Looks like you use TWL also?
Interesting to see how Netty is used for a networked game. I'm not familiar with Netty classes, but it doesn't look like much code. Nice! Have you implemented something for UDP flow control?
Yes, i use the chat sample from the greate TWL library Interesting to see how Netty is used for a networked game. I'm not familiar with Netty classes, but it doesn't look like much code. Nice! Have you implemented something for UDP flow control?
.I have implement the simple quake sequence model for the UDP flow control.
The system send the same UDP packet until it received a "ack"-Packet.
http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking



