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1  Games Center / Archived Projects / Re: Timer midlet for Motorola V600 on: 2005-04-18 06:33:59
I think it will run on V300, V500 and probably RAZR, since they all have same architecture, but I've not tested.
Midlet uses some "motorola-oriented" features like Funlight API, and "background" option in Jad file for running in the background state.
I think all these features available on RAZR.
I'll be grateful if you test this midlet on different phones and give me some feedback.
2  Games Center / Archived Projects / Timer midlet for Motorola V600 on: 2005-04-13 22:13:25

I've written timer midlet. It's not a game, but this forum is the best place for invite people to try my midlet:)
3  Java Game APIs & Engines / J2ME / Re: Inconistent or missing stackmap at target? on: 2005-03-01 09:00:21
Thanks Abuse
I understand, I must learn more about these pocesses
4  Java Game APIs & Engines / J2ME / Re: Inconistent or missing stackmap at target? on: 2005-03-01 06:36:23
Is the verifier so important?
I thought compiler does same things such as checking errors etc.
5  Java Game APIs & Engines / J2ME / Re: Inconistent or missing stackmap at target? on: 2005-02-28 18:33:31
I have the same problem as ameano has:

Error verifying method sergo/MidletTest$1 commandAction(Ljavax/microedition/lcdu
Approximate bytecode offset 23: Inconsistent or missing stackmap at target
ALERT: Error verifying class sergo/MidletTest$1
AMstartMidpApplication return code = -127

And here is problematic code:

public void commandAction(Command c, Displayable d) {
String label = c.getLabel();

It's just commandAction method of  CommandListener interface. Problem or mistake is in the "if" statement, because then I comment this string everything works without any problem. But in that case I've lose functionality - I can't check what command causes an Event.
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