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1  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-22 14:15:01
@Cero : Ok, I fixed this on the 0.0.4

@jojoh : hum, I don't have this exception, sounds to be a jarsigner trouble.
I hope it is fixed in the 0.0.4 !
2  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-22 00:54:15
What did you do to get so much money ?
Also, I can see that you have the maximum level for you two weapons at the level1 ... what should be impossible (I suppose it is the consequence of your amount of money :p).
3  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-21 23:41:31
Yes, i'm working on this part to make it easer on the Engine side.
So for the moment, it is buggy (just a story of resolution... nothing more)
4  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-21 22:59:37
@Cero : You are lucky, I fixed your focus whish for you Wink
It will automatically pause when you click outside the game while playing.
5  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-21 18:46:38
Yes, no bug at all Smiley
I didn't implemented enough rear weapon to keep a full list (so, this time, you can only choose between two weapons; enough isn't it ? :p)
I could have filled the list all the time, but it wouldn't have been enough randomized.

Quote
still has to pause when unfocused (alt+tabbed)
Raahh, hopefully, its only the v0.0.2  Grin
6  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-21 16:40:35
Ok, thanks everybody!
I updated the game, following your feedbacks.

What is new ?
* Pause: using 'p' during the game (it also reduce CPU load)
* Infinite weapon choice (instead of 3 only per turn)
* Skip intro with 'escape'
* No mouse bug (it follows the standard cursor, instead of locking it)
* No ProgressDownload exception at all (I hope...)

Version 0.0.2
7  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-20 19:18:05
@Cero : this is the "Earth's life" (depending of the number of meteorites getting the bottom screen)

@jojoh : I know there are some troubles with the mouse on Mac (at least, using vmware), which is faster.
It is because the mouse is locked. I can use a simple mouse cursor, but this way, I can't add special effects such as Font-Collision which imply a backward movement.
I will try to avoid mouse lock uses.

@all : thanks for your feedback!
8  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-20 00:16:13
Ahhiiii !

Demo available now !
Be quick, only 100 downloads allowed ! (...I'm joking)

http://www.b3dgs.com/v6/page.php?lang=en&section=tyrian_remake

The goal: Destroy all meteors to prevent the earth's destruction.
To do that, you can buy more than 12 powerful weapons.
You can earn money during meteor wave (which is during 1min)
1 wave = 1 level (10level max, but you can still play as long as you wish if you are a big Tyrian addict  Grin)
9  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-15 11:49:34
Ehh eh eh eh eh anyway, my link is a bit out of subject (it still available).  Tongue

My next post will concern the short demo  Grin
10  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-15 11:33:47
Woow ok ok !  Lips Sealed  Shocked
I stroke the line concerning the UM*  Grin

It was because I'm building a doc for my LionEngine, anyway, it will be in french only for the moment, so nobody is going to be concerned.
I made an UML because somebody asked my for such a thing.

Well, back to Tyrian Remake, I'm preparing a short playable demo, not similar to the original Tyrian.
This time, you will have to protect the earth, be destroying all incoming meteor from the front.
Also, you have to protect yourself by avoiding and killing all enemy that you will encounter (if you are dead, you won't be able to protect the earth)

Sometime, a big ship will help you to buy new weapons during the game, with the money you earned during your trip.

Do you want an UM* to understand how it will work ?  Grin
11  Games Center / Showcase / Re: Tyrian Remake on: 2012-02-14 13:48:00
Lol, I just post the UML to show the interaction with my Engine (in case of people who are interested in using it).
But I don't use to create UML for my game at all  Grin
12  Games Center / Showcase / Tyrian Remake on: 2012-02-13 10:33:31
Hey there,

If you read my other post (about Lionheart & Warcraft), you may guess what I will say this time.
Yep, another project using my LionEngine, but no Platform nor RTS. This time, it is a Shoot'Em Up.
Note: Gfx are from the original game, originally designed for DOS in 1995 by Eclipse Production (edited by Epic Megagames, also known as Epic Games nowadays)

* The project page:
http://www.b3dgs.com/v6/page.php?lang=en&section=tyrian_remake

* Here the screens:



* And the video (It is not 'The Game', but only a showcase, just to see the engine capabilities):
http://www.b3dgs.com/v6/projects/tyrian_remake/videos/tyrian_remake.mp4

For this showcase, levels are randomly generated (also, Entity are automatically placed, depending of the map tile ! just by matching map tile and entity id)

So, no link at all, but later I will post a playable demo Smiley

For people who are interested by the technical side, here an UML showing the main interactions between the engine and the game:
www.b3dgs.com/v6/projects/lionengine/shmup_uml.png
13  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-19 22:20:17
Ah cool; thank you Smiley

I updated to 0.0.7 now.
Nothing special, just a much lighter version (around 2MB instead of 4MB).
14  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-18 14:11:59
Ok, I made another effort  Grin
People can now play from:
1) an off-line archive (in zip)
2) a java web start (working fine with Open JDK on linux, also working on Mac)
3) an embedded version inside brower (which may not work everywhere, so, prefer step 2 instead)

http://www.b3dgs.com/v5/projects/warcraft_remake/game/index.html

I hope this time nobody will experience any troubles.
Engine verbose is now visible directly from the console (debug only).
In case of error, game may continue to be executed if its not critical (no music, no sound...), else, it should advert properly the reason (in the console) and exit.
15  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 22:12:41
I updated (it still 0.0.3) the applet, it should work fine with the mouse now.
I still have a nice black square over the cursor on MAC... but the game is as playable as on Ubuntu (at least on vmware).

