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1  Game Development / Networking & Multiplayer / Re: Java MMORPG Engine: Mojagine on: 2011-04-26 20:25:49
Is it for RPG's or not?
2  Game Development / Networking & Multiplayer / Re: Generic game server on: 2011-04-26 20:21:22
Mr_Light,

I'm looking for some generic implementation of a gameserver. I can think of lots of functionality needed for most java games, flooding, banning, rough talk detection, player admin, game admin, logging, UI elements, data definitions et cetera. I know I can write a server myself, but for me it really seems to be the 345671092387625th +1 attempt at it.

I never mentioned RMI or any other implementation detail. The only need I have is that the gameserver should be compatible with any tranportation method (WebSockets, binary et cetera).
3  Game Development / Networking & Multiplayer / Re: Generic game server on: 2011-04-08 06:31:04
Basically I mean a server which is not tied to any of the underlying mechanisms of transporting objects. Whether that be pigeons, strings, binary data, I just want to throw objects to the server and let the server receive them. Gameserver projects which are tightly coupled to TCP sockets therefore are not suitable for my project.

The features I named are just a small amount of examples I can come up with thinking about it for 10 seconds. I can think of hundreds more which can all be useful for any type of gameserver. The UI elements I mean are the abstracted definitions (interfaces) of the various managing UI widgets. Think server status, add servers, manage users, traffic, load, et cetera, complete with reference implementations using some kind of UI toolkit.
4  Game Development / Networking & Multiplayer / Re: Generic game server on: 2011-04-08 02:25:35
Jogre relies on binary sockets, like Arianne, Darkstar, Red dwarf, Vassal. Gamegardens looks interesting but has some weird dependencies which I want to avoid. Also, it seems to do xml parsing by hand.

Writing a gameserver indeed is not that hard. Writing a full-featured gameserver is very hard though, since it involves a lot of stuff. Think flooding, banning, rough talk detection, player admin, game admin, logging, UI elements, data definitions, et cetera. As a matter of fact, I already have a good working gameserver which can be used locally. The remote gameserver also somewhat works, but as I develop on it, most stuff I want/do just seems the 345670976542345679th wheel invented. I want to avoid that, to keep code quality high and quantity low.

Looking to most gameserver java implementations, it seems accepted to tightly couple the code to binary sockets. Which is logical, since the assumption that only java applets will consume the server was since a few years back normal. It sucks though, because it instantly rules out the possibilty to use it for my project Sad
5  Game Development / Networking & Multiplayer / Generic game server on: 2011-04-05 21:54:32
Hi all,

I have a personal game project I'd like to dev on. It's a multiplayer game playable in the browser, written in Java. Currently, I'm writing a gameserver. This is going well, but I wonder if there are already gameservers available? I found some projects, such as Red dwarf, Vassal, Arianne and there are more. I'm looking for a generic gameserver, which has most stuff abstracted away. For instance, I'd like to support multiple transport implementations such as binary sockets, websockets, et cetera. The projects I found tie themself to binary sockets, and as such is unusable for my webbased client.

Surely there must be some kind of generic game server project, aimed on handling comomn tasks like accounts, chatrooms, gamerooms, logging, class API?

Thanks in advance!
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