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1  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-09-21 14:48:42
...and here it is: Demo Version V3!  Smiley

It includes the announced Quest Chicken, and also the controls have greatly improved. Thanks again EgonOlson for your input!  Pointing

Download here and have a great Sunday:


2  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-09-11 21:34:00
Hello again!
Summer is over, I am still working on this project Smiley I included most of the suggestions by EgonOlsen, especially the key movement thingy works now even better also for myself, thanks Wink
And here a screenshot to get an idea of the new Quest Log. Whenever you get a new quest (mainly while talking to NPCs), the golden Quest Chicken on the top quacks. If you solve a quest, it sparkles and you get some coins. A new Demo is coming soon Smiley

3  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-07-29 20:35:32
Ah ja, Dipl.-Ing Ringring, you'll meet him while exploring the city Wink
I currently thinking of some kind of travel-diary-book with all the information.

You can _right_ click on the "x", that will quit the game in case mosnters are too hard!
4  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-07-29 20:08:06
Ah yeah, they sit in the north west corner.. try their coffee machine Wink
5  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-07-29 20:06:13
Thanks for the feedback, man! Pointing

I will work on it for sure... and for the wise guys... yeah nobody seems to find them, but the manual will include a map of the city Wink
6  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG (Demo avlbl.) on: 2014-07-29 18:07:26
Puhh... i now refurbished all the graphics to the new style... seems that people (esp. girls) like it:

(and that brings me a big leap closer to the release-date)  Pointing

More screenshots here:

7  Discussions / Miscellaneous Topics / Re: Pixel art? Creating pixel art from image!? on: 2014-07-29 18:00:57
Looks great (and evil  Wink ) but i'd work on the wand a bit - make it straight. Or is it a snake that the wizards will throw at his enemies? Wink
8  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-06-16 09:40:34
Demo Version 0.2 Smiley

Yes, I worked on a demo version of the game! The first 5 maps are included - and even the intro! Smiley
There is no manual yet, so please check the help screen via "F1". Most of the controls can be found out I hope. And pleeeease save early, save often Wink  Pointing

Everybody have a lot of fun, and tell me what you think about it Smiley


9  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-06-04 19:45:18
I played a bit with IrfanView filters:

Better or worse? Smiley

10  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-05-08 17:41:10
Graphics look fine!

Thanks, man! Smiley
11  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-05-08 15:22:00
Thanks for the replies Smiley

The graphics... the thing is, I did everything by myself... and thats just the way they look... i know it is not fashionable. Music is planned, I also play the guitar .)
12  Games Center / WIP games, tools & toy projects / The Terminal Angel Disease - 2D Indie RPG (new Demo V3 w/ QuestChicken avlbl!) on: 2014-05-07 22:34:03
Hello fellow Java Indie-Devs! Smiley

After a long time (=years) of development, my hobby game "The Terminal Angel Disease" is approaching the release deadline Smiley
It is a typical 2D RPG with elements of hack'n'slay, story-driven, item looting, and a sack of self irony.

I developed this game initially starting from 1998 in an obscure language called "Visual Basic" and released it in 2005 in Germany only. I was finishing university at that time, and after spending years with the game I lost interest in pushing it further once it was released. I continued working as a full time pro web developer, architect and team leader for customers. Missing the pure coding in those positions, I re-wrote the game in Java as a hobby project. 95% of the stuff is untouched: graphics (I introduced new tree graphics), gameplay, design. It was then and now a lot of work and I decided too re-release it again!
The game is inspired by mid-90 games. Today, games tend to be short and accessible, and my game is nothing like that Wink Fights are frequent and hard - most people complain about that. But puzzles are fair, and NPCs are friendly Smiley

In an former RPG city (used a long time ago for real RPG games), everybody is unempoyed, since their graphics went out of style. All monsters have been beaten, all heroes became lazy and fat. Suddenly, new monsters roam the city, and our party are the only ones who can move around (because they're controlled by you, the player). It seems the guardian angels - the so-called "scripts" - have been been kidnapped! And so we drink up our cappucino and start the adventure...
Technique (this we can discuss here in detail Wink
  * The game runs on Java, obviousley, without any support from a 3rd party framework. Everything is programmed using Java2d/Swing, and a custom game framework using BufferedImages. Why? Because it is foremost a fun, coding project, and creating frameworks is a lot of fun Smiley
  * The map structure is a 99x99 array of tiles. Tiles have a 40x40 pixel ground iamge, and optional an item and overlay image.
  * There are 20 maps in the game, with half of them have unique graphics.
  * Events, like puzzles, talks, shops, and fights are also placed on the tiles. I hade a really nice editor for evreything abck then!
  * When fighting baddies, the fight screen appears with a semi-real-time fight modus.
What's next?
I'm working on a demo! I already bought chocolate to handle the critics, and then I'll see how much of the input I can incorporate into the game. The final release is scheduled after summer (i want to spend *some* of the summer time outside!) After that - depending on if at least some people like it - a complete remake is planned Smiley

Video  Pointing
So enough talk, let's watch a video. This is raw, compiled footage of representive scenes of the game and shows the basic things to do: walking, fighting, looting!

If you like theprojects pleeeease support it via the usual suspects:

I love to hear comments and questions! Smiley


13  Java Game APIs & Engines / Java 2D / Re: Need help with yet another tile based map editor! on: 2011-07-10 18:11:57
You shoud first create a good (yet simple) model of your TileMap. I am thinking of a Map class, and it could contains an 2D-Array of Tile objects, which have an Image property.

This is the basic model, you can later add properties for supporting overlays, checking for walkable areas, jagged (no square) maps and so on.

Derive from JPanel or JComponent, and override its paint-Method. Check for the JavaDoc of Graphics class. In the method you go through the tiles of the map and draw its images (using Graphic's methods).

With a MouseListener attached, you can check which Tile you have clicked on, change its Image and draw the component anew.

Try to play around a bit with it, the details depend on the style of you map and game.
14  Game Development / Game Play & Game Design / Re: Naming a Rogue-like on: 2011-06-07 21:53:34
Why don't you want to include a plot? Setting seems interestng and fresh...

Anyway i would add something unique to a mythical name, just to avoid competing with wikipedia on google search.

Something like "Canaan Carnage", or "Uwe (the hero) whips the Ugarits"

15  Java Game APIs & Engines / Java 2D / Re: Need help loading images on: 2011-05-12 21:41:49
I dont think Java can load the Windows-specific .bmp files. Try to convert it into a gif or jpeg if loading it via ImageIcon.

16  Games Center / Featured Games / Re: Legends of Yore on: 2011-04-03 11:35:21
Tried the game, found no bugs (made it to level three or four), and enjoyed it much
I especially like the balanced design for a rather small game like this: just start playing with no long set of complicated rules but an intuitive controlling. Keeps the frustration level low at the beginning. If you go on an evolve it, i would let other items that apples and weapons introduce step by step as you go further down the dungeon.

Also very clean programming i think.

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