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Java Game APIs & Engines / Java 2D / Re: Fullscreen Oddites
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on: 2005-12-03 17:43:27
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I'd pay at least $75 USD for a Java2D-like interface to OpenGL. Give me the old "drawImage()", with support for text, lines, shapes, colors, etc. Call it GL2D or something with the acceleration of a dedicated card. I'd definitely go for it. You could take a look at my implementation of Java2D to OpenGL (both LWJGL and JOGL) conversion at http://www.goldenstudios.or.id/ on the GTGE add-ons pack, it uses the old drawImage(), support for text, lines, shapes (rectangle), colors, clipping, etc. Now, can I have the $75? 
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7
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Games Center / Showcase / Re: MindYaBlox & RockBlocks
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on: 2005-10-25 20:17:14
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This might have something to do with me using dualscreen on the computer at work, perhaps. Is that all the exception prints out?? I wonder which line that cause that.... As in... 2-5fps. Its software rendering after all. How do you know it's 2-5 fps? There's no fps counter in there  So it's not playable in there? I wonder, cos in here it runs really smooth. What's your spec and your OS, oNyx. Just start javaws... there you can launch any cached application (you can also remove applications from cache there). Yup, this what I mean 
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8
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Games Center / Showcase / Re: MindYaBlox & RockBlocks
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on: 2005-10-20 11:09:56
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@m00wley
Bookmark?? Just open your Java Webstart Control Panel and play it again.
@oNyx
Isn't webstart need to be signed?? Very slow?? Play here with my old computer it rans smoothly, also there is not much any action in there, so which one is running very slow then??
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11
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Games Center / Archived Projects / Re: Para Jump - paratrooper simulation
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on: 2005-08-09 18:48:56
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Thanks for playing. The java.lang.ClassCastException: sun.awt.image.WritableRasterNative exception is because the applet is trying to convert the image into gray at the end of the game, not to worry. After I lost all my lives the game kept going but pressing CTRL did nothing - there was nobody to jump out of the plane!
Fixed. There is 2 additional round now, if you jump at the target 5 times, you get the first challenge round, if you landed successfully, get the second challenge round. And aim for perfect jump for the fun aspect  Anyway this is the webstart version: http://wagner-usa.net/parajump.jnlp
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12
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Games Center / Archived Projects / Re: Para Jump - paratrooper simulation
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on: 2005-07-30 06:26:09
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Thanks for testing. The parachute won't open if it's too low, only that would make the life lost anyway. Can get the perfect jump? It's fun to target for perfect jump, especially on the round level  Well making webstart is easy, but for newbie it's somewhat not, had to explain them, and setting the mime type on the server. And this is actually not my game, all my games are webstartable, this is game made by GTGE user, most of GTGE user is newbie so it's quite hard to explain them complicated stuff, but well they can make great game anyway  Thanks for the webstart code oNyx, I'll tell the developer about this. Anyway the applet-desc tag? Never seen it before. Is it new Java 1.5 webstart feature??
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13
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Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game!
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on: 2005-07-30 06:24:14
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Thanks for the suggestion, I take a note for shooting the power up to change its color Matlu. I wonder is the game really that hard? Cos I see other commercial shooter game I play is like this too. play some kind of sound/visual effect when you hit a ship that requires multiple hits to kill There is particle dropped from the enemy when the enemy get shoot showing the enemy is umm get shoot  I think sound is nice too, but it's not too noisy if there are many enemies get shoot at the moment. Health bar (multiple hits) is implemented once and makes the game very easy, so this one is not using that feature anymore 
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15
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Games Center / Archived Projects / Re: Ship Shooter - Java Space Shooter Game
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on: 2005-07-27 15:37:30
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Neat game  I think adding explosion when the enemy ship destroyed is nice too. Anyway what is rating? I got only 18.75% oh well my score is only 1500, I decide to end it because my finger is hurt clicking the mouse all the time for firing, how about auto fire?  with fire rate of course.
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19
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Games Center / Archived Projects / Re: Cyberion - 2D Shooter Game!
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on: 2005-07-19 15:45:00
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Thanks for the feedback Matzon I agree it needs more music, a bit plain playing shooter game without rocky music huh  For the bombs and powerups, humm I think it's enough already, I always get to the maximum weapon, additional powerups and bombs makes the game too easy I'm afraid. > Bit too long wait time when clicking start game or exit. Oh really? It's instant in here, starting game and exit, well there is a slight delay, but it's not that long. But I experience some lag while in game, sometimes the movement stutter, anyone experience the same? Anyway has anyone complete this game? Which boss do you like most? I like the pong boss, the boss at stage 4, it's really cool!
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27
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Games Center / Archived Projects / Re: World Of Tactic
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on: 2005-04-23 17:33:52
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Huh? It's working just fine here  Tried in firefox, ie, and netscape.... Oh I remember, I compile it with Java 1.5  Yup the html page contains only applet tag, like I said I only make temporary page for him. 
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29
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Java Game APIs & Engines / Java 2D / Re: How can I combo Java2d with LWJGL?
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on: 2005-04-17 22:26:13
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Umm I'm not suggesting to change from Java2D to OpenGL, I'm just saying if you use the LWJGL input you need to use the whole LWJGL display, someone correct me if I'm wrong since I'm not expert on this, I only touch LWJGL+JOGL in a month or so for porting my game engine to use it and never touch it anymore. But for OpenAL you could use it separately apart from the OpenGL, this is another thought  For the alpha blending, using OpenGL is even easier, I still use GraphicsConfiguration and createCompatibleImage same as with my Java2D implementation, it's only in the rendering the LWJGL/JOGL is take over the job, take a look at my fake Graphics2D, you could use it if you like to. Good luck! 
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30
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Games Center / Archived Projects / Re: World Of Tactic
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on: 2005-04-17 12:27:34
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Indonesian!?!?! Wow... I'm Indonesian too! At last I can meet another Indonesian fellow in this forum :) Hello hello, if you like I can assist you pack it in JAR and host the applet temporary in my site (my site: http://goldenstudios.or.id/) , or even make it webstartable if you like. Just send me all the classes, resources (images/sounds/etc) to my mail, or everything needed to run the game, or if the game does not using any graphics you could send me only the source and I can compile the class and make it runnable for you. Then I'll make a temporary page for you to show it to others, or I can submit it to JGF blah3x said above.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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