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1  Java Game APIs & Engines / JOGL Development / Compiling JOGL? on: 2004-03-24 17:07:58
Excuse the obvious newbie question, but I cannot get JOGL to compile.  On Java 1.4.2_03 I get the following error:

generate.c.grammar.glib:
   [antlr] ANTLR Parser Generator   Version 2.7.2   1989-2003 jGuru.com
   [antlr] error: cannot find/copy importVocab file /home/michel/src/jogl/jogl/src/net/java/games/gluegen/cgram/STDCTokenTypes.txt

and then it craps out.  With Java 1.5.0 beta it gets past this point, but then complains that it cannot find some x11 header files later on at, I presume, C++ compilation time.

Anyone seen this before?  I'm trying to do it right, it's probably something obviously stupid on my part.

-Michel
2  Java Game APIs & Engines / Tools Discussion / Re: Scripting languages on: 2004-03-24 16:56:20
See:

http://www.beanshell.org/manual/intro.html#Scripting_vs._Application_Languages

For a good description of the different between scripting and application languages.

-Michel
3  Java Game APIs & Engines / JOGL Development / Re: JOGL Demos with Swing run too slow? on: 2004-03-18 05:43:19
Slower I would expect, but the GLCanvas version runs so fast you can't see the teeth on the gears, and the GLJPanel version runs so slow I can go get a cup of coffee before it does one complete revolution.

I'm going to try compiling JOGL from CVS next.

-Michel
4  Java Game APIs & Engines / JOGL Development / JOGL Demos with Swing run too slow? on: 2004-03-18 03:15:12
I noticed that the gears JOGL demo runs great but the jgears JOGL demo runs super slow.  The two programs are almost line for line identical, except the fast one uses GLCanvas and the slow one used GLJPanel.

Has anyone seen this problem before?  I went the the JOGL site and it told me to come here.  Please excuse me if I have the wrong forum.

-Michel
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