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1  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2014-07-24 19:39:30
Thanks ra4king,  I hadn't realized, I just moved it to a new server...


2  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2014-07-05 19:37:22
You can now download a demo

For Windows
http://www.angelikgames.com

Any feed back is most welcome
Thanks
3  Games Center / Showcase / Re: Space Race on: 2014-05-30 12:49:30
Nice game, and quite addictive...
4  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2014-03-31 20:44:31
Hello Again,

The game is still under heavy development. I changed the ortographic projection for a real perspective. The result is much better.
I now use per pixel light with a Shader
A playable demo is coming up soon

Here's a few videos

<a href="http://www.youtube.com/v/0z9NWuUDUxA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0z9NWuUDUxA?version=3&amp;hl=en_US&amp;start=</a>
<a href="http://www.youtube.com/v/tQ_AG_yXLlE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tQ_AG_yXLlE?version=3&amp;hl=en_US&amp;start=</a>

Thanks for watching
5  Games Center / Showcase / Re: New (old style) arcade game - Alien Swarm on: 2013-09-12 19:00:07
Very addictive game...
There's a nice feeling to it... Well done.
 Smiley
6  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2013-09-06 15:04:08
Hello again,

A small video to illustrate the collision system I use.
Every 'Tile' has a polyline described using an external software. This polyline is the collision.

When the ship or laser gets close enough, the points of the polyline in the defined range are connected.
Then a simple line intersection formula dectects the collision.

<a href="http://www.youtube.com/v/iL3DjVNT7qc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/iL3DjVNT7qc?version=3&amp;hl=en_US&amp;start=</a>
7  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2013-09-05 10:37:50
Thanks, you're right, we should implement un particle engine, and we probably will.
For now we must concentrate on level design& gameplay and come back later to the graphics.

8  Games Center / Showcase / Re: DEEPER -Lander type game- on: 2013-09-04 15:12:08
Very soon... Thanks for your comments...
9  Games Center / Showcase / DEEPER -Lander type game- on: 2013-09-04 08:03:46


Hi all,

We've been working on and off for 2 years now, to make a 2D engine for our Lander remake.
We used LWJGL and OpenGL

You  can now download a demo, GFX are temporary.

For Windows
http://www.angelikgames.com


Any feed back is most welcome
Thanks
10  Game Development / Newbie & Debugging Questions / Re: Collision detection question on: 2012-12-13 17:31:47
Thanks alot, it's exactly what I was looking for.
11  Game Development / Newbie & Debugging Questions / Re: Collision detection question on: 2012-12-10 13:33:11
Hi,

Thank you for your answers.

I cannot have pixel collisions as I’d like (in the future) to have the angle of the collision vector so the object colliding can bounce back.

I’ve found this freeware tool to outline manually my collision bitmap


http://www.underwaredesign.com/forums/index.php?topic=2939.0
12  Game Development / Newbie & Debugging Questions / Collision detection question on: 2012-11-20 10:22:35
Hi everyone,

I wonder if you could help me on this problem.
I'm doing a sort of Lander game. The ship moves around in caves.
I need a precise collision detection, as the side of the caves are "complexe"

I would like to generate automatically the collision vectors from the bitmap image.
I was thinking that I could
 - Change the image to 2 colors
 - Vectorise the new picture somehow
 - Simplify the result somehow (less vectors)
 - read the vectors

Here is a visual explanation



Is there a way of doing this programatically ?
Or do I need to define all my vectors manualy

Thanks for your help

13  Java Game APIs & Engines / OpenGL Development / FSAA with JOGL 1 and Applet on: 2011-06-10 13:44:24
Hello,

I can't solve the following problem.

I activate FSAA for my Applet no problem, it works

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// Hardware settings
   caps.setDoubleBuffered(true);
    caps.setHardwareAccelerated(true);
    caps.setAccumBlueBits(8);
    caps.setAccumGreenBits(8);
    caps.setAccumRedBits(8);
    caps.setAccumAlphaBits(8);
    caps.setStencilBits(8);
    caps.setDepthBits(16);

    //try Hardware fsaa
   caps.setSampleBuffers(true);
    caps.setNumSamples(4);

    glCanvas= new GLCanvas(caps);


But when I close the page containing the applet and launch it again a few seconds later (the JVM is still running ), FSAA is disabled.
When I display the capabilities, OpenGL tells me I have no SampleBuffers (I have at first launch)

If I wait enough for the JVM to close and Launch The Applet again, I have FSAA

Do I need to do something specific when the Applet is closed (Freeing something ?)

Thanks for your help



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