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1  Games Center / Showcase / Re: Boxing Fever - Online Game on: 2006-03-11 11:45:10
Is anyone still experienced with the access denied? Still can't play it??
2  Games Center / Showcase / Re: Boxing Fever - Online Game on: 2006-03-09 15:51:12
Really??
Try out the webstart then:
http://jacimot.goldenstudios.or.id/boxingfever.jnlp

Is it still the same??
3  Games Center / Showcase / Boxing Fever - Online Game on: 2006-03-08 15:22:13
Hello guys, check out this game, the game is a boxing game, where in the game you'll challenge other boxer, but make sure you have increase your ability before challenge the others. There are several training available, the training is quite fun Smiley

Here it is:
http://www.download.com/Boxing-Fever/3000-7443_4-10488435.html?tag=lst-0-1

Require Java 1.4

Any feedback on the gameplay??

Game screenshot:
4  Discussions / Miscellaneous Topics / Re: Merry Christmas on: 2005-12-26 06:20:56
Merry X'Mas everyone!
Selamat Hari Natal semuanya!

Guess what language is this...... It's Indonesian Cheesy
5  Java Game APIs & Engines / Java 2D / Re: Fullscreen Oddites on: 2005-12-03 17:43:27
Quote from: kul_th_las
I'd pay at least $75 USD for a Java2D-like interface to OpenGL. Give me the old "drawImage()", with support for text, lines, shapes, colors, etc. Call it GL2D or something with the acceleration of a dedicated card. I'd definitely go for it.

You could take a look at my implementation of Java2D to OpenGL (both LWJGL and JOGL) conversion at http://www.goldenstudios.or.id/ on the GTGE add-ons pack, it uses the old drawImage(), support for text, lines, shapes (rectangle), colors, clipping, etc.
Now, can I have the $75? Grin
6  Games Center / Showcase / Another pacman, 2 pacmen! anyone? on: 2005-10-27 11:32:12
Pacman clone with 2 pacmen:
http://home.tiscalinet.de/xception/java/2PAC.html



Control both pacmen with arrow key.
7  Games Center / Showcase / Re: MindYaBlox & RockBlocks on: 2005-10-25 20:17:14
Quote
This might have something to do with me using dualscreen on the computer at work, perhaps.

Is that all the exception prints out??
I wonder which line that cause that....

Quote
As in... 2-5fps. Its software rendering after all.

How do you know it's 2-5 fps? There's no fps counter in there  Huh
So it's not playable in there? I wonder, cos in here it runs really smooth.
What's your spec and your OS, oNyx.

Quote
Just start javaws... there you can launch any cached application (you can also remove applications from cache there).

Yup, this what I mean Smiley
8  Games Center / Showcase / Re: MindYaBlox & RockBlocks on: 2005-10-20 11:09:56
@m00wley

Bookmark?? Just open your Java Webstart Control Panel and play it again.


@oNyx

Isn't webstart need to be signed??
Very slow?? Play here with my old computer it rans smoothly, also there is not much any action in there, so which one is running very slow then??
9  Games Center / Showcase / MindYaBlox & RockBlocks on: 2005-10-19 20:07:15
Two puzzle games developed using GTGE.
The levels are auto generated, thus you can challenge as many levels as you can.

[size=14pt]MindYaBlox[/size]


[size=12pt]Play Webstart[/size]


[size=14pt]RockBlocks[/size]


[size=12pt]Play Applet[/size]
10  Game Development / Newbie & Debugging Questions / Re: Need Serious HELP!!! on: 2005-10-05 06:56:32
Or you might want to check this.
To save you time from learning all stuff for only displaying something to screen and you can start designing your game.
11  Games Center / Archived Projects / Re: Para Jump - paratrooper simulation on: 2005-08-09 18:48:56
Thanks for playing.

The java.lang.ClassCastException: sun.awt.image.WritableRasterNative exception is because the applet is trying to convert the image into gray at the end of the game, not to worry.

After I lost all my lives the game kept going but pressing CTRL did nothing - there was nobody to jump out of the plane!

Fixed.

There is 2 additional round now, if you jump at the target 5 times, you get the first challenge round, if you landed successfully, get the second challenge round.
And aim for perfect jump for the fun aspect Wink

Anyway this is the webstart version:
http://wagner-usa.net/parajump.jnlp
12  Games Center / Archived Projects / Re: Para Jump - paratrooper simulation on: 2005-07-30 06:26:09
Thanks for testing.

