theagentd's Private Hall of Fame |
3x  |
Re: XBox One
| 2013-05-24 |
2x  |
Re: Faster tile drawing.
| 2013-05-14 |
2x  |
Re: [SOLVED] strange if statement problem
| 2013-05-07 |
1x  |
Re: Generating three random booleans
| 2013-04-18 |
1x  |
Re: OpenGL states at start
| 2013-04-02 |
1x  |
Re: Why is/are my VBO(s) so slow?
| 2013-03-25 |
1x  |
Re: [LWJGL] Best way to notify user of OpenGL init error
| 2013-03-12 |
3x  |
Beware of Enum.values()!
| 2013-03-10 |
1x  |
Re: Additive Blending with Images and Optimal Sprite Drawing Speeds
| 2013-03-10 |
1x  |
Re: Somehow Managed to break my Paint() Method
| 2013-03-02 |
1x  |
Re: Questions on VBO and adding geometry
| 2013-02-08 |
1x  |
How to get SLI (and Crossfire?) working with framebuffer objects
| 2013-01-30 |
2x  |
Re: [RIVEN WHAT DID YOU DO XD] *answered*
| 2013-01-29 |
1x  |
Re: [Loading A 'small movie' in .PNG frames (Memory DEBO)]
| 2013-01-19 |
1x  |
Re: Gaps between tiles in motion?
| 2013-01-10 |
1x  |
Re: Gaps between tiles in motion?
| 2013-01-10 |
1x  |
Re: Questions about Shaders and 2D sprites
| 2013-01-05 |
4x  |
Re: Finding angle between two vectors
| 2012-12-27 |
1x  |
Re: Vertex Arrays and interleaved ByteBuffers
| 2012-12-16 |
1x  |
Re: Wavy lines in java?
| 2012-12-15 |
1x  |
Re: Looking for Code Criticism
| 2012-12-14 |
2x  |
Re: Changing from GL11 to OGL 3
| 2012-12-12 |
1x  |
Re: VSync in multi-threaded Game
| 2012-12-07 |
2x  |
Re: VSync in multi-threaded Game
| 2012-12-07 |
1x  |
Re: Game Engine library development
| 2012-12-07 |
1x  |
Re: Shot in the Lighting
| 2012-12-04 |
1x  |
Re: [SOLVED] White lines / Tearing
| 2012-12-02 |
1x  |
Re: Normals very blocky
| 2012-12-01 |
2x  |
Re: Normals very blocky
| 2012-11-26 |
1x  |
Re: Slick Textures awefully slow
| 2012-11-25 |
2x  |
Re: Slick Textures awefully slow
| 2012-11-22 |
1x  |
Re: Migrating from fixed-function to shader but getting 'flat' texture colour
| 2012-11-21 |
1x  |
Re: Awesome SAT! 7-8 ms for 60k objects.
| 2012-11-19 |
1x  |
Re: ArrayList vs LinkedList
| 2012-11-15 |
1x  |
Re: VBO order of operations
| 2012-10-31 |
1x  |
Re: Libgdx vs Stumpy: Sprites
| 2012-10-28 |
1x  |
Re: Slick2D Texture tile size
| 2012-10-25 |
1x  |
Re: Libgdx vs Stumpy: Sprites
| 2012-10-24 |
1x  |
Re: Rotation questions
| 2012-10-20 |
1x  |
Re: Frame Buffer Object is Misbehaving When Rendering to Texture
| 2012-10-09 |
1x  |
Re: Frame Buffer Object is Misbehaving When Rendering to Texture
| 2012-10-07 |
1x  |
Codename One, has anyone tried it?
| 2012-09-15 |
1x  |
LWJGL Sampler object wrapper
| 2012-08-07 |
2x  |
Re: ArrayList vs LinkedList
| 2012-08-03 |
1x  |
Re: Rendering tiles fast (isometric too)
| 2012-07-29 |
1x  |
Re: Bleeding
| 2012-07-11 |
1x  |
Re: FREE .ms3d ANIMATED LOADER! [also a little help?]
| 2012-07-09 |
4x  |
Huge particle engine ramble!
| 2012-06-17 |
2x  |
Re: [LWJGL] glTranslatef is really needed?
| 2012-06-03 |
5x  |
Re: how can i tell if my JOGL code is being hardware accelerated?
| 2012-05-30 |
1x  |
Re: how can i tell if my JOGL code is being hardware accelerated?
| 2012-05-30 |
1x  |
Re: how can i tell if my JOGL code is being hardware accelerated?
| 2012-05-29 |
1x  |
Re: Could someone explain Component based entities and managers?
| 2012-05-26 |
1x  |
Re: Screenshot in fullscreen
| 2012-05-09 |
1x  |
Re: FBO for drawing / modify an image
| 2012-05-03 |
1x  |
Re: Dynamic tile map lighting.
| 2012-04-27 |
1x  |
Re: [Help]2D tile map lighting
| 2012-04-24 |
1x  |
Re: Can't get GLSL per-pixel lighting to work.
| 2012-04-23 |
1x  |
Re: JGO's 16 most frolicking (in order of projected happiness)
| 2012-04-18 |
1x  |
Re: FPS issue - alt-tab boosts performance
| 2012-04-04 |
1x  |
Re: Connecting tiles to make a smooth transition
| 2012-03-28 |
1x  |
Re: Voxel engine: What's more efficient?
