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1  Game Development / Networking & Multiplayer / Re: Shardless... related on: 2007-05-11 00:17:45
Can channels be created directly to the other clients in this way? My understanding is that channels are connections to the server??

- Shane
2  Game Development / Networking & Multiplayer / Re: Shardless... related on: 2007-05-01 04:40:52
Jeff,

Is what you are suggesting something along the lines that a player has a bounding box that is their "viewable" frame, and once another client is inside this viewable frame that the position/state changes are sent directly to the other clients quicker than they are to the server.. ie if your tick timer is 500ms to the server then changes should be sent directly to the other clients as they occur and to the server at the end/beginning of the tick? And that once combat is occurring the tick timer is reduced to the server so that server can accurately predict movements?

regards,

Shane
3  Game Development / Networking & Multiplayer / Re: Environment Variables on: 2007-04-15 22:45:12
Worked it out... was using a ' where I should be using an escaped "

- Shane
4  Game Development / Networking & Multiplayer / Re: Environment Variables on: 2007-04-12 01:55:38
Nope.  We tested most paths with spaces and they worked just fine.  I just tested it again and its still fine

Looks to me like you incorrectly specified the path to your config file.

Double checked and the path is fine. *shrugs* For some reason the Launcher within Eclipse has a problem with that config file path

Back to the old drawing board, maybe I will make use of an environment variable (ala JRE variable) to point to the plugin and associate it will a "server" type project.

- Shane
5  Game Development / Networking & Multiplayer / Re: Environment Variables on: 2007-04-11 02:15:18
I tried to run the server with the SGS config and logging properties files in a location with spaces in its name and failed with a FileNotFoundException.

ie:

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Exception in thread "main" java.io.FileNotFoundException: 'C:\Documents and Settings\shaneb\My Documents\Oakton\Competency Centres\J2EE\runtime-New_configuration\SGS Servers\Test Server\sgs-config.properties' (The filename, directory name, or volume label syntax is incorrect.)
   at java.io.FileInputStream.open(Native Method)
   at java.io.FileInputStream.<init>(FileInputStream.java:135)
   at java.io.FileInputStream.<init>(FileInputStream.java:95)
   at com.sun.sgs.impl.kernel.Kernel.getProperties(Kernel.java:533)
   at com.sun.sgs.impl.kernel.Kernel.getProperties(Kernel.java:517)
   at com.sun.sgs.impl.kernel.Kernel.main(Kernel.java:589)


Is the above a known issue?

Regards,

Shane
6  Game Development / Networking & Multiplayer / Environment Variables on: 2007-04-10 04:46:35
Gday,

I was just wondering whether it is a requirement to set the SGHOME variables when running the server. I have noticed that you have put the config files as Java runtime variables based on this environment variable.

I am in the process of creating a series of Eclipse plugins to enable the ease of developing, running and debugging SGS applications and would really like to be able to create multiple SGS servers and have them run "In Process".

Regards,

Shane
7  Java Game APIs & Engines / JOGL Development / Re: JSR-231 SWT Implementation development on: 2006-03-25 04:27:52
I am getting the following error when trying to use that plugin:

eclipse.buildId=I20060223-1656
java.version=1.4.2_11
java.vendor=Sun Microsystems Inc.
BootLoader constants: OS=win32, ARCH=x86, WS=win32, NL=en_AU
Command-line arguments:  -os win32 -ws win32 -arch x86

Warning
2006-03-25 15:20:22.468
Missing Fragment Host: org.j3d.opengl.swt
8  Java Game APIs & Engines / JOGL Development / Re: JSR-231 SWT Implementation development on: 2006-03-25 04:17:26
The eclipse plugin only works if you use the Eclipse JRE as your runtime JRE, if you want to use a separate JRE then the eclipse plugin doesn't work.

I will have a look at the Java Snippet and see how I go from there. I am still only new to Eclipse plugin dev, but I did notice that the Views and Editors take a SWT Composite..

- Shane
9  Java Game APIs & Engines / JOGL Development / Re: JSR-231 SWT Implementation development on: 2006-03-19 09:53:01
1) What do I need to do to create a new project in Eclipse that will make use of these plugins?

2) I was also wondering whether anyone has created an eclipse plugin with a view that uses these plugins?

If I can get a hand with 1 above I want to do 2, so any pointers would be appreciated.

- Shane
10  Java Game APIs & Engines / Java 3D / Java3D and SWT on: 2003-02-11 20:33:07
hi,

was just wondering whether anyone here had tried to use Java3D with the SWT from the Eclipse project.

..and if so what they had to do (if anything special) to get it to work.

- Shane
11  Java Game APIs & Engines / Java 3D / Re: Java3D SceneGraph editor on: 2002-11-20 19:31:00
I get the impression you are not impressed with it??

If so could you elaborate as I have yet to try it

(was trying to download Linux 1.4.1 SDK last night from Suns website using GetRight through 56k modem, it didn't find the EOF flag and was for some reason downloading continuously, got to 94Mb when i checked it SadSad )
12  Java Game APIs & Engines / Java 3D / Java3D SceneGraph editor on: 2002-11-19 19:30:54
Was looking around for another IDE to do some Java stuff for an unrelated (to Java3D) project when I came across this thing:

A scenegraph editor for Java3D! (hence the subject title)

Its a module for NetBeans in experimental status and can be downloaded for free from the NetBeans website.

http://java3d.netbeans.com/

Maybe I might go back to trying my hand with Java3D work.

Regards,

Shane
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