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1  Java Game APIs & Engines / OpenGL Development / Avoid importing the same mesh into the scene? on: 2011-05-09 17:19:24
Hi all,
I managed to import an object but i wish to reuse that MEsh for other instance object in my game... (As there are many of the same geometry mesh in the scene).

How can i do so without keep importing the same mesh into the scene?
2  Java Game APIs & Engines / OpenGL Development / Maximise button on the window frame... affecting my resize logic on: 2011-05-09 17:18:48
Hi all,
Recently, i integrated jogl with NEWT.
My Program extends from FRAME.
My problem now is that when the user clicks on the MAximise button, my screen resizing logic seems to fail!
I wanted the screen to be propertional to the dimension i have set.
Hence, i wrote a simple logic and handle the resize issue when the users were to resize the window (*drag the bottom right of the window)
It does Black Padding to either the sides or the top and bottom depending on the aspect ratio.
But my current logic fails when the windows is maximised...

Is there any one who has a better logic?
3  Java Game APIs & Engines / JOGL Development / Re: GLUTWrapPointer? on: 2011-04-27 17:28:19
I tried that.
But i thought the results are dfferent.
Thought GLUTWrapppointer just set the cursor to the center without actually moving the mouse... Can u confirm that they serve the same purpose?
4  Java Game APIs & Engines / JOGL Development / GLUTWrapPointer? on: 2011-04-27 16:24:45
Hi all,
I wish to use Glut.glutwrappointer but i don't seem to be able to find this method in Jogl glut library.
Can I know how do you set the cursor to the centre of my Jogl frame window?
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