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1  Java Game APIs & Engines / OpenGL Development / Re: We need a nickname on: 2003-04-29 12:32:29
LOL, It may just be me, but the name "Jugs" would cause me some major eye-rolling, and just make me think "Oh look, a java game lib by some adolescent boys, hmm."  And then go down the Java3d route instead...

Like I said, it may just be me! Cheesy
2  Java Game APIs & Engines / OpenGL Development / using lwjgl for 2d tile based games? on: 2003-03-12 07:41:11
Another hopeless newbie question from me!  Grin

I've been having a quick look at all the lwjgl examples I could get my hands on, but they all seem to be 3d. How suitable is lwjgl for creating 2d tile based games, and are there any examples I could look at, or is there anyone who could give me a little nudge in the right direction?

Much appreciated. Smiley
3  Discussions / Miscellaneous Topics / Re: GDC: Quick Show Report! on: 2003-03-10 13:40:49
Thanks for the update, it's nice keeping up with the bigger picture Smiley
4  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-07 10:22:14
Actually, in an amazing overcoming of my indecisiveness, I just decided I will stick with lwjgl after all!
Thanks, cfmdobbie
5  Java Game APIs & Engines / OpenGL Development / Re: Problems with tutorials on Chman's lwjgl site on: 2003-03-07 09:36:29
Okay, excellent, got it sorted Smiley

Thanks very much!
6  Java Game APIs & Engines / OpenGL Development / Problems with tutorials on Chman's lwjgl site on: 2003-03-07 08:40:54
Yes, more errors for me  Roll Eyes

I know Chman frequents this board, so I'll post my plea for help here Smiley

Whenever I run any of the examples here (namely the first few), I get this error:


An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0

NOTE: We are unable to locate the function name symbol for the error
     just occurred. Please refer to release documentation for possible
     reason and solutions.

Current Java thread:
     at org.lwjgl.opengl.GL.wglSwapIntervalEXT(Native Method)
     at Nehe03.Nehe03.init(
     at Nehe03.Nehe03.main(

Dynamic libraries:
0x00400000 - 0x00407000       C:\Program Files\Java\j2re1.4.1_02\bin\javaw.exe
0x77F80000 - 0x77FFB000       C:\WINNT\System32\ntdll.dll
0x77DB0000 - 0x77E0B000       C:\WINNT\system32\ADVAPI32.dll
0x77E80000 - 0x77F35000       C:\WINNT\system32\KERNEL32.DLL
0x77D40000 - 0x77DB0000       C:\WINNT\system32\RPCRT4.DLL
0x77E10000 - 0x77E74000       C:\WINNT\system32\USER32.dll
0x77F40000 - 0x77F7C000       C:\WINNT\system32\GDI32.DLL
0x78000000 - 0x78046000       C:\WINNT\system32\MSVCRT.dll
0x6D340000 - 0x6D46A000       C:\Program Files\Java\j2re1.4.1_02\bin\client\jvm.dll
0x77570000 - 0x775A0000       C:\WINNT\System32\WINMM.dll
0x6D1E0000 - 0x6D1E7000       C:\Program Files\Java\j2re1.4.1_02\bin\hpi.dll
0x6D310000 - 0x6D31E000       C:\Program Files\Java\j2re1.4.1_02\bin\verify.dll
0x6D220000 - 0x6D239000       C:\Program Files\Java\j2re1.4.1_02\bin\java.dll
0x6D330000 - 0x6D33D000       C:\Program Files\Java\j2re1.4.1_02\bin\zip.dll
0x10000000 - 0x1003B000       C:\WINNT\system32\lwjgl.dll
0x69510000 - 0x695D7000       C:\WINNT\System32\OPENGL32.dll
0x6FAC0000 - 0x6FADF000       C:\WINNT\System32\GLU32.dll
0x51000000 - 0x5104D000       C:\WINNT\System32\DDRAW.dll
0x728A0000 - 0x728A6000       C:\WINNT\System32\DCIMAN32.dll
0x5F580000 - 0x5F620000       C:\WINNT\System32\DINPUT.dll
0x6E420000 - 0x6E426000       C:\WINNT\System32\INDICDLL.dll
0x75E60000 - 0x75E7A000       C:\WINNT\System32\IMM32.dll
0x6F9A0000 - 0x6F9A8000       C:\WINNT\System32\HID.DLL
0x77880000 - 0x7790D000       C:\WINNT\System32\SETUPAPI.DLL
0x77C10000 - 0x77C6D000       C:\WINNT\System32\USERENV.DLL
0x716F0000 - 0x7177A000       C:\WINNT\system32\COMCTL32.dll
0x0FEA0000 - 0x0FF82000       C:\WINNT\System32\ssicdnt.dll
0x77920000 - 0x77943000       C:\WINNT\system32\imagehlp.dll
0x72A00000 - 0x72A2D000       C:\WINNT\system32\DBGHELP.dll
0x690A0000 - 0x690AB000       C:\WINNT\System32\PSAPI.DLL

Local Time = Fri Mar 07 11:33:58 2003
Elapsed Time = 1
# The exception above was detected in native code outside the VM
# Java VM: Java HotSpot(TM) Client VM (1.4.1_02-b06 mixed mode)
# An error report file has been saved as hs_err_pid1228.log.
# Please refer to the file for further information.

the log file doesn't seem to give any more information than is already given Sad

I'd really appreciate any help Smiley
7  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-07 07:56:18
Oh, if it's at all relevant, I should probably mention that I am interested in both 2d and 3d.
8  Java Game APIs & Engines / OpenGL Development / Re: GL4Java or LWJGL? on: 2003-03-07 07:26:05
Funny, I just stopped by to start a thread with the exact same name! So, I thought I'd just post in here Smiley

I'm still so very confused as to which API to use. I've read around these boards for hours, but still, I'm finding it difficult to decide.

I'm completely new to games programming, although not too new to Java and C/C++. Hence, I've been doing a lot of hunting for tutorials and such ,and it seems to me that gl4java has more documentation for newbies? (the thread;action=display;num=1045166451 is probably a prime example of this?). Am I wrong in thinking the only beginners resource for lwjgl are the examples included in the distribution?

I am very keen to get to started with java games, so I'd really appreciate if anyone could convince me either way? Smiley

Edit: forget what I said about newbie tutorials/documentation - I since found chman's site Smiley
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