Be sure to clean the Java cache, because (on Ubuntu) Java kept the cache, even I changed the JAR (I will search how to avoid that)

@gouessej : So, what are the main differences with OpenJDK in applet mode (in order to make it work nicely) (we can talk by PM)
I really would like to make it work everywhere, even if I have to changes something in my code (I'm seeking for the maximum portability with as much features as possible).
16  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 21:01:57
I have no problem with java.awt.Robot on Mac and GNU Linux, I don't see what you mean.

Ah, really ?
Perhaps it is because of vmware uses (I use vmware to try quickly my deploy on Linux, and the mouse is very strange when using Robot class to fix the mouse at the center)
So, I won't waste my time with that if its ok on your side !

About IcedTea, I would really appreciate if you told me how to make it work perfectly Smiley
I'm not restricted with open source or non open source. I just use what is working perfectly and what is available.

Anyway, thanks for the try !
17  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 20:28:52
You can unlock mouse using CTRL.
To handle again, just click inside the frame.

I'm searching how to avoid Robot class... because it not perfect on Unix system (including Mac).
I don't know how to enable a free mouse move without having the one from the operatign system (basically, locking the mouse at the center and hidding it while I have the game cursor)

Is is possible to make a FPS game on java working fine on Mac & Lunix ? (without any mouse issues)
18  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 19:06:14
 Lips Sealed You downloaded the wrong file  Grin

This is the last link I gave: http://www.b3dgs.com/v5/projects/warcraft_remake/game/index.html

The project page is not yet updated.
So I hope it will work for you with that one (it is Warcraft_Remake.jar, not WarcraftRemake.jar, so I'm sure you get the wrong file, as it is a ZIP, not a RAR)
19  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 18:18:02
No no, it is JDK 6u30
...

5 posts before Wink
20  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 17:56:19
Yes lol, don't worry, it is only v0.0.3, so less than alpha.
Sharing with other people is the best way to fix as much things as possible, and its also a good way to improve many things Smiley

I will let this current version alive while I'm fixing these troubles.

Thanks everybody !
21  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 16:15:57
No no, it is JDK 6u30

I just tried on Ubuntu 10.04 with Firefox, and it is working fine.

I really don't know how to fix the problem with IcedTea.
What is the problem with Oracle Java ? You want to check the source code of java before execute it ?  Grin

Hum, I will see what I can do.
22  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 01:46:29
Can you give me the content of the file: log.txt ?
You can find it in this path: C:\Users\"NAME"\AppData\Local\Temp\warcraft_remake\

Thanks in advance !
23  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 01:08:46
So, is it working now ?  Grin
24  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 00:44:01
Ah, I'm sure you are using IcedTea plugin with Linux, right ?

Check this: https://help.ubuntu.com/community/AMD64/FirefoxAndPlugins

You have to use the sun-java6 instead... I don't know how to make it work with IcedTea !
Else, try to download the full zip, it should work fine (else the problem is from me).
25  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-16 23:52:36
Hey, just a quick message to announce you that Warcraft Remake is now playable directly from your browser:
http://www.b3dgs.com/v5/projects/warcraft_remake/game/index.html

Keys:
* Mouse + Arrows key to move and control
* TAB to display debug
* CTRL to handle/release mouse
* ESCAPE to exit at any time

Compatible with Java 6+
26  Games Center / Showcase / Re: Lionheart Remake on: 2012-01-13 22:54:46
The v0.0.4 is out !

Lionheart Remake 0.0.4

You can play the embedded version, or download the offline release (or play the offline release from the page, in another window, which will allow you to turn filters on)
Keys can be customized in the "menu options controls" (they are saved !)
27  Games Center / Showcase / Re: Lionheart Remake on: 2012-01-08 15:55:31
I fixed the music, the focus and the loading problems.

http://www.b3dgs.com/v5/projects/lionheart_remake/java/game/index.html
28  Games Center / Showcase / Re: Lionheart Remake on: 2012-01-06 13:38:51
I updated the link, so you can try again to see if it is working !

I still have troubles with the SonicArranger with my other computer... I don't know why (but not crash, just no music; its fixed)

Tested on:
-> WinSeven (Firefox + Explorer + Chrome)
-> Linux (Firefox) (from vmware, but its the same)
29  Games Center / Showcase / Re: Lionheart Remake on: 2012-01-06 00:42:25
Here we go !

Play: www.b3dgs.com/v5/projects/lionheart_remake/java/game/
Java 6: http://www.java.com/en/download/

Keys:
- Arrow keys (menu choice & player moves)
- Control key (menu accept & player attack)
- Space to enable/disable god mod (free fly with mouse)
- TAB to show FPS + coord

Don't check the game itself, but the Applet features in priority (is the music working ? with its true Amiga quality ? what about the sound fx ? the frame rate ?)
Thanks in advance for your tests !
30  Games Center / Showcase / Re: Lionheart Remake on: 2012-01-05 04:34:50
Hehe, just a quick sentense to say that my engine is now Applet compatible !
So, be ready to see Lionheart running in your browser Cheesy
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