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1  Game Development / Newbie & Debugging Questions / Re: Random JVM crashes. (no JNI) on: 2013-06-19 11:19:42
What operating system is this? Linux, but what?
2  Discussions / Miscellaneous Topics / Re: if you are not a programmer, what would you be ? on: 2013-06-03 11:01:26
System Administrator
3  Java Game APIs & Engines / Java 2D / Re: Java 7 runs slower ? on: 2013-05-25 04:33:40
JavaFX isn't bad either. It's meant to be a Swing / Java2D replacement. Java2D is ancient.
4  Discussions / General Discussions / Re: JDK: upcoming features on: 2013-05-22 11:29:47
And so JDK8 is delayed anyhow...
5  Game Development / Newbie & Debugging Questions / Re: JPanel or Canvas? on: 2013-05-01 11:08:09
JPanel uses Swing. Ancient, but newer.

Canvas is AWT which is long dead.

Pick JPanel - it's lighweight. Canvas is heavy height.

Take a look at JavaFX otherwise.
6  Game Development / Newbie & Debugging Questions / Re: Why use VBOs/VAOs/FBOs/etc? on: 2013-04-27 02:04:30
At least for FBO it's not  just performance. You can do post processing and other stuff using it.

In terms of performance -- it's not just your PC? If you want to make it playable think about the PCs that are a lot slower out there. Some people can't afford fast equipment but want to play.

It gets more important as you go 3D anyway. 2D isn't as much of an issue these days.
7  Games Center / WIP games, tools & toy projects / Re: A Java scripting language -- Leola on: 2013-04-21 02:05:40
Great fun building a language. Thought about it too, however IDE support or lack of is problematic.
8  Game Development / Performance Tuning / Re: Speeding up Minecraft? on: 2013-03-31 00:32:28
byte[] is rarely not at the top of space used per single type in most profilers, since it's the backing store of every single string in the system, including things like class names.


Same as Strings and other basic building blocks. Ignore those.
9  Game Development / Shared Code / Re: Reducing class file sizes (Java4K) on: 2013-03-19 07:39:12
Can you explain what this exactly does in more detail? How does it achieve the reduction?
10  Game Development / Networking & Multiplayer / Re: Does anyone know how to host your multiplayer game online? on: 2013-03-15 10:49:42
If you only want your friend, just port forward and host from home.

If you want more people, you will need a proper server.
I would recommend getting a VPS.

Well, that usually costs money. Really, if your network protocol is good, you can host from home. A decent MORPG should only take around half a kilobyte per second, maybe even less. Its all about how you control the packets you're sending. Smiley

But then again, even getting DOSed at home(by bad people) isn't really good idea.

A VPS these days isn't that expensive, especially if it's just an experiment and you don't need a lot of resources. Hosting at home is bad.

You can get DDoS.
You can't turn off your computer or router.
You'll get complaints when it's down.
Etc..
11  Game Development / Shared Code / Re: Beware of Enum.values()! on: 2013-03-10 23:44:33
Also, varargs. Sad

What does varargs have to do with immutable arrays?
12  Discussions / General Discussions / Re: I Switched to IDEA! on: 2013-03-09 10:34:35
I've considered switching but it still lacks a lot of features that Eclipse had. Have tried it on every new release.
13  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-26 09:31:18
If java does end up on the ps4 Sony will just take it away. Just like "other OS" on the ps3.

Not if it's officially included in the Sony SDK. Who knows.
14  Java Game APIs & Engines / OpenGL Development / Re: What version of OpenGL to use? on: 2013-02-22 23:57:32
It depends on if it's a casual game or a more "hardcore game". Most "hardcore" gamers would have upgraded in the last 3-4 years at least and for sure have gotten OpenGL 3.x or above. The only set back might be mobile, but recent Intel GPU also support it with the latest drivers.
15  Discussions / General Discussions / Re: JDK: upcoming features on: 2013-02-22 23:51:44
Personally prefers Groovy as a scripting language. Guess it's not part of the JDK. Oh no.

Node.js whilst having its merits feels like a hack. Javascript is old and full of flaws. It makes people pull hairs. Unfortunately it got popular and will never be dropped. Now it's just spammed in every situation possible.
16  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-22 23:48:27
I think Cas should try it, and we all watch if he gets sued Cheesy

I doubt it. Java on the PS4 will be good for Oracle, and probably even good for Sony.

Good for Oracle, sure, but not so for Sony.

Sony would already have their own custom libraries, frameworks and whatever to support game development. They don't want to double the work and create 1 for Java as well. Then there will be other folks asking for other languages and it goes on.

