Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (710)
Games in Android Showcase (212)
games submitted by our members
Games in WIP (784)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JOGL Development / Re: VertexProgWarp Demo on: 2011-06-22 14:45:57
Why would it be impossible to do with JOGL?

I only say that because, from my research so far, it seems pretty difficult to be able to select and manipulate individual vertices of an object. Although I am very new to JOGL so i'm sure theres still lots i haven't uncovered yet!

Thanks again for your help,i shall check out Dynamic Time warping!
2  Java Game APIs & Engines / JOGL Development / Re: VertexProgWarp Demo on: 2011-06-16 15:45:44
Ah I was afraid it would be something like that, thanks for the head's up!

The reason i was keen to get this demo working is because I am trying to get some dynamic warping of geometric shapes up and running for a project of mine. (i.e: selecting vertices and moving them around etc) I realise this is quite a complex task, and to be honest i'm not even sure its at all possible with JOGL, but i don't suppose you by any chance know of any other demos similar to the vertexprogwarp, just to get me started? There seems to be surprisingly little "official" documentation out there!

3  Java Game APIs & Engines / JOGL Development / VertexProgWarp Demo on: 2011-06-13 11:51:08
Heya Smiley

This is my first time posting here so if i'm doing something wrong i'm very sorry and please let me know!

I'm a bit of a JOGL newbie so i'm trying to have a play with some of the demos. I can get all of them to run except for the "VertexProgWarp" one, which gives me a popup box with the error "OpenGL Extension GL_Vertex_Program not available" every time.

At first i thought it was maybe something to do with my hardware, but the Java demos page says that the only requirements are "ARB_vertex_program" and i can run the "VertexProgRefract" demo which also has this requirement absolutely fine.

I was just wondering if anybody had any suggestions about what i might be doing wrong?


Pages: [1]
theagentd (98 views)
2017-02-18 13:42:33

theagentd (102 views)
2017-02-18 13:35:16

h.pernpeintner (1267 views)
2017-01-24 22:39:11

h.pernpeintner (1256 views)
2017-01-24 22:38:32

Galdo (1816 views)
2017-01-12 13:44:09

Archive (1920 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2458 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2297 views)
2016-12-15 21:50:57

Lunch (2376 views)
2016-12-06 16:01:40

ral0r2 (2155 views)
2016-11-23 16:08:26
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!