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1  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-10-03 14:41:44
I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I need to finish the final scene and I'm waiting for one more music track - and that's it!
I'm also looking into integrating Steamworks features that would make sense in Prophour23. I like Achievements and Steam Cloud, so these will be probably implemented.

I made the store page visible, so you can add it to your wishlist (if you wish Smiley) and share:
http://store.steampowered.com/app/317610/

Latest shot:
2  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-31 15:20:06
Actually, there is a playable WebGL version here. It's not a very recent build, but if you want to play, then go on Smiley Works best in Chrome.
3  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2014-07-24 13:43:51
Good start! Did you use the new 3d API?
4  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-22 20:01:54
A week ago my computer stopped working (beware of thunderstorms, guys!). I was unable to even turn it on... I spent two days digging inside and it turned out that my motherboard and hdd died. Not that bad! I was afraid I'd have to replace all of the parts, which would be a financial problem (especially since I don't want to run any preorders nor a Kickstarter campaign). I bought and installed a new motherboard, reinstalled Windows (sigh...) and I'm ready to work!
Fortunately I had quite recent backups, I lost just an evening's worth of work on Prophour23.
The bad part is that I made almost no progress this week.
I just started to work on a proper main menu screen, here's a sneak peek:

5  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-14 08:40:48
Thanks guys! I'm surprised that this Greenlight thing went so well. I'll try to push forward at higher pace now!

This weekend I worked on the title screen:
6  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-12 20:41:42
Thanks! It's actually greenlit by now Smiley
Yes, I'm coding it in Java with my beloved libgdx.
7  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-10 10:42:11
As a part of ongoing polish work I wanted to animate bugs' death somehow. Here's how it looked like recently:

Click to Play


It just disappears. Not very cool!
I just got an idea how I want it to look like and I implemented it.

Click to Play


The effect actually consists of 4 parts:
1. A dying insect breaks down into a few parts.
2. There's a simple particle effect on top.
3. A stain is created underneath. It is animated, so it "spills" from the insect.
4. The dead parts attract other small insects, which feed on such carcasses.

The 4th part needs a little bit more work, but I'm quite satisfied how it all turned out.
8  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-09 10:57:00
Thanks! I put it in the WIP section, since it's not done yet. The gameplay part is 85% ready, I'm working now on other screens (menu, game over...), transitions, audio and general polish.
9  Games Center / WIP games, tools & toy projects / Prophour23 - a fast-paced, randomized RTS on: 2014-07-09 09:21:06
Vote on Greenlight  It's greenlit now, thanks!

  • strategy
  • procedurally generated
  • emphasis on mechanics
  • short and replayable
  • inspired by Spelunky, Super Hexagon and Atom Zombie Smasher

It looks like this:


I'm working on a game that is both strategic and real-time, but isn't an RTS in a traditional sense (like Starcraft). A single playthrough will take you about 15 minutes, if you're good. But the next one will be different. And another one as well.

Site:
Game site

And a trailer (with gameplay!) as well:
Trailer
10  Games Center / Showcase / Borstal on: 2013-09-23 12:35:07


It's a survival-focused roguelike set on a small island. It's 1926, you're 13 years old and it is raining.
Random generation, meaningful choices and multiple endings!
I made this for the 7drl game jam ("make a roguelike in 7 days") with help of @MaciejPrzerwa.

Play it here

Also on Android!

Made with libgdx.
11  Games Center / Showcase / Re: Modern Shooter - a very modern FPS game on: 2013-03-08 15:16:03
There is a downloadable jar at the bottom of the page: http://thotep-7dfps.s3.amazonaws.com/modern_shooter.zip
And no, it totally wouldn't work on Android imo. You need a physical keyboard to play this. Smiley
12  Games Center / Showcase / Modern Shooter - a very modern FPS game on: 2013-03-08 08:07:41
Totally forgot posting about this one!



It's a very short (5 mins) game I made for the 7dfps jam ("make an FPS in 7 days"). It has everything a decent FPS should have nowadays, but... Well, just see it for yourself.

Play it here

Made with libgdx, runs as an applet (sorry Smiley).
13  Games Center / Featured Games / Re: Pixel Slaughter! on: 2012-02-23 07:00:18
From the bottom of the game's page: "ESC to release mouse" Smiley
14  Games Center / Featured Games / Re: Pixel Slaughter! on: 2012-02-21 14:49:23
Mac users, please check if it works now.
15  Games Center / Featured Games / Re: Pixel Slaughter! on: 2011-06-21 05:59:38
Thanks for all the feedback!

Quote from: kappa
A quick check reveals that libgdx.jnilib is indeed missing from the mac native jars.
Indeed it is... Unfortunately I don't own a Mac and can't build it myself.

Quote from: Matzon
controls blow using a notebook imo
Right, it's almost impossible to play without a mouse. I'll think about keyboard-only controls, with Liero/Worms style aiming.

Quote from: SimonH
can you make the levels a bit wider (maybe scrolling?) so I can get to some good sniper spots?
My base idea was to make it an one-screen shooter, so I probably won't add any real scrolling.

Quote from: fruitmaze
But how do I shoot?
Aim with your mouse, shoot with left mouse button. It's all explained in the tutorial.
16  Games Center / Featured Games / Pixel Slaughter! on: 2011-06-10 14:13:52




Can you resist the retro appeal of Pixel Slaughter!? (hint: no, you can't)

[size=20pt]Play it here[/size] (latest build v0.5)

It's a game about shooting, pixelly gibs and nostalgy (not exactly in that order). It runs as an applet and is written using libgdx.
What do you think about it? Do you want more? Smiley
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