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1  Discussions / Jobs and Resumes / Ownership Opportunity on: 2005-12-07 03:02:17
I am looking for an extremely talented jogl application developer.  I am an entrepreneur as well as an engineer and founder of SecureOrbit Labs, SecureOrbit is an incubator as well as a generator of companies.  We have a few projects that require some talent in creating 3D interfaces. If you are interested and want to discuss the requirments you can contact me via email off the website, which you should take a look at.  Thanks, and I look forward to hearing from you guys.

2  Java Game APIs & Engines / Xith3D Forums / Re: GIS app on: 2004-03-23 02:27:22
Is it possible in xith3D, to scale the coordinate system to GPS coordinates based on the bounding values for a GPS map?

3  Java Game APIs & Engines / Xith3D Forums / Re: GIS app on: 2004-03-23 02:11:17
Thanks, I'll definitely check out those sites.  And I will definitely ask tons of questions.  Thanks for you help.  I appreciate it.

4  Java Game APIs & Engines / Xith3D Forums / Re: GIS app on: 2004-03-22 20:58:55
No, I was unfamiliar with those.  I would like it to be interactive and in 3D.  I'd like to box the maps in a cube and texture map weather conditions on the cube sides...but I'm not there yet.

5  Java Game APIs & Engines / Xith3D Forums / Re: GIS app on: 2004-03-22 20:18:29
I'm trying to create an enviroment for tracking assets in a GPS based coordinate system. Still gotta get city maps and hopefully some topology data to create height maps, but I'm still in the early phases.  For example, I don't know how to take a map and assign it to a GPS coordinate system.  Thats what I'm working on.

6  Java Game APIs & Engines / Xith3D Forums / GIS app on: 2004-03-22 17:57:05
Hi, is anyone creating a GIS app with Xith3D.  I got questions if your willing to help.  Thanks guys.

7  Java Game APIs & Engines / Xith3D Forums / Re: WireFrame Quad on: 2004-03-09 18:51:14
Thanks, that worked.  Now, does that effect my entire Virtual Universe.  Is it possible to only effect a BranchGroup or Shape3D?  Thanks for your help.

8  Java Game APIs & Engines / Xith3D Forums / WireFrame Quad on: 2004-03-09 18:20:17
Hi all,

Learning the Java3D/Xith3D framework.  Can anyone tell me how to create a WireFrame Quad.  Thanks for your Help.

9  Java Game APIs & Engines / Xith3D Forums / Multi-Story House on: 2004-02-14 07:37:12
Does anyone have any suggestions on navigating through a multi-story 3D model that has been imported.  Any Suggestions would be appreciated.

10  Java Game APIs & Engines / JOGL Development / 3DS Loader on: 2004-02-04 01:21:50
Has anyone been able to incorporate and execute the 3DS Loader in Jogl.

11  Java Game APIs & Engines / JOGL Development / Re: Reading in binary to display 3d shapes on: 2004-01-31 16:10:18
What type of file does contains your 3D model; 3DS, AES..etc?

12  Java Game APIs & Engines / JOGL Development / AES File Loader on: 2004-01-30 17:18:44
I've been reading that AES files are more suitable for importing for opengl/JOGL rendering because it elimates the need to calculate the normals. Has anyone written an AES File Loader. Thanks.

13  Java Game APIs & Engines / JOGL Development / Re: JOGL 3DS on: 2004-01-27 18:11:36
Thanks kev

14  Java Game APIs & Engines / JOGL Development / JOGL 3DS on: 2004-01-27 05:32:01
Has anyone created a class for importing 3DS models? Please let me know. Thanks.

15  Java Game APIs & Engines / JOGL Development / 3D Building on: 2004-01-26 20:16:57
Has anyone worked to create a 3D model of a Building (e.g. 2003 Java Helix Contest).  Lookin for any guidance in a project of that magnitude.

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HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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