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1  Discussions / General Discussions / Re: Best web hosting company for personal website on: 2013-10-08 07:27:13
Yeah, you'd be after shared / web hosting and not a virtual server that the likes of EC2 provides. That requires you to have knowledge and do work.

Shared / Web hosting provides you with cPanel where you can just install stuff and configure it.
2  Discussions / General Discussions / Re: Another "Java isn't Secure" Thread on: 2013-09-17 08:24:30
Oracle's been a lot better than Microsoft in patching security holes if you ask me.
3  Discussions / General Discussions / Re: Do you customize your IDE (Eclipse?) on: 2013-09-17 08:23:42
I change all the formatter / cleanup / etc settings. Have recently installed Lombok and it's been very useful. Other than that, no.
4  Discussions / General Discussions / Re: Why is java not like heaven for AAA game companies? on: 2013-08-28 10:48:30
You really don't want to read too much into the difference between OpenGL and DirectX these days; they're functionally virtually identical, and only a very small part of the code and therefore team really need to know much about it.

Cas Smiley

The difference is in politics and support. DirectX has more of a user / code base. There are more game engines supporting DirectX. There's also mighty Vole pushing it.
5  Game Development / Performance Tuning / Re: Basic Java code optimisation on: 2013-08-21 08:40:21
If it's not broken, don't fix it. Pointing

Always have to create new versions to get sales :p
6  Game Development / Performance Tuning / Re: JAVA faster than C++ now? on: 2013-08-16 08:06:42
Java wins mostly because you don't have to do any work -- what most people do.

In real commercial applications C++ might be faster because a lot of effort is put to hand tuning most of the code.

This is just like manual vs auto driving.
7  Discussions / Miscellaneous Topics / Re: Ouya: So ... what happened? on: 2013-07-27 04:13:37
Haven't seen a good game out of it yet, but on the look out for 1.
8  Discussions / General Discussions / Re: Eclipse Kepler 4.3 on: 2013-07-24 08:41:00
The hop from juno to kepler is pretty clean. 

I notice no difference at all to be honest Smiley Note: Juno 4.2.2 -> Kepler.

Same here. Most of the features are subtle.
9  Discussions / General Discussions / Re: Java on PS4! on: 2013-07-24 08:40:11
As soon as OpenJDK is supported on PS4, JogAmp should work almost out of the box, NEWT Controller API will probably have to be modified in order to support some features of its gamepad. The problem is that some Sony consoles support non standard OpenGL-ES versions (PSGL on PS2), maybe it will require some modifications in GlueGen.

Porting OpenJDK would be the first issue. I'm sure they'd lock it all down for security / piracy issues. Linux on PS3 died for similar reasons.
10  Discussions / Miscellaneous Topics / Re: My friend is being ruined by his religion. on: 2013-07-02 09:35:58
Some religions people hate technology.

The problem with technology is between the chair and the keyboard. Pointing

What about the mouse?  Emo
11  Game Development / Newbie & Debugging Questions / Re: Random JVM crashes. (no JNI) on: 2013-06-19 09:19:42
What operating system is this? Linux, but what?
12  Discussions / Miscellaneous Topics / Re: if you are not a programmer, what would you be ? on: 2013-06-03 09:01:26
System Administrator
13  Java Game APIs & Engines / Java 2D / Re: Java 7 runs slower ? on: 2013-05-25 02:33:40
JavaFX isn't bad either. It's meant to be a Swing / Java2D replacement. Java2D is ancient.
14  Discussions / General Discussions / Re: JDK: upcoming features on: 2013-05-22 09:29:47
And so JDK8 is delayed anyhow...
15  Game Development / Newbie & Debugging Questions / Re: JPanel or Canvas? on: 2013-05-01 09:08:09
JPanel uses Swing. Ancient, but newer.

Canvas is AWT which is long dead.

Pick JPanel - it's lighweight. Canvas is heavy height.

Take a look at JavaFX otherwise.
16  Game Development / Newbie & Debugging Questions / Re: Why use VBOs/VAOs/FBOs/etc? on: 2013-04-27 00:04:30
At least for FBO it's not  just performance. You can do post processing and other stuff using it.

In terms of performance -- it's not just your PC? If you want to make it playable think about the PCs that are a lot slower out there. Some people can't afford fast equipment but want to play.