I don't see Oracle heavily invested in gaming either. Their sole purpose of Java is more aimed at business applications that they use.
17  Discussions / General Discussions / Re: Java on PS4! on: 2013-02-22 11:36:26
And here I thought we should be talking about DirectX.

PS4 will use Windows!? Shocked  Lips Sealed
18  Discussions / General Discussions / Re: JavaSE for iOS/Android to feature JavaFX on: 2013-02-14 09:52:35
Why can't they use JIT's? According to Richard Bair from Oracle [ snip ]

It's nothing to do with licensing.  All JITs execute code from from data segments, which is forbidden by iOS and Windows 8 RT.  Nitro and IE10's JIT work on those OS's because the vendor special-cased them.


Oracle will work out a deal on Windows 8 RT too! Can't lose to Adobe.
19  Games Center / WIP games, tools & toy projects / Re: Java Monopoly Adaption on: 2013-02-10 11:41:18
You go around calling it Monopoly, and you probably will get a C&D or a takedown.  May as well save yourself the hassle.


This and the look and feel, exact games rules, etc... it ain't going to work.
20  Discussions / Miscellaneous Topics / Re: Java 4-Ever on: 2013-02-09 07:46:21
Groovy and Scala please.
21  Discussions / General Discussions / Re: Why java over other languages? on: 2013-01-26 22:42:59
It's mainly the IDE for me. Eclipse etc is miles ahead of a lot of things. It does more than PHP and is what I got used to.
22  Discussions / Miscellaneous Topics / Re: Job as Game Programmer, but not java on: 2013-01-13 02:35:12

I think the most widely used language for commercial and popular games as of today all together is C++. I don't think there's a way to tell though. :/

Regardless of the current situation this is true for historical reasons. Most game engines and code has been written in C++ and hence most companies would be using it and will keep using it. Any changes would bring in a significant cost.
23  Game Development / Shared Code / Re: MappedObject library on: 2013-01-12 03:43:44
Any chance of ASM 4 support?
24  Game Development / Shared Code / Re: Java Continuations and GreenThreads on: 2013-01-11 02:05:50
With two users (and counting) this is without a doubt my most successful library (wrapper)! Cool

Add me to the user list. It looks very interesting. Always was looking for something like this. Haven't gotten around to playing with it, but will do so in the weekends.
25  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-10 09:58:09
I find any amount of programming with commercial element can get boring. Fun program ends up being:

- title change
- image change
- upload new files
- customer support
- text changes
- minor business logic updates

End of finding most of the day spent doing boring mundane tasks. You are no longer programming. New features and feature requests are also very boring business functions.
26  Discussions / General Discussions / Re: Hard float ARM JVM coming! on: 2012-12-04 23:51:34
Great. Oracle finally moving on to ARM. Its' the trend anywhere. I wonder what this will mean for Phones/Tablets. I bet JavaFX will be the main push here.
27  Discussions / General Discussions / Re: Windows 8 thoughts and suggestions on: 2012-11-23 11:09:46
Will stick with Win7. Windows 8 is a total failure here. Metro just doesn't work.
28  Discussions / General Discussions / Re: Registration Activation Quiz on: 2012-11-21 08:34:07
I found it quite challenging for once than random forum registrations. Gives a feeling that this community is truly committed.
29  Game Development / Newbie & Debugging Questions / Re: Avoiding redundant code at all cost? on: 2012-11-18 12:00:37
I think the only thing that is to be avoided at all cost is *gasp* that the paying user/player runs into a bug.

Anything else affecting your code should be avoided, but never at all costs. Trying to refactor an existing codebase into a better design, over and over again, is exactly the reason the developers on this forum are barely productive. We have so few finished game releases per month that it's a bit shameful. Sometimes not having a fancy IDE is what makes you productive, because you simply have to move on with what you have and you just want to get it over with. The next game will have a better design, not this one.

+1 to this. There's always a better way of doing something. It's an endless cycle. Where do you stop?
30  Game Development / Newbie & Debugging Questions / Java Runtime Process Memory Leak? on: 2012-11-18 11:23:54
This might be a while back, but I was using Java to call external process (e.g. Bash scripts / Windows Dos Scripts) and over time there were memory leaks that eventually would cause crashes. Read about it in forums do.

Does anyone know if this has been fixed in the latest version of Java and/or if it still occurs and ways to get around it?

Thanks.
Pages: [1] 2 3
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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The invasion has landed! On Mars! And you're there to beat 'em!
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Smoothing Algorithm Question
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2013-05-28 02:58:26

Smoothing Algorithm Question
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Complex number cookbook
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