The parachute won't open if it's too low, only that would make the life lost anyway.
Can get the perfect jump? It's fun to target for perfect jump, especially on the round level Smiley

Well making webstart is easy, but for newbie it's somewhat not, had to explain them, and setting the mime type on the server.
And this is actually not my game, all my games are webstartable, this is game made by GTGE user, most of GTGE user is newbie so it's quite hard to explain them complicated stuff, but well they can make great game anyway Smiley
Thanks for the webstart code oNyx, I'll tell the developer about this.
Anyway the applet-desc tag? Never seen it before. Is it new Java 1.5 webstart feature??
13  Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game! on: 2005-07-30 06:24:14
Thanks for the suggestion, I take a note for shooting the power up to change its color Matlu.

I wonder is the game really that hard? Cos I see other commercial shooter game I play is like this too.

Quote
play some kind of sound/visual effect when you hit a ship that requires multiple hits to kill

There is particle dropped from the enemy when the enemy get shoot showing the enemy is umm get shoot Smiley
I think sound is nice too, but it's not too noisy if there are many enemies get shoot at the moment.

Health bar (multiple hits) is implemented once and makes the game very easy, so this one is not using that feature anymore Smiley
14  Games Center / Archived Projects / Para Jump - paratrooper simulation on: 2005-07-29 20:22:42
Another complete and simple game made with Golden T Game Engine (GTGE).
It's simple but fun enough I guess.
The game is here:
Webstart Game: http://wagner-usa.net/parajump.jnlp
Applet Game: http://wagner-usa.net/pjapplet.html
Download Game ZIP: http://wagner-usa.net/parajump.zip

Try to aim for perfect jump.
How much score you can get? Wink

EDIT: added webstart link
15  Games Center / Archived Projects / Re: Ship Shooter - Java Space Shooter Game on: 2005-07-27 15:37:30
Neat game Smiley

I think adding explosion when the enemy ship destroyed is nice too.
Anyway what is rating? I got only 18.75% oh well my score is only 1500, I decide to end it because my finger is hurt clicking the mouse all the time for firing, how about auto fire? Smiley with fire rate of course.
16  Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game! on: 2005-07-23 18:23:09
Oh really? Not even passed first level? Not a fan of shooter game I guess Smiley

So no one has complete the game, complete all the levels?
Is it that hard??
17  Game Development / Game Play & Game Design / Re: Main Loop on: 2005-07-22 09:59:02
Just a suggestion, if you want something simple and for making 2D games.
Perhaps you want to check out my game engine, Golden T Game Engine (GTGE):
http://www.goldenstudios.or.id/products/GTGE/
It's a simple 2D game engine (you can take my word!), built on top of Java2D by default and can use OpenGL via JOGL/LWJGL for more performance.
It's new enough since no one never mention it, but it has been developed by 1.5 year already.
It's stable enough and many games has been developed with GTGE.

These are the list of some games developed with it, and some of them are made by GTGE users:
http://www.games.goldenstudios.or.id/
The games are hosted on different site that currently is down, so most of the games can't be played right now. Sad

However the one that not hosted by us still can be played, like this:
http://www.istisoft.net/online/cyberion/cyberion.html
http://www.cs.uoregon.edu/~rmcclure/GumballGauntlet.zip
http://aragorn.oslo.nith.no/~moehen/java/games/WM/Warehouse.jnlp

There are some commercial games, but the game developer not allow me to publish it on my site.
18  Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game! on: 2005-07-20 17:06:22
Level one and wiped out?  Shocked
You gotta see the next boss, it even harder Tongue

Anyway is anyone know where on the net to get free sound/music for game??
19  Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game! on: 2005-07-19 15:45:00
Thanks for the feedback Matzon

I agree it needs more music, a bit plain playing shooter game without rocky music huh Smiley
For the bombs and powerups, humm I think it's enough already, I always get to the maximum weapon, additional powerups and bombs makes the game too easy I'm afraid.
> Bit too long wait time when clicking start game or exit.
Oh really? It's instant in here, starting game and exit, well there is a slight delay, but it's not that long.
But I experience some lag while in game, sometimes the movement stutter, anyone experience the same?

