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1  Game Development / Networking & Multiplayer / Re: Java MMORPG Engine: Mojagine on: 2011-04-16 00:25:13
Yeah... Still working on it. Just got back from a 3 day camping trip, so I didnt get much done (although I did ask my teammate to work on some codes, which he didn't  Roll Eyes...
2  Game Development / Networking & Multiplayer / Re: Java MMORPG Engine: Mojagine on: 2011-04-12 22:39:40


Happy?
3  Game Development / Networking & Multiplayer / Re: Java MMORPG Engine: Mojagine on: 2011-04-12 21:19:09
It would be better if there are more descriptions about it, screen shot, how it work etc since you have a blog to write long post.

Its not developed enough for that. You want to see a screenshot of a player standing on a grassy block?
4  Game Development / Networking & Multiplayer / Re: Java MMORPG Engine: Mojagine on: 2011-04-12 11:13:38
Yeah... I wrote this for a website I am more prominent in, as they know what I can actually do.  I just copied and pasted over here.
5  Game Development / Networking & Multiplayer / Java MMORPG Engine: Mojagine on: 2011-04-12 00:52:02
Update! Made a blog!!

Click to Play


MOJAGINE

BLOG!

Hey guys, Im currently working on a Java MMORPG engine, called Mojagine. It means: Multiplayer Online JAva Game Engine
No, I know the following line may cause a rant or so, but I have never made a graphical RPG in java. Really I have only made the following in java:
A chat program
A two player sidescroller
A one player asteroids like game
And my biggest project ever...
A text MUD!
 
Now, I understand networking, and I have a tile engine worked out, a server, a client that reads the engine, with a chat "box (really just text overlays in the corner.)" and also the players image of course (and the viewing of other players.)
As of now, there are no player saves, inside the folder, instead players are saved inside the server program, so that gives us a problem, that if the server is reset, all players lose their saves.  So as of now, I'm working out a system of text files to store that info (trying to make this an easy to use engine for newbies, like Eclipse or XtremeWorlds. No MySQL...)  But now for my biggest problem (dont laugh!!!)
I need to make monsters... Well my current plan is to create monster objects, with a folder for them, and the monster "objects" would act as a mobile tile, and could then be placed in the map editor.  Also Items. Items should be fairly easy, but its adding them so the player may equip the items.

So to sum it all up, I know my stuff for server shit, but suck with client side shit.  Really what I am asking for is if someone would like to join me, and work on the client side stuff.

So far not the prettiest engine, but I have the hard stuff down...


BLOG!

Thanks,
Willis.
6  Discussions / General Discussions / Re: The Scoop on webstart. on: 2011-04-11 22:43:46
If I made a webstart, would I have to edit all the source code to work with it?

No. Webstart is very easy to integrate with a Java desktop application. I would definitely recommend using it, but you can wait if you want without having to worry about it.

Okay, sweet. Right now I just have .bat files that execute commands to run the program.
7  Discussions / General Discussions / The Scoop on webstart. on: 2011-04-11 22:05:16
Hey guys, I'm currently developing a MMoRPG engine in Java, and I recently read about a thing called java webstart. I was going to make the client a download, but now I'm thinking I should do this instead (or make both...) Applets are too limiting, so that out of the picture. If I made a webstart, would I have to edit all the source code to work with it?

Thanks,
Willie Tongue
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