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Java Game APIs & Engines / Java Sound & OpenAL / Re: Crash on alDeleteSources
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on: 2004-09-26 10:43:52
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If you want to investigate the problem not with basis in my minimal example code, but rather with basis in the demo file MultipleSources.java, then you the crash occurs if you replace the line
al.alGenSources(NUM_SOURCES, sources);
with these lines that create the sources one by one:
int[] source0 = new int[1]; int[] source1 = new int[1]; int[] source2 = new int[1]; // not the same order as they will be deleted in: al.alGenSources(1, source0); al.alGenSources(1, source2); al.alGenSources(1, source1); sources = new int[] {source0[0],source1[0],source2[0]};
Is there anything I can do to be able to dynamically create and delete sources then?
Rune
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Java Game APIs & Engines / Java Sound & OpenAL / Re: Crash on alDeleteSources
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on: 2004-09-25 23:33:28
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Ah, it also comes with this error information when I remove the System.exit(1) method calls:
An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x2CD9D94 Function=alDistanceModel+0x1814 Library=D:\WINDOWS\System32\OpenAL32.dll
Current Java thread: at net.java.games.joal.ALCImpl.destroyContextNative(Native Method) at net.java.games.joal.ALCImpl.alcDestroyContext(ALCImpl.java:112) at net.java.games.joal.util.ALut.alutExit(ALut.java:127) at TestSound.<init>(TestSound.java:44) at TestSound.main(TestSound.java:9)
Dynamic libraries: 0x00400000 - 0x00406000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\java.exe 0x77F50000 - 0x77FF7000 D:\WINDOWS\System32\ntdll.dll 0x77E60000 - 0x77F46000 D:\WINDOWS\system32\kernel32.dll 0x77DD0000 - 0x77E5D000 D:\WINDOWS\system32\ADVAPI32.dll 0x78000000 - 0x78087000 D:\WINDOWS\system32\RPCRT4.dll 0x77C10000 - 0x77C63000 D:\WINDOWS\system32\MSVCRT.dll 0x08000000 - 0x08136000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\client\jvm.dll 0x77D40000 - 0x77DCC000 D:\WINDOWS\system32\USER32.dll 0x7E090000 - 0x7E0D1000 D:\WINDOWS\system32\GDI32.dll 0x76B40000 - 0x76B6C000 D:\WINDOWS\System32\WINMM.dll 0x10000000 - 0x10007000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\hpi.dll 0x003E0000 - 0x003EE000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\verify.dll 0x008A0000 - 0x008B8000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\java.dll 0x003F0000 - 0x003FD000 D:\Program Files\j2sdk_nb\j2sdk1.4.2\jre\bin\zip.dll 0x02CA0000 - 0x02CAF000 C:\Programming\sound\joal.dll 0x02CD0000 - 0x02DA0000 D:\WINDOWS\System32\OpenAL32.dll 0x771B0000 - 0x772D4000 D:\WINDOWS\system32\ole32.dll 0x7C890000 - 0x7C911000 D:\WINDOWS\System32\CLBCATQ.DLL 0x77120000 - 0x771AB000 D:\WINDOWS\system32\OLEAUT32.dll 0x77050000 - 0x77115000 D:\WINDOWS\System32\COMRes.dll 0x77C00000 - 0x77C07000 D:\WINDOWS\system32\VERSION.dll 0x51080000 - 0x510DD000 D:\WINDOWS\System32\dsound.dll 0x72D20000 - 0x72D29000 D:\WINDOWS\System32\wdmaud.drv 0x72D10000 - 0x72D18000 D:\WINDOWS\System32\msacm32.drv 0x77BE0000 - 0x77BF4000 D:\WINDOWS\System32\MSACM32.dll 0x77BD0000 - 0x77BD7000 D:\WINDOWS\System32\midimap.dll 0x5EF80000 - 0x5EF84000 D:\WINDOWS\System32\KsUser.dll 0x76C90000 - 0x76CB2000 D:\WINDOWS\system32\imagehlp.dll 0x6D510000 - 0x6D58D000 D:\WINDOWS\system32\DBGHELP.dll 0x76BF0000 - 0x76BFB000 D:\WINDOWS\System32\PSAPI.DLL
Heap at VM Abort: Heap def new generation total 576K, used 404K [0x10010000, 0x100b0000, 0x104f0000) eden space 512K, 79% used [0x10010000, 0x10075380, 0x10090000) from space 64K, 0% used [0x10090000, 0x10090000, 0x100a0000) to space 64K, 0% used [0x100a0000, 0x100a0000, 0x100b0000) tenured generation total 1408K, used 0K [0x104f0000, 0x10650000, 0x14010000) the space 1408K, 0% used [0x104f0000, 0x104f0000, 0x104f0200, 0x10650000) compacting perm gen total 4096K, used 1150K [0x14010000, 0x14410000, 0x18010000) the space 4096K, 28% used [0x14010000, 0x1412fb30, 0x1412fc00, 0x14410000)
Local Time = Sun Sep 26 01:26:37 2004 Elapsed Time = 0 # # The exception above was detected in native code outside the VM # # Java VM: Java HotSpot(TM) Client VM (1.4.2-b28 mixed mode) #
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Java Game APIs & Engines / Java Sound & OpenAL / Crash on alDeleteSources
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on: 2004-09-25 23:25:24
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Hi, I'm having a problem with Joal. The code below crashes Java when I run it. If I change it, so that the sources are deleted in the same order as they are created then there are no problems, but when I delete the sources in a different order than they were created in, then an Java crashes with the error "java.exe has encountered a problem and needs to close. We are sorry for the inconvenience.". Is there anything I can do? Since my system is to be dynamic, I need to be able to delete sources at any point in time, and thus not just in the order they were created... 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
| import net.java.games.joal.*; import net.java.games.joal.util.*;
public class TestSound { private AL al; public static void main(String[] args) { TestSound se = new TestSound(); } public TestSound() { try { ALut.alutInit(); al = ALFactory.getAL(); } catch (OpenALException e) { e.printStackTrace(); System.exit(1); } al.alGetError(); int[] source0 = new int[1]; al.alGenSources(1, source0); if (al.alGetError() != AL.AL_NO_ERROR) { System.err.println("Error generating source0."); System.exit(1); } int[] source1 = new int[1]; al.alGenSources(1, source1); if (al.alGetError() != AL.AL_NO_ERROR) { System.err.println("Error generating source1."); System.exit(1); } al.alDeleteSources(1, source1); if (al.alGetError() != AL.AL_NO_ERROR) { System.err.println("Error destroying source1."); System.exit(1); } al.alDeleteSources(1, source0); if (al.alGetError() != AL.AL_NO_ERROR) { System.err.println("Error destroying source0."); System.exit(1); } ALut.alutExit(); } } |
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Java Game APIs & Engines / Java Sound & OpenAL / Output to wav file rather than speakers?
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on: 2004-09-15 14:05:42
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Hi,
I finally got JOAL working and I'm playing a bit with it now. I'd like to use JOAL to create the sound for a 3d animation I'm creating. It's a prerendered animation, not a real-time one, so I need the stereo sound generated by JOAL to be saved in a wav file rather than being played back immediately. Is that possible?
Although I've gotten JOAL to play back sound effects the way I want it to, I'm still not very competent in its inner workings, so a simple explanation is preferred, perhaps even with example code, but I understand if it's too much to ask for.
Anyway, I'm really excited about the things that JOAL offer (the dobbler effect is impressive in particular) so I really hope there's a solution.
Best regards, Rune
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