Anyway has anyone complete this game? Which boss do you like most?
I like the pong boss, the boss at stage 4, it's really cool!
20  Games Center / Archived Projects / Cyberion - 2D Shooter Game! on: 2005-07-19 09:25:23
Please try out this game:


Applet: http://www.istisoft.net/online/cyberion/cyberion.html
Download Game ZIP:  http://www.istisoft.net/Download/cyberion.zip (OpenGL mode)


Comments, suggestions, bugs are highly appreciated.....
21  Games Center / Archived Projects / Re: Gumball Gauntlet on: 2005-07-19 08:55:06
Thanks for playing it Malohkan.
Yup, it's lack of sound and music, need to add this one.

Anyone can complete all the levels?
22  Games Center / Archived Projects / Re: New Java2D Game Engine on: 2005-07-13 08:17:20
Quote
The reason was that I don't like the design of GTGE even if it's  a great engine.

May I know why you said that??
23  Games Center / Archived Projects / Re: Gumball Gauntlet on: 2005-07-13 08:03:34
*bump*

Is no one try this???
24  Games Center / Archived Projects / Gumball Gauntlet on: 2005-07-04 18:39:00
Gumball Gauntlet is a puzzle game, the objective is to put all the balls into holes.
http://goldenstudios.or.id/products/games/index.php#GUMBALL%20GAUNTLET
Requires Java 1.5 or later.

Screenshot:


The game is not developed by me but by one of my game engine, GTGE, user.
Tell me what you think.


Any comments, suggestions, bugs??
25  Game Development / Newbie & Debugging Questions / Re: Crossword game on: 2005-06-13 15:44:40
Is this consider as crossword?
http://goldenstudios.or.id/products/games/bin/crossword.php
Or this for more animation and use the webstart technology:
http://goldenstudios.or.id/products/games/bin/samplegame.jnlp

I'm not quite sure it's a crossword but I give the game title crossword Tongue

If that is what you looking for, you could download the source code at:
http://goldenstudios.or.id/products/games/index.php#CROSSWORD
26  Game Development / Newbie & Debugging Questions / Re: Images to an animation (program needed) on: 2005-05-24 03:25:49
Eh, combining bitmap??
I made this one long time agooo, too bad I read this thread too late.
Anyway this is mine: Bitmap Combine
27  Games Center / Archived Projects / Re: World Of Tactic on: 2005-04-23 17:33:52
Huh? It's working just fine here Huh
Tried in firefox, ie, and netscape....

Oh I remember, I compile it with Java 1.5 Smiley

Yup the html page contains only applet tag, like I said I only make temporary page for him. Tongue
28  Games Center / Archived Projects / Re: World Of Tactic on: 2005-04-23 16:31:07
YM? *kenapa tidak, silakan silakan :-) tuh ada disamping, nampak kan*
Okay I have received your game, I have pack it into JAR and make a temporary webpage for you, as a same Indonesian people must encourage each other ^^
This is the temporary webpage: (for anyone that want to see the game)
http://goldenstudios.or.id/temporary/wot.html  

Anyway have you received my reply email?
29  Java Game APIs & Engines / Java 2D / Re: How can I combo Java2d with LWJGL? on: 2005-04-17 22:26:13
Umm I'm not suggesting to change from Java2D to OpenGL, I'm just saying if you use the LWJGL input you need to use the whole LWJGL display, someone correct me if I'm wrong since I'm not expert on this, I only touch LWJGL+JOGL in a month or so for porting my game engine to use it and never touch it anymore.
But for OpenAL you could use it separately apart from the OpenGL, this is another thought Smiley

For the alpha blending, using OpenGL is even easier, I still use GraphicsConfiguration and createCompatibleImage same as with my Java2D implementation, it's only in the rendering the LWJGL/JOGL is take over the job, take a look at my fake Graphics2D, you could use it if you like to.


Good luck! Smiley
30  Games Center / Archived Projects / Re: World Of Tactic on: 2005-04-17 12:27:34
Indonesian!?!?! Wow... I'm Indonesian too!
At last I can meet another Indonesian fellow in this forum :)
Hello hello, if you like I can assist you pack it in JAR and host the applet temporary in my site (my site: http://goldenstudios.or.id/) , or even make it webstartable if you like.
Just send me all the classes, resources (images/sounds/etc) to my mail, or everything needed to run the game, or if the game does not using any graphics you could send me only the source and I can compile the class and make it runnable for you.
Then I'll make a temporary page for you to show it to others, or I can submit it to JGF blah3x said above.
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