Wow, what great feedback. I'll try to address all your points.
playable is a slight exaggeration
Almost everything that needs to be there is in there. From what I am hearing, its just too dang difficult to figure out how to do it. Lots of work needs to be done to make it easier to play.
on login: choose sex / alliance
umm. where's the button to go forward from there? select? which due to the positioning of the button with the 'choose your own alliance'
makes one feel unsure of what exactly one is selecting when ready to go with default.
I blew through this screen so many times in testing I guess I failed to notice that its not obvious what to do. Will revisit this screen soon.
Jobs List is non-alphabetical.
I tried to list them in a logical order rather than alphabetical. There are so many jobs that it sort of becomes a jumble. I will have to rethink this interface.
Logic of having to go to Map to -> Manage is questionable. Found myself clicking all the bottom left tabs
to find the 'Manage' area, to try to setup the jobs again. I understand this is town by town basis,
but still. if It was a tab bottom left, it would go to selected town.
You can also get to your town(s) from the "Holdings" button, which lists all your towns and armies. The "Map" button jumps to your home town because... well I couldn't think of a better default.
Consumed/produced gives no clues as to what the numbers on the graph line correlate to.
Not sure why this is unclear. The numbers are listed under each resource.
The hardest is this problem of not finding my 'citizens'. Why are they all occupied Hunting?
Manage-> after pressing save changes it seemed to forget everything instead of saving: the Management page's
percent division of labor went back to 100% hunting, because idle 0 ? if this is because everybody's busy,
how to change that? I feel I can't do anything to start off with.
try to put 30% to grow grain, nothing happens. Maybe if I wait 15 minutes it will be 'set'?
But save changes tab just zeroes it. Not Nice.
I have never seen this before and I can't seem to recreate it. You should be able to set your people to do any jobs you like whenever you like. I tried a bunch of ways to recreate your problem but it all seems to work fine. Can you try again?
Abandon Town. Since it's an option, let's see if I need to do that to send my hunters forth into the world?
Nope. Not allowed to do so. Why give me this button then at this point?
Excellent point. Will remove this button from the home town.
Ok, let's conscript some of these suckers.
You pick the size of the army then the type of weapons, armor and mounts (of which you probably have none to start). Then you click a location around your home town for them to start and click "create". At this point it jumps to the goods transfer screen so you can outfit your army with supplies. Obviously this is not clear from the UI and I need to work on that.
Okay, move them, then see if I can move the first troop.
Second troop, nope, nothing happens, guess the turn clock isn't turned yet. Ah, there it is, top right, and it just happened
to tick over now.
Armies have their number of moves listed when you click them. They get one move per turn/day (15 minutes) up to a maximum of 8. Once again, need to make this more obvious.
Speaking of this, have you noticed that the map is hex with weighted pathfinding and terrain highlighting without resorting to flash, applets or anything but good ol' cross-platform html? <-- (fishing for complements on this dev board)
the map with this design of radiating spikes is looking very unnatural.
Its randomly generated by my terrain generator. The reason for that is that this game will come to a conclusion after 20 game years with the players defending the island from invasion and then it will restart with a new map. The map does look a little spikey though. Probably needs a revisit.
Still you guys have done a fair bit of work to get this far
Actually its just me.
Huge thanks for this feedback. Its like gold to me.