Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 328
1  Game Development / Newbie & Debugging Questions / Re: Stuck in recursion hell! on: 2014-08-28 08:06:12
http://www.java-gaming.org/topics/stuck-in-recursion-hell/34162/msg/322076/view.html#msg322076


Cas Tongue
2  Discussions / General Discussions / Re: dart on: 2014-08-28 08:04:49
Still finding the concept of Javascript running on a server just a bit of a headshaking walk-away-slowly sort of thing...

Cas Smiley
3  Java Game APIs & Engines / Android / Re: Hardware survey on: 2014-08-27 11:13:45
To be fair they left out the truly dynamic aspects of Java "the runtime" and only kept the syntax and basics of the libraries. Works for me. I really like JET too.

Cas Smiley
4  Java Game APIs & Engines / Android / Re: Hardware survey on: 2014-08-27 09:54:07
Largely due to the crappy Dalvik JIT VM. ART should mitigate that as it matures (AOT FTW). More acronyms later.

Cas Smiley
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 14:22:23
I think it just gets in the way of your great pixel art style, Kev.

Cas Smiley
6  Java Game APIs & Engines / Android / Re: Hardware survey on: 2014-08-26 14:21:02
Android variation is nothing compared to desktop variation. If you've figured out the sorts of things you need to do for desktop, Android is a breeze. You've got pretty much the same disparity in screen aspect ratios and resolutions to content with, the same variation in CPU and GPU performance, the same sorts of variation in available RAM.

Cas Smiley
7  Game Development / Newbie & Debugging Questions / Re: Using glScissor on: 2014-08-22 22:06:23
You didn't draw anything...

The scissor test clips drawing while it's enabled.

Cas Smiley
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: What engine should I choose? on: 2014-08-22 22:00:48
My apologies - we get a lot of beginners jumping in at the deep end here and plaguing people with questions about basics when they're trying to write MMOs or voxel engines.

Cas Smiley
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: What engine should I choose? on: 2014-08-22 15:01:21
I suggest you stick to 2D for a bit and try some 2D physics first and save yourself from becoming completely overwhelmed. (My suspicions are aroused by "I almost finished my first 2d java program")

Cas Smiley
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-22 14:16:56
I like the pixels Smiley

Cas Smiley
11  Game Development / Newbie & Debugging Questions / Re: Where to start? Which library should i use? on: 2014-08-22 12:58:37
Before you get confused by how LWJGL works know that you really need to learn OpenGL, not LWJGL; LWJGL is just a bare wrapper over OpenGL.

Cas Smiley
12  Game Development / Newbie & Debugging Questions / Re: Where to start? Which library should i use? on: 2014-08-22 09:54:22
Depending on what you want to achieve:-

- Learning how to code games from scratch: LWJGL or JogAMP
- Just making some games painlessly and fairly quickly: libgdx, jpct, jmonkeyengine

Cas Smiley


13  Discussions / Business and Project Management Discussions / Re: Programming freelance on the internet: compete with cheap foreigners on: 2014-08-21 20:14:04
There are some interesting cultural barriers with the East as well which are very awkward; for example, a "worker" (for want of a better term) will smile and nod and say "yes" if you ask everything's ok, even when it's utterly irredeemably f**ked, which seems to be a cultural issue.

Cas Smiley
14  Game Development / Newbie & Debugging Questions / Re: Struggling to get going with 3D libraries + JavaFX on: 2014-08-19 13:12:46
No, sadly there's no optimal solution yet and it really relies on the JavaFX team providing a hook to do it properly. It would be brilliant if this happened.

Cas Smiley
15  Discussions / Miscellaneous Topics / Re: Do you ever actually just despise someone ? on: 2014-08-19 09:08:26
I like Roquen being a jerk. I think it's an admirable quality. I try to be like him, but I don't know nearly as many things.

Cas Smiley
16  Discussions / Miscellaneous Topics / Re: Do you ever actually just despise someone ? on: 2014-08-19 01:06:24
You get over it... then life is lovely again.

Cas Smiley
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-18 22:43:37
Today I blew up the internet. Unfortunately my little VPS collapsed under the strain so I'd better not link to it here.

