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1  Discussions / General Discussions / Re: avatar images.... on: 2003-03-27 23:04:05
Quote
i liked the old one more... it was somewhat nicer... like the guy just sayin "hello guys"


This from an entity whose icon is a skull mask??  Wink
2  Discussions / Miscellaneous Topics / 'Out of Memory' Error in DirectX on: 2003-03-17 17:30:43
Heh.  I'm not sure if this is precisely an 'off topic' post, since it affects Java3D running under DirectX; and it affects performance issues in general, but since the problem doesn't seem to be happening at the Java level, this board seems most appropriate.

I recently acquired a GeForce4 MX 440 PCI card and installed it in my machine; the previous card was an embedded ATI Rage Pro PCI with 2MB (!) of video memory, which is still recognized by Windows as video adapter 1, but onto which my Windows desktop is not extended.

This setup works brilliantly with OpenGL applications.

However, any attempt to open a DirectX application fails with an 'out of memory' error; in the case of Java3D, this is accompanied by the message:

Fail to create hardware D3D Device, switch to use reference rasterizer. - E_OUTOFMEMORY

My question, therefore, to you, gentle reader, is twofold:

Has anyone of you heard of similar problems, or better still, solutions?

and

Does this sort of behavior constitute an advantage of OpenGL over DirectX?

Respectfully as always,

Barzai
3  Game Development / Networking & Multiplayer / Commercial Java Middleware Development on: 2003-01-23 18:27:28
Recently, I was reading the Inside Gamasutra newsletter, and encountered a review of two on-line gaming middleware products: Butterfly.net and Terazona, from Zona, Inc.

The article reminds us that Terazona's component structure is built entirely in Java.

Now, we know that Terazona has been mentioned in this forum once or twice before; but I would like to extend a special invitation to members of this forum who are also associated with Zona, Inc.:

Share with us!

Certainly without violation of your NDA, and perhaps without saying anything that has not already been said in marketing materials and in the press:  let us in the JGO community know how things are going for you!  

Describe for us the challenges you have faced, and the successes you have achieved.

Allow us to encourage you in your work, as we take hope from your success in building a commercial Java product in the entertainment software marketplace.

We are here a community, dedicated to the proposition that Java is a viable and meaningful choice for the development of entertainment software; without sharing in the knowledge of the success of others- the commercial success, let it be said- we do less than our utmost in support of that proposition.

So, come! Share with us, and let us share with you!

-- Barzai
4  Discussions / General Discussions / Re: 1000 members.... on: 2003-01-16 20:27:41
And the 1000th member is... bobdole!

Congratulations!

And congratulations to all of us who've contributed over the last four months!

Let's keep that momentum going, folks and remember--

Java Games Rock!

--Barzai
5  Discussions / General Discussions / Re: 1000 members.... on: 2003-01-14 14:53:51
As one of the recently joined members-- one of those bringing us toward the 1000 members mark-- I'd like to thank Chris and Jeff for their support of the Java gaming community.

As an aside for those of you who look at JGO as a Sun Microsystems Inc. (SMI) project-- look again.  The domain registration belongs to Chris, not SMI; and the hosting is from EarthLink; again, not SMI.

Our little community is not something for which our friends get much support from the parent company.

It's something they do because they are committed to the power of Java as a platform for entertainment software, and they want to promote that committment within the games development community at large.

For the moment, I'm thankful that they are still at SMI, and they are working within SMI and with us to move the technology in the directions we need.

So again, I'd like to say-- thanks, Chris, and thanks Jeff (raises metaphorical cup, and drinks).

--Barzai
6  Discussions / General Discussions / Re: Good Will on: 2003-01-10 17:58:15
Well said, zp!

There are times the relative anonymity of the 'net allows us to be more... vitriolic... than we might otherwise choose.

Carpenters tell us "Measure twice, cut once."  We all benefit from measuring twice the tone of our posts.

--B
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