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1  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-07-06 08:03:34
Quote
Did you create the model for the girl?
yes,
here is tutorial:
http://www.paultosca.com/makingofvarga.html
this help with head
http://www.youtube.com/watch?v=LFqopkUTO0Q

My first attempts was not as good.
You just need trying.
2  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-29 16:10:07
http://www.java.net
is down Wink
3  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-29 10:22:04
Quote
Where can I find the .dll?
http://java3d.dev.java.net/binary-builds.html
4  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-29 09:38:48
copy files from java3d + groovy to folder where callie.jar is.
use j3dcore*.dll coresponding to your java version win32 or win32x64
create run.bat:
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java -cp vecmath.jar;j3dcore.jar;j3dutils.jar;lib/groovy-all-1.8.0.jar;callie.jar ws.Gui

5  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-28 13:46:35
Java3D / Xith3D

I have version that run on jogl + OpenMaLi except groovy scene builder ( see: http://groovy.codehaus.org/Builders ) but its not ready ( too many bugs  ).

But to create any reasonable content i need to have implemented some scripting language (Lua .... etc ). I choose groovy.
So i need scenegraph engine to support that feature ( or rediscover wheel )
something like: // for more see data/house.groovy :
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        [
            [start: new Point3f(-3.158f, 4.003f, 5.425f), points:{} ],
            [start: new Point3f(7.728f, -0.008f, -2.871f), points:{  
                check(x:-3.619f, y:-0.008f, z:2.096f);
                check(x:-7.305f, y:-0.008f, z:-3.576f);
                check(x:10.1f, y:-0.008f, z:-6.62f);
                check(x:7.728f, y:-0.008f, z:-2.871f);
            }],
            [start: new Point3f(7.674f, 4.003f, 4.568f), points:{
                check(x:9.968f, y:-0.008f, z:4.568f);
                check(x:-7.075f, y:-0.008f, z:7.547f);
                check(x:-7.289f, y:-0.008f, z:-6.61f);
                check(x:10.1f, y:-0.008f, z:-6.62f);
                check(x:7.674f, y:4.003f, z:4.568f);
            }],
            [start: new Point3f(10.1f, -0.008f, -6.62f), points:{ // orange
               check(x:9.935f, y:-0.008f, z:7.745f);
                check(x:-7.075f, y:-0.008f, z:7.547f);
                check(x:-7.289f, y:-0.008f, z:-6.61f);
                check(x:10.1f, y:-0.008f, z:-6.62f);
            }],
            [start: new Point3f(-9.515f, -0.008f, -6.61f), points:{} ]  // purple
       ].each(){ a ->
            agent(shotSource:new Point3f(-0.065f, 1.322f, 0.588f), lookAtSource:new Point3f(-0.027f, 1.66f, 0.154f), startPosition:a.start){
                shot( appearance:shotMat, firePower:0.001f, cadence:500f, clip:"data/soldier/sounds/shot.wav" )
                bhoneSkin(appearance:soldierMat, bhoneFile:"data/soldier/soldier.bon", skinFile:"data/soldier/soldier.skn"){
                    frame("data/soldier/keys/stand.ang", name:"STAND");
                    frame("data/soldier/keys/run1.ang", name:"RUN1"); frame("data/soldier/keys/run2.ang", name:"RUN2"); frame("data/soldier/keys/run3.ang", name:"RUN3"); frame("data/soldier/keys/run4.ang", name:"RUN4");
                    frame("data/soldier/keys/rotate1.ang", name:"ROTATE1"); frame("data/soldier/keys/rotate2.ang", name:"ROTATE2");
                    frame("data/soldier/keys/dead.ang", name:"DEAD");
                }
                item(bhone:"joint24", transform:_transform(x:-0.144f, y:0.001f, z:0.03f, rotX:5.742f, rotY:-1.854f, rotZ:-119.718f)){ transformGroup(){ b.link(p90); }; };
                a.points();
            }
        };



Porting my existing code from java3d to Xith3D is like change imports
see:
Quote

And Xith3D is not stable yet Wink

i hope this is the last java3d post here
6  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-27 22:42:51
[did you make the level yourself?]
yes, this is one man project

thank you.
7  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-27 21:08:13
google: Cache must be enabled for nativelib or installer-desc support
-> The problem is caused by the JRE settings not allowing temporary Internet files to be saved on the computer. Wink
-> goto Start Menu -> Settings -> Control Panel -> Java under 'Temporary Internet Files'

Thanks for your interest
8  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-27 20:30:37
Java Web Start:
http://callie.sourceforge.net/jws/jws.jnlp
9  Games Center / Showcase / Re: http://sourceforge.net/projects/callie/ on: 2011-06-25 17:43:21
"Why do you use Java3D?"
I wanted something at a higher level than jogl, and I found nothing like Java3D.
"Do you have a Java Web Start demo?"
No.

Thank you for "weaon" Wink
10  Games Center / Showcase / http://sourceforge.net/projects/callie/ on: 2011-06-25 14:12:27
http://callie.sourceforge.net/index.php?id=v4




this is my 3d game/engine

Ardor3D version:
https://github.com/shlax/Callie/tree/master/src_Ardor3D
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