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1  Games Center / Archived Projects / Re: Joebung tanks on: 2011-07-28 23:40:57
I made some slite changes to the graphics and changed the bullets so that they bounce off the walls. I'm hopping to get some friends together for a game tonight if any one is interested.

2  Games Center / Archived Projects / Re: Joebung tanks on: 2011-07-22 03:21:19
on another note any one up for a game tonight?

I'm blue you be red  Smiley

Thanks to the people who showed up it was fun. 5 people playing at one time and the server didn't crash, Lets see if we can get ten for next week. Maybe I'll do some work on it for then.
3  Games Center / Archived Projects / Re: Joebung tanks on: 2011-07-22 01:29:01
I'm thinking of doing something where anyone can set up a "Battle plan" and the users can decide which plan to follow if any. So it wouldn't be like one person is in charge and you have to listen to them. It would be more like "hey there's this tool for me to use to help me show my friends what I think they should do". And then if other players think it's a good plan they will follow it and suddenly they're all working together. People can still do there own thing if they want and that's fine because the enemy needs targets to shoot at any how.

on another note any one up for a game tonight?

I'm blue you be red  Smiley
4  Game Development / Networking & Multiplayer / Re: Starting to get it, but not - Multiplayer Card Game on: 2011-07-15 12:34:14
However, of course, I have another issue. When trying to connect to both TCP and UDP ports I get the error "Connected, but timed out during UDP registration."

I googled the error and I found this: 
      synchronized (tcpRegistrationLock) {
                                while (!tcpRegistered && System.currentTimeMillis() < endTime) {
                                        try {
                                        } catch (InterruptedException ignored) {
                                if (!tcpRegistered) {
                                        throw new SocketTimeoutException("Connected, but timed out during TCP registration.\n"
                                                + "Note: Client#update must be called in a separate thread during connect.");

                This is code from the Kryonet TCP and UDP client/server library for Java. The error thrown here seems to have some more information. I'm not sure if this helps you but I found it, and you can has it. Note the note: Note: Client#update must be called in a separate thread during connect.

This is the web site it was on:

Silly question: Why do you need UDP for a turn based card game?
5  Discussions / Business and Project Management Discussions / Fishing for players on: 2011-06-29 11:34:15
Lately I've found myself fishing for players. So if your game is the hook that keeps players on your site or paying their subscription or just plain interested in what your doing what is a good bait? What are some of the techniques that you guys have used to get people to find your games? Which types of games get more users?
6  Games Center / Archived Projects / Re: Joebung tanks on: 2011-06-27 15:07:08
I agree with you on the sound effects and the map "noise" but Iv'e been too lazy lately to get around to doing those things.

as far as more ammo goes, sometimes when you kill other players they drop ammo and health for you to pick up. I was also thinking about putting in an ammo dump or something that players could go to to get repaired and get more ammo.

The thing that I'm more interested in at the moment is getting more people playing the game. The problem is like you said finding a way to connect people. The game is boring unless you have someone to play with. People come to the site and play the game but they only stick around for a minute because no one else is there playing. I'm working on AI but I figured if I could get a group of people playing on a specific night of the week they may start playing with each other on other nights or something and I wouldn't need the AI.

Another feature I was thinking about while working on the AI was giving the users the ability to set up "battle plans". One of the things that I notice while playing first person shooters is that most of the people playing are not really working together. So I thought "Hey, why not give the users the ability to set up some way points and instructions so that they can work together more efficiently". I'm still kinda working out the details on how it would work but I think it would add a new twist to this type of game. Has anyone ever seen this in other games?

7  Games Center / Archived Projects / Re: Joebung tanks on: 2011-06-25 13:46:18
I added a new map and changed some stuff with the web site. I'm going to start trying to get some of my friends to play on Thursday nights at 8PM eastern time if anyone is interested.   
8  Games Center / Featured Games / Re: Yet Unnamed Multiplayer Rogue Like on: 2011-05-24 14:29:06

The problem with motivation is that I think "Okay, I'll soon have a full playable game , then what ? Will anybody actually play it ?" .
I use to renew my motivation by checking indie game sites/forums and it gives me hope that people do play indie games

I have the same problem. My game requires others to be able to play and I can't even get my own friends to play with me when I want to test it. My new motivation is to make a game I want to play and if no one else plays it so what. The whole reason we get into game dev is because we want to make a game that plays how WE think it should. I think a lot of us get our ideas from mainstream games but we see a spin on the game play that could make it better.
9  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-24 14:15:59
Oh I see Smiley do you count the height of taskbar and bars (menubar, toolbar etc) of the browser too?

I think it may be browser independent. Like I said it's a hack. I used it to give my little brother full screen(he wanted it). Originally it was a 500X500 square. Also it gets the size when the applet is first loaded so if you resize the screen while playing it may not update the applet size.
10  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-18 15:06:14
It should take up your entire browser screen. You may need to scroll down. It's a hack to get a full screen applet. I set the height and width to 100%. I'm looking into a true full screen but it's not a priority.
11  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-18 02:39:28
I fixed the issue with Firefox and IE not displaying correctly. I also fixed the server so that it would send the other players positions. Let me know if you guys find anything else that doesn't look right. Thanks  Smiley
12  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-17 22:44:13
there is something wrong in the loading process (related to sound maybe) it took more than 30s to start (20Mb bandwith), also the gamesize is to small (maybe it was a bug but I only add very few pixels in height).

it may be a fun game to play with other people

The server that it is hosted on seems to be slow today. I just saw the screen height error as well I usually use chrome but I opened it in FF and saw this error. I need to fix it. I also noticed that the other players tanks are not showing up on screen. I have a lot of work to do. Thanks for taking a look. I'll see what I can do later tonight.
13  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-17 11:21:54
Wow thanks for the feed back.
So I set up a quick and dirty guest login, I'll work on a better one tonight or tomorrow (you may have to click the link twice,and you can't enter a custom name.). I guess I should have known, I do the same thing all of you did when I see a registration page (especially one that throws errors). I was also worried about Facebook turning people off, but I thought it would make it easier to register. you don't actually have to use a Facebook account to register but your info gets sent through them. I can put the old registration page back in for those who don't like Facebook (it was a lot less buggy).
Thanks again guys, and let me know what you think good, bad, or indifferent.


Do you guys think this is a game people will play or am I waisting my time?
That is not a good way to look at game making. Think of it as always learning from previous experience. The more experience you get from making games, the better you will be, the more people will play it. If all programmers had that attitude, they would have all quit a long time ago Wink

Thanks for the encouragement. I did learn a lot while working on this project.
14  Games Center / Archived Projects / Re: Joebung tanks on: 2011-05-17 03:48:29
Like a said lots of bugs Emo. I think I fixed it.

As far as having it open, I agree I've been thinking about implementing a "guest user". I guess I should make that a priority.

Thanks for the feedback.
15  Games Center / Archived Projects / Joebung tanks on: 2011-05-17 03:10:28
So, I made this game. It's a multi-player 2d third person shooter battle tank C.T.F. game. It's still a little buggy and the graphics aren't great,  but I wanted to get some feed back before I continue working on it. Do you guys think this is a game people will play or am I waisting my time? What would you change to make it more attractive to new users? Being multi player you may need to find some friends play it with you.
Thanks for taking a look:
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