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1  Games Center / Featured Games / Re: Spiral Knights on: 2011-04-16 09:03:58
Game was alright, biggest problem with it wasn't the programming, it was the game design. You can theoretically buy yourself straight to the top. The game is entirely gear based, you need two star gear to go down to the next tier. However a best way to get new gear is either to buy completely off another player, or to  craft it yourself. With all gear being completely BOE (Bind on Equip) you can buy the best gear (5 star) off another player for real life money, kinda kills the drive to play lots of hours.
I played for around 10hours, and barely hit mostly 2 star gear, not even enough to hit tier2.
2  Game Development / Newbie & Debugging Questions / Re: Need Help Getting Started on: 2011-04-05 01:51:41
Quote
Was the "Beginning Java Game Programming" book by Harbour, posting an Asteroids knock-off? I tried that book and didn't learn too much from it. But I didn't have much of a foundation in Java at that point.
Ya, thats the one. It looks like it would be the most interesting way to use Java, however just seemed poorly executed. Maybe it was just too ambitious, you really don't get to spend enough time on every topic thats used in a game AND still have time to teach syntax
3  Game Development / Newbie & Debugging Questions / Re: Need Help Getting Started on: 2011-04-04 12:53:19
I'd highly suggest going through an actual java basic text book first. Theres a ton of good books aimed for enrolling college freshman assumed to not have any programming background. Most video game programming books assume that you've gotten at least 1 semester of java, if you skip out here its going to slow you down in the long run.

Java specific programming books
Starting out with Java alternative
http://www.amazon.com/Starting-Java-Alternate-Tony-Gaddis/dp/1576761371
Typical compsci 101 text book, I really liked the homework programming challenges, generally when I read a programming textbook after awhile I'm pretty much just copy pasting the examples and not really learning how to use em. (This book is dirt cheap since its outta print)

Thinking in Java 3rd edition,
http://www.mindviewinc.com/Books/downloads.html
This book is free off the writers website due to it being a past edition. You can get the new one for ~35$ off amazon if you think its worth it. Heard good things about it.

Core Java Volume I 8th edition.
http://www.amazon.com/Core-Java-I-Fundamentals-9th-Sun/dp/0137081898/ref=dp_ob_title_bk
I bought this book. They advertise it for beginners but really I'd rank it more beginner/intermediate. Of all of 'beginner' text books I've looked it, this one had the best 'usable real-life' code. Theres a new edition on the way according to amazon.

More game programming books
Programming Video Games For the Evil Genius
Book was pretty meh despite its high ratings on amazon. Its great for kids who just wanna take (mostly) working code and just punch it into their IDE. Writer doesn't explain much of anything that he's doing other then a handful of comments. The book does make 10+ java games that are on-par or larger then most the online tutorials.

Killer Game Programming in Java
Seems to be the java game programming goto book right now for beginner/intermediate. I just ordered a copy of it last week so can't tell you much about it. (Book assumes you equivalent to one semester of java programming)

Beginning Java Game Programming
Another intro to programming through java book. I liked the idea of what the writer did, just was poorly executed I thought. He pretty much walks you through from scratch to completion of a sub-commercial quality indie game.

Game Coding Complete
NOT JAVA. And definitely aimed at intermediates. However I felt this book was worthy of note, tons of info across a wide variety of topics. Written by Mike McShaffry, a guy who has pretty much held every role in the industry at one point or another.

And lastly, some tutorials I have stashed away in my bookmarks. (Sorry, small list. Lost the old ones!)
http://zetcode.com/tutorials/javagamestutorial/
http://www.cokeandcode.com/tutorials

Netbeans and eclipse are pretty much the goto IDE's for java. Personally, I love eclipse.

**Edit for typos
4  Games Center / Featured Games / Re: Legends of Yore on: 2011-04-01 03:18:56
Don't know what you've changed since this morning, but two comments from when I tried it twelve hours ago:

1) Can you put a marker on your map when you discover where the stairs down is?

2) 'Level' bar on the left compares your TNL (Till next level) against your total exp against your  instead of only showing the percentage of your TNL. Meaning once you hit level 2 (and every level after that) the bar goes to 100% and then resets again at 50%.

Looks great though, love your site. cokeandcode was the site that gave me the drive to start relearning java with game programming in mind. (Followed a tutorial link to cokeandcode off of gamedev.net and ultimately found JGO due to it)
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