It gets more important as you go 3D anyway. 2D isn't as much of an issue these days.
17  Games Center / WIP games, tools & toy projects / Re: A Java scripting language -- Leola on: 2013-04-21 00:05:40
Great fun building a language. Thought about it too, however IDE support or lack of is problematic.
18  Game Development / Performance Tuning / Re: Speeding up Minecraft? on: 2013-03-30 23:32:28
byte[] is rarely not at the top of space used per single type in most profilers, since it's the backing store of every single string in the system, including things like class names.


Same as Strings and other basic building blocks. Ignore those.
19  Game Development / Shared Code / Re: Reducing class file sizes (Java4K) on: 2013-03-19 06:39:12
Can you explain what this exactly does in more detail? How does it achieve the reduction?
20  Game Development / Networking & Multiplayer / Re: Does anyone know how to host your multiplayer game online? on: 2013-03-15 09:49:42
If you only want your friend, just port forward and host from home.

If you want more people, you will need a proper server.
I would recommend getting a VPS.

Well, that usually costs money. Really, if your network protocol is good, you can host from home. A decent MORPG should only take around half a kilobyte per second, maybe even less. Its all about how you control the packets you're sending. Smiley

But then again, even getting DOSed at home(by bad people) isn't really good idea.

A VPS these days isn't that expensive, especially if it's just an experiment and you don't need a lot of resources. Hosting at home is bad.

You can get DDoS.
You can't turn off your computer or router.
You'll get complaints when it's down.
Etc..
21  Game Development / Shared Code / Re: Beware of Enum.values()! on: 2013-03-10 22:44:33
Also, varargs. Sad

What does varargs have to do with immutable arrays?
22  Discussions / General Discussions / Re: I Switched to IDEA! on: 2013-03-09 09:34:35
I've considered switching but it still lacks a lot of features that Eclipse had. Have tried it on every new release.
23  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-26 08:31:18
If java does end up on the ps4 Sony will just take it away. Just like "other OS" on the ps3.

Not if it's officially included in the Sony SDK. Who knows.
24  Java Game APIs & Engines / OpenGL Development / Re: What version of OpenGL to use? on: 2013-02-22 22:57:32
It depends on if it's a casual game or a more "hardcore game". Most "hardcore" gamers would have upgraded in the last 3-4 years at least and for sure have gotten OpenGL 3.x or above. The only set back might be mobile, but recent Intel GPU also support it with the latest drivers.
25  Discussions / General Discussions / Re: JDK: upcoming features on: 2013-02-22 22:51:44
Personally prefers Groovy as a scripting language. Guess it's not part of the JDK. Oh no.

Node.js whilst having its merits feels like a hack. Javascript is old and full of flaws. It makes people pull hairs. Unfortunately it got popular and will never be dropped. Now it's just spammed in every situation possible.
26  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-22 22:48:27
I think Cas should try it, and we all watch if he gets sued Cheesy

I doubt it. Java on the PS4 will be good for Oracle, and probably even good for Sony.

Good for Oracle, sure, but not so for Sony.

Sony would already have their own custom libraries, frameworks and whatever to support game development. They don't want to double the work and create 1 for Java as well. Then there will be other folks asking for other languages and it goes on.

I don't see Oracle heavily invested in gaming either. Their sole purpose of Java is more aimed at business applications that they use.
27  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-22 10:36:26
And here I thought we should be talking about DirectX.

PS4 will use Windows!? Shocked  Lips Sealed
28  Discussions / General Discussions / Re: JavaSE for iOS/Android to feature JavaFX on: 2013-02-14 08:52:35
Why can't they use JIT's? According to Richard Bair from Oracle [ snip ]

It's nothing to do with licensing.  All JITs execute code from from data segments, which is forbidden by iOS and Windows 8 RT.  Nitro and IE10's JIT work on those OS's because the vendor special-cased them.


Oracle will work out a deal on Windows 8 RT too! Can't lose to Adobe.
29  Games Center / WIP games, tools & toy projects / Re: Java Monopoly Adaption on: 2013-02-10 10:41:18
You go around calling it Monopoly, and you probably will get a C&D or a takedown.  May as well save yourself the hassle.


This and the look and feel, exact games rules, etc... it ain't going to work.
30  Discussions / Miscellaneous Topics / Re: Java 4-Ever on: 2013-02-09 06:46:21
Groovy and Scala please.
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List of Learning Resources
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2014-08-01 16:20:17

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