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pitbuller's Private Hall of Fame

1x Re: 2D soft shadows 2016-02-26
1x Re: 2D soft shadows 2016-02-25
3x Re: What I did today 2016-01-24
3x Re: Realistic graphics -- how can it be achieved? 2015-12-22
2x Re: What I did today 2015-10-29
1x Re: What I did today 2015-10-02
3x Re: What I did today 2015-08-28
1x Re: What I did today 2015-08-21
1x Re: What I did today 2015-06-06
2x Re: What I did today 2015-03-12
1x Re: What I did today 2015-02-19
1x Re: What I did today 2015-02-18
1x Re: The Minecraft RPG 2015-02-06
1x Re: Schemes to teach the masses to code 2015-01-29
1x Re: What I did today 2015-01-26
2x Re: Fill Ellipse from a fragment shader 2015-01-18
1x Re: OpenGL multiple shaders nonsense! 2015-01-14
1x Re: OpenGL multiple shaders nonsense! 2015-01-13
1x Re: Cube-Map Shadow Mapping 2015-01-09
3x Re: 3D model search engine 2015-01-09
1x Re: New rules regarding Game Engine topics 2015-01-05
1x Re: Shaders issue 2014-12-26
1x Re: Old 3d graphics 2014-12-26
2x Re: Old 3d graphics 2014-12-22
10x Re: Ability to Remove a Medal 2014-12-07
1x Re: Reasons for using a scripting language in your game? 2014-12-06
2x Re: [engine] How to represent object transforms 2014-11-02
12x Re: What I did today 2014-10-23
1x Re: What I did today 2014-10-19
4x Re: What I did today 2014-10-13
1x Re: Is drinking half a bottle of vodka safe? 2014-10-09
1x Re: [LibGdx] Massive fps drop when loading more than 1 texture. 2014-09-16
1x Re: [LibGDX] Tint part of sprite 2014-08-04
1x Re: Improving Texture Loading 2014-08-01
1x Re: [GLSL] Simplify this vertex passthrough 2014-07-02
1x Re: What I did today 2014-07-02
1x Re: What I did today 2014-06-25
10x Re: What I did today 2014-06-24
1x Re: Apple announces new graphics API: Metal 2014-06-04
1x Re: [libGdx] Why sprite.setColor() doesn't work ? 2014-06-02
1x Re: Caelum Engine 2014-03-29
1x Re: Which is the better way to render ? 2014-03-15
1x Re: What are your brainstorming techniques? 2014-03-06
1x Re: Opinions of games engines 2014-01-06
1x Re: How did you start the career as a Game Dev? 2013-06-06
1x Re: Multiple shader passes LWJGL 2013-05-14
1x Re: [Final Decision] LWJGL or LIBGDX 2013-05-02
1x Re: Horrible performance with GL_UNSIGNED_BYTE 2013-04-28
1x Re: Post-Processing Effects 2013-04-19
1x Re: [LibGDX] Resize Texture for use with TextureRegion 2013-03-27
3x Re: How to think of game ideas??? 2013-02-02
1x Re: why are people trying to use Java2D to make games? 2012-12-30
1x Re: Where to learn libgdx? 2012-12-30
1x Re: HotSpot optimization list 2012-05-17
1x Re: How can I make this unique? 2012-05-03
1x Re: Bullets target players last position? 2012-04-18
1x Re: Does really game development on Java suck? Why are we still here? 2012-03-18
1x Re: Programming language decisions 2012-01-11
5x Box2dLights - dynamic 2d lights out of the box. 2012-01-06
1x Re: Crabs! 2011-10-11
1x Re: Advertising/Marketing for Mobile Games 2011-07-26
1x Re: Tower defense/Protect the castle Project 2011-06-06
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A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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