..

14  Discussions / Business and Project Management Discussions / Re: Developer Exposure on Java.Com! on: 2004-01-10 11:13:51
Chris thanks for the links..

I wil make use of the java.,com workinprogress offer when I get final screen shots of game and final testing started sometime in February..

The url will be to a page displaying an applet of the game since its J2me so that everyone can see how the game works on phones..

15  Discussions / Jobs and Resumes / Re: Not a game job, but a Java job - SW England on: 2004-01-10 11:04:19
What is a Furriner?
16  Java Game APIs & Engines / J2ME / Image Processing for MIDP1.0 on: 2004-01-10 10:58:26
As you know for MIDP1.0 there are those pretend color phones with grayscale and etc..

Has anyone managed to do a test of the ImageTask fro Ant mentioned in the external tool spage in ants pages?

Basically you download it and instal JAI in yourd jdk..

The reason I am askign is that without JAI it works with gif, jpegs..

I was just wondering has anyone tested it with pngs using JAI as of yet?

If not  I will do a test this next week and psot the resutls on my weblog..

17  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-19 08:01:28
okay to fix flickering:

display.callSerially (this);

final statement in the paint method..


18  Java Game APIs & Engines / J2ME / Re: Custom game UI on: 2003-12-18 23:04:44
Quote

Shocked Shocked
Not unless you're prepared for long nights of debugging and drining coffee!

Create a class called a Screen, which inherits from Displayable. This displayable should hold any components you need (which you write yourself).
All of the components the Screen holds, should draw themsleves to an Image which you have precreated to the size of the screen:
1  
2  
3  
        // Create offscreen graphics buffer.
        Image bufferImage = Image.createImage(getWidth(), getHeight());
        Graphics bufferGraphics = bufferImage.getGraphics();


Whenever a component needs to paint, paint onto that bufferImage.
You then only need to paint the bufferImage in your Screens paint method:
1  
2  
3  
public void paint(Graphics g) {
        g.drawImage(bufferImage, 0, 0, Graphics.TOP | Graphics.LEFT);
    }

This technique is called Double Buffering and will avoid flickering when painting. I have seen flickering when changing Displayable's through the
1  
Display.setCurrent()
though.

Keep your program single threaded at ALL times, unless you do lengthy calculations that would lock the UI, or do network communication.



will not fix his problem as Nokia doe suse double buffering!
19  Java Game APIs & Engines / J2ME / Re: how to compute log2 on: 2003-12-13 22:03:03
here is my solution and an example of where and how I am usng it:

http://www.jroller.com/page/shareme/20031213
20  Java Game APIs & Engines / J2ME / Re: how to compute log2 on: 2003-12-12 06:37:38
I foudn it in my knuth vollumes of books Smiley

let me explain why I want to sue it..

you can speed up fp math on non FPU cpus such as arm by shifting..ie


6*32=6<<log2 32=192

25/4 25>>log2 4=6

of course division is truncated and you have to allow for that Smiley

of course if I convert to binary before any computation than division is no longer truncated Smiley hey that works!

21  Java Game APIs & Engines / J2ME / how to compute log2 on: 2003-12-11 20:27:06
I want to speed up fixed point math computations by using shifting..

so how do I compute Log2 of a number considering that I do not have access to Math.log?

22  Java Game APIs & Engines / Tools Discussion / Re: Howto create SVGs? on: 2003-12-03 21:54:23
supposedly there is abeta plguin for gimp that does svg..

23  Java Game APIs & Engines / J2ME / Re: Local File I/O - is it possible? on: 2003-12-03 21:49:38
check out the oct articl eon wireless.java.com you can do file acces through gcf..ie access memory cards and thelike..

24  Java Game APIs & Engines / J2ME / Re: J2ME Game Market data on: 2003-12-03 21:48:09
hmm okay I did get some helpfull stuff from both SUN and and wgame.com

25  Java Game APIs & Engines / J2ME / Re: j2me game engine on: 2003-11-26 17:52:35
Congrats on the strong showing you will make with MEE-j3d at Imagina
26  Java Game APIs & Engines / J2ME / Re: j2me game engine on: 2003-11-26 17:48:58
Hi Mik..this is Fred Grott..

is the gpl version of MEE-J3D going to be put on sourceforge.net soon?

27  Java Game APIs & Engines / J2ME / J2ME Game Market data on: 2003-11-22 11:08:33
Where do you get yoru J2ME game market data?
28  Java Game APIs & Engines / J2ME / j2me game engine on: 2003-11-22 11:05:07
with the advent of Java 3d and OpenGL ES on MIDP2.0 handsets is there any open source group doing a J2ME game engine?
29  Discussions / Business and Project Management Discussions / Re: Developer Exposure on Java.Com! on: 2003-11-20 07:40:47
ChrisM, on a related subject I am preparing a biz plan submission for the Siemens and Sun JavaMasters contest and I am need of high detialed marketing data instead of summaries..doe sSun know where I can get that for a free price and the moment?

product is j2me games..

Expected submission to wokr in progress part of java.com is near end of December Smiley
30  Java Game APIs & Engines / J2ME / Re: Design Issue on: 2003-11-20 07:36:38
I woudl use an abstract class for abstract concept of level..slim it down to abstract methods that appear in both levels..

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