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1  Game Development / Newbie & Debugging Questions / Re: The basic question on: 2004-06-30 16:49:30
yeah i know things don't move thats what i said in 1st post. I'll look at it again, i hate reading from my computer screen my eyes go funny. I need a TFT monitor (off topic  Lips Sealed).
2  Game Development / Newbie & Debugging Questions / Re: The basic question on: 2004-06-30 15:58:08
Nope doesn't really help it tells you in parts which is confusing for me. All i want to know is a good peice of code that makes a square move up and down on the screen. The rest il figure out when i come 2 it.
3  Game Development / Newbie & Debugging Questions / The basic question on: 2004-06-30 12:03:48
O.k how do you make something move on the screen?  Huh  I have been trying so hard to get this right and have looked at many different ways but none of them seem to work properly or just do not work at all. I know you have to redraw the image when you want it to move but how can i do this? I have looked on every tutorial here but they don't give much detail about why they put that peice of code there. So please can some one help me?
4  Game Development / Newbie & Debugging Questions / 3D background on 2D API on: 2004-06-05 10:13:40
Ok I have figured out how to do this (using isometric type drawings- i beleive its called trimetric, could be wrong) but how would i go about making a virtual world with this?

Graphics2D:

Should i draw lines? rectangles or polygons? I was thinking polygons would be best because you draw them any way you want.

Or

In a .gif format draw the background in a paint program and add it to my game?

---Rich---

P.S.
I have no code for this game at the moment its just in the design mode e.g. MSPaint pics, Paint Shop Pro pics and hand drawn.
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