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1  Game Development / Performance Tuning / Re: JCSP, lw isolated processes/threads in java!? on: 2003-11-29 20:00:17
"Communicating Sequential Processes" by C.A.R. Hoare is probably the classic text on the subject. It is  available as a free download from

--- Rod
2  Game Development / Game Play & Game Design / Re: Martian Madness - Platformer Design on: 2003-11-18 05:43:40
Experiment with a few ideas then do whatever makes sense in the game. Just make sure that the rules are applied consistently.

For example, if the platform can crush you, then it should also be able to crush your adversaries. Gameplay could then include the ability to lure adversaries to their doom on top of a rising platform / beneath a falling platform.

Another option is to have the platform reverse direction when its occupant would otherwise be crushed.

--- Rod
Pages: [1]
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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