I am in the process of designing a FPS type game. Instead of using guns I would like to use swords for combat and use a third person stlye camera system.
I have spent the past week modifying the attack animation of an MD3 file to incorporate a sword swing gesture and have designed a broadsword model also.
In all the excitement of making my own custom animation I totally forgot about how I would employ collision detection in the game.
Ideally i would like to have a bounding cylinder around the MD3 model and a seperate bounding cylinder around the sword. Is this possible, or am I going about things the wrong way??
Any suggestions very much appreciated!