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1  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-06 02:26:02
I looked at it and the features just scared me off. Its so professional looking as though designed for a 'AAA' game, not something I want to make. (AAA as in high quality GFX)
2  Game Development / Game Play & Game Design / Re: Game art for developers who have no artistic sense whatsoever? on: 2013-05-02 18:41:40
I begin my game purely with a vision of what the gfx will look like, normally something a bit difference and easy to cope with. Like 16x16 pixel tiles, which the making of has hugely improved my artwork. Or Id go with something like Black Shades (colour filled boxes); just something you can pull off yourself and has a novel look to it. Doesnt have to be amazing
3  Games Center / WIP games, tools & toy projects / Re: Preview of TT - Tile Tools on: 2013-04-30 03:26:49
Hey, thanks. I was wondering about rotating because I like top-down tiles which can be rotated any way and look fine
4  Game Development / Newbie & Debugging Questions / Re: My game project freezing when I run it? on: 2013-04-30 03:25:37
I like to catch my exceptions so my program does not crash, and System.out lets me know what happened, but I dont want to jack your thread over it, do what you want. Like Kerai said, if you pack the whole thing up I will also happily check it
5  Game Development / Newbie & Debugging Questions / Re: My game project freezing when I run it? on: 2013-04-28 17:36:32
Hey, nothing jumps out at me and with those files its running, if you can post everything I need to run it exactly as you are (main method and a map file or w/e) then I'll be happy to find out whats wrong
6  Game Development / Newbie & Debugging Questions / Re: why 3 key in the same time doesn't work on: 2013-04-28 17:26:24
I dont think there is much you can do, I was told 'get creative with buttons'

http://gaming.stackexchange.com/questions/6669/how-do-i-remove-the-limit-on-pc-keyboard-button-presses
Bit more info there perhaps
7  Game Development / Newbie & Debugging Questions / Re: My game project freezing when I run it? on: 2013-04-27 03:52:35
If you post the other classes I'll give it a try and see if I can find the problem
8  Games Center / WIP games, tools & toy projects / Re: Wizards of Yore (second try) on: 2013-04-23 15:05:48
I laughed loudly because it looked like you were totally owning kevglass cas
9  Java Game APIs & Engines / OpenGL Development / Re: Help starting 3d with libgdx on: 2013-04-17 03:39:29
If you wanna get things done, fast, and get on with making a functioning game or w/e, i really recommend jpct. pc or android.
10  Games Center / WIP games, tools & toy projects / Re: Preview of TT - Tile Tools on: 2013-04-14 05:26:40
Can you rotate tiles? I've been making a world on something I smashed together for 6 months and its horrible, this looks