<edit> Site's back now, so here it is. Warning: expletive-riddled filth. Be very careful not to misunderstand the post.

Cas Smiley
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-18 19:40:57
Looks nice Kev.

Cas Smiley
19  Game Development / Game Mechanics / Re: Getting into multi-threading. on: 2014-08-18 16:17:17
It still makes my brain bleed and dark patches form at the edges of my vision. It's best avoided.

Cas Smiley
20  Game Development / Game Mechanics / Re: Getting into multi-threading. on: 2014-08-18 15:12:35
Our new game library is extensively multithreaded but only in very specific bits where it was possible to do without any synchronization and dependency. That was reasonably hard to do as it was and a pain to debug. It's realised a very significant performance gain though, so it was worth it for us.

The bits we multithreaded were processing sprite animations, sorting sprites into the correct rendering order, writing sprite data out to VBOs, processing emitters, and processing particles; all of those things can be easily multithreaded without synchronization or effects on other parts of the game. That's where most of our CPU time goes.

This is for dealing with >10k moving entities and >50k sprites though. Not many games really need those sorts of numbers.

Cas Smiley
21  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-14 23:37:23
At the very least, Google Drive or Dropbox.

Cas Smiley
22  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-14 19:34:24
You have to admit that beyond moving to an entirely different paradigm like functional programming it's a step in the right direction.

Cas Smiley
23  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-14 14:04:32
Whaa!? No, Java < 8 really does make it an order of magnitude easier, and Java 8 improves on it further with that lambda stuff. It's no panacea but it's far, far easier than attempting to do it in a language with no built-in support for it at all. It could of course get even better (some of the directions Rust is going in are very interesting) but until we start seeing 8- and 16+ core desktops as the "standard" no-one's going to really bother.

Cas Smiley
24  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-14 13:38:14
The trend in software development though is that catering for lowest common denominators is where all the money is. There is no point in taking advantage of multiple GPUs unless the software cost of it is free, that is, it's all done magically under the covers and no-one needs to work too hard for it. Consider multithreaded code... very rarely used in C++ land as it's basically just too bloody difficult to do pervasively; give us the appropriate tools and suddenly everything can be multithreaded with hardly any effort (eg Java Cool.

Cas Smiley
25  Discussions / Miscellaneous Topics / Re: Unofficial Minecraft Convention dissapears with $500,000 on: 2014-08-14 10:12:58
It may be something to do with the fact that most Minecraft fans are teens and pre-teens and thus almost by defnition, utterly naive. Or, as my old friend Colin puts it, "with shit for brains."

Cas Smiley
26  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-14 10:11:28
That's a basically useless feature for almost the entire world. It's like looking forward to the sprinkles more than the cake! Give us client-installable drivers!

Cas Smiley
27  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-13 21:19:57
I think > 98% of Steam users have cards that at least have available drivers giving 3.2+

Cas Smiley
28  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-13 19:34:20
Whatever you want. For me, I'm targeting 3.2 for Battledroid. Our older games work on 2.0 I think. Or is it 2.1. I forget.

Cas Smiley
29  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-08-13 19:09:09
Basically a useless driver update though. The whole OpenGL model is f**ked. Until I can distribute the latest drivers with my game I'm stuck with using the lowest common denominator I'm willing to support.

Cas Smiley
30  Game Development / Newbie & Debugging Questions / Re: Can someone teach me LWJGL 3D? or give me some good directions on: 2014-08-13 13:42:11
It will take you years of dedication and self-learning, and you won't find the answers you seek here. You're going to have to start with the basics, and the first question is, what is your current level of experience?

Cas Smiley
Pages: [1] 2 3 ... 328
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (24 views)
2014-08-22 19:31:30

atombrot (34 views)
2014-08-19 09:29:53

Tekkerue (30 views)
2014-08-16 06:45:27

Tekkerue (28 views)
2014-08-16 06:22:17

Tekkerue (18 views)
2014-08-16 06:20:21

Tekkerue (27 views)
2014-08-16 06:12:11

Rayexar (65 views)
2014-08-11 02:49:23

BurntPizza (41 views)
2014-08-09 21:09:32

BurntPizza (33 views)
2014-08-08 02:01:56

Norakomi (42 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!