| 2012-03-05 |
1x  |
Re: Only objects with textures are visible
| 2012-03-02 |
1x  |
Re: VertexArray with two square, how to rotate only one of them
| 2012-02-21 |
1x  |
Re: Showcase appreciation
| 2012-02-15 |
1x  |
Re: Trouble with frustum culling (Video included)
| 2012-02-13 |
1x  |
Re: VertexArray and 10k objects
| 2012-02-10 |
2x  |
Re: your turn / my turn logic
| 2012-02-07 |
1x  |
Re: Getting things Done (Pimping my own blog)
| 2012-02-06 |
1x  |
Re: [TCP] Movement delays
| 2012-02-04 |
1x  |
Re: RPG inventory
| 2012-02-03 |
3x  |
Re: MappedObject
| 2012-02-03 |
1x  |
Re: Collision/intersection help
| 2012-01-27 |
1x  |
Re: BufferedImage to lwjgl texture
| 2012-01-15 |
2x  |
Re: BufferedImage to lwjgl texture
| 2012-01-14 |
3x  |
Re: your turn / my turn logic
| 2012-01-04 |
5x  |
Re: ArrayList, Hashtable, or ... for holding in-game-objects
| 2011-12-30 |
1x  |
Re: Java AWT and a slow graphics card on players computer ?
| 2011-12-27 |
1x  |
Re: Ant Colony Simulator (not really a game)
| 2011-12-15 |
1x  |
Re: Ant Colony Simulator (not really a game)
| 2011-12-14 |
1x  |
Re: TCP applet, disconnecting clients
| 2011-12-14 |
1x  |
Rendering tiles fast (isometric too)
| 2011-12-14 |
1x  |
Re: Problem displaying a triangle array/mesh
| 2011-12-14 |
1x  |
Re: Blend Mode help
| 2011-12-13 |
1x  |
Re: glGetTexImage alternative
| 2011-12-02 |
1x  |
Re: Having trouble with drawing the right way (Top-Down Tile Game)
| 2011-11-30 |
1x  |
Re: Getting / Setting image pixels
| 2011-11-29 |
1x  |
Re: problem with Frame Buffer Objects
| 2011-11-27 |
1x  |
Re: Executing Threads in a queue
| 2011-11-24 |
1x  |
Re: Drift Driver 4K
| 2011-11-23 |
2x  |
Re: Drawing a transparent Image over another while using the depth buffer
| 2011-11-19 |
1x  |
Re: HDR Fireworks + Particle Engine benchmark
| 2011-11-08 |
1x  |
Re: read and draw mdl model in java
| 2011-11-07 |
1x  |
HDR Fireworks + Particle Engine benchmark
| 2011-11-06 |
1x  |
Re: Heightmapping sprites
| 2011-11-06 |
1x  |
Re: How on earth do I stop my Applet from flickering
| 2011-11-05 |
1x  |
Re: Heightmapping sprites
| 2011-11-05 |
2x  |
Re: Heightmapping sprites
| 2011-11-03 |
1x  |
Re: Looping through an images pixels differently
| 2011-10-30 |
1x  |
Re: Solving Stuttering With Fixed Timesteps, Once and For All
| 2011-10-29 |
1x  |
Re: Solving Stuttering With Fixed Timesteps, Once and For All
| 2011-10-29 |
1x  |
Re: What am I missing? (2D sprite being drawn strangely)
| 2011-10-28 |
1x  |
Re: Logic behind texturing a VBO cube
| 2011-10-18 |
1x  |
Re: Aliasing on textured quads
| 2011-10-18 |
1x  |
Re: Logic behind texturing a VBO cube
| 2011-10-17 |
1x  |
Re: Drawing isometric tiles inside a screen ??
| 2011-10-16 |
4x  |
Re: Android. . . drawing outside the bounds of a canvas
| 2011-10-16 |
1x  |
Re: depth cull not working with FBO
| 2011-10-13 |
1x  |
Re: VBO issue - having trouble with rendering
| 2011-10-13 |
1x  |
Re: Slow 2D Tile Engine
| 2011-10-12 |
1x  |
Re: HoI/Total War Style Map
| 2011-09-26 |
1x  |
Re: Windows 8
| 2011-09-22 |
1x  |
Re: How to decide...short, long, int, byte, etc.
| 2011-09-21 |
1x  |
Re: Pathfinding problems
| 2011-09-18 |
1x  |
Re: System.exit(), is there any alternative?
| 2011-09-09 |
1x  |
Re: System.exit(), is there any alternative?
| 2011-09-09 |
1x  |
Re: 2D Lighting Tribulations with Shaders
| 2011-08-31 |
1x  |
Re: 2D Lighting Tribulations with Shaders
| 2011-08-31 |
1x  |
Re: 2D Lighting Tribulations with Shaders
| 2011-08-30 |
1x  |
Re: 2D Lighting Tribulations with Shaders
| 2011-08-27 |
1x  |
Re: 2D Lighting Tribulations with Shaders
| 2011-08-26 |
1x  |
Re: Unknown universe
| 2011-08-23 |
1x  |
Re: Brainstorming Appreciation
| 2011-08-23 |
1x  |
Re: Brainstorming the future
| 2011-08-22 |
1x  |
Re: Unlimited Detail Update
| 2011-08-12 |
1x  |
Re: Unlimited Detail Update
| 2011-08-06 |