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1  Java Game APIs & Engines / Tools Discussion / darkFunction Editor now OPEN SOURCE on: 2013-02-04 08:29:29
Hi all,

I have decided to open source my 2D spritesheet and animation tool.  It supports automatic sprite selection, combining images, sprite grouping, and multi-sprite animation with rotation.

It is written in Java, the github repo is here:
Website for the project is:

Everybody loves screenshots so here you are:

Thanks and I hope you find it useful.
2  Game Development / Game Play & Game Design / Re: Sprites, Animations and Gifs on: 2012-02-22 18:34:55

I wrote a GIF exporter into darkFunction Editor.

I'll upload it when I get time this week, if you're still interested.
3  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-09-12 08:53:41
@Cero - you're right, it was broken but now it is fixed. Cheers for the heads up
4  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-09-01 13:47:41
Trim should just tighten the box around any non-transparent pixels  Wink
5  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-09-01 09:04:01

* is it possible to define the sprite center?
   - no but a great suggestion, thanks!

* is it possible to rotate using the mouse directly instead having to put the angle in the input field?
  - no, something I wanted to do but wanted to get a release out quickly. It's on the TODO list already as an enhancement

* which units is the cell delay using? doesn't seem to be milliseconds nor seconds.
  - frames.  It's intended so you can call animation.tick() in your game every frame or multiple of frames. I have had a lot of questions about this actually. I think it makes more sense to use frames so it has easier engine integration however an option to set the FPS for the preview should be made available.

* do you prefer I make suggestions/questions here or in your page?
 - wherever you like! I will check back here regularly

* is it open source?
 - no. See comments below

* some future suggestions: defining restrictions between sprites could be great to "simulate" a skeleton, or making a hierarchy even, like this weapon is always attached to the arm. I saw you have a hierarchy to the left for the sprites but didn't see if you already have this kind of restrictions.
  - cool idea! As you say, something for the future maybe

* export current animation (or all animation) in one or more .gif files, to share with someone for example (my case) or to use it to create animated gifs
  - I *really* like this idea, in fact I'm quite excited to start implementing it straight away! haha

Questions regarding Open Source
I won't be Open Sourcing unfortunately (for now) as I hope to release a 'Pro' version in the future with some advanced features which will require a *small* payment.  I'm hoping to make something of a microISV from this project, but feel strongly that indy developers should be allowed free access to time saving tools like this.  So I have decided to make the essential functionality (everything so far) free for everybody but charge for game studios or professionals that require more advanced features and are willing to pay for them. I hope you understand!

When I say advanced features, this probably means
 - Collision polygons
 - Multiple sheet support
 - Customisable output formats
 - etc

@Eli Delventhal
.. with that said, I would graciously accept your code and include it in this free version. Let me know if you are not happy with this!

6  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-08-31 07:45:56
Version 1.2 available now Cheesy

7  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-06-17 13:07:17
Hi gouessej

I use xmlenc for the XML.

The tool is free of charge but will not be made open source.  It will remain free and continue to be supported with updates in line with user feedback. However, in time I hope to launch an advanced professional version with specialist features suited for large game studios, which will be a paid app. So I don't want to release the source code.

All libraries that I write to support various engines will be open sourced and available on the website.
8  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-06-17 11:10:25
I will start work on library implementations soon, but I'm only one person and have a day job. I'm thinking of doing one for AndEngine first but haven't made my mind up yet!
9  Java Game APIs & Engines / Tools Discussion / Re: Spritesheet animator! on: 2011-06-17 07:29:18
It's made in Swing. 

If you find any bugs or issues please let me know and they will be fixed quickly.  Thanks!
10  Java Game APIs & Engines / Tools Discussion / Spritesheet animator! on: 2011-06-15 19:53:44
Hello to the JGo community!

I have written an application for creating sprites and animations and outputting XML which can be imported into a game engine.

I'm just looking for a bit of feedback on what sort of features you feel would help you in your day to day life as a game developer so I can incorporate the most useful features into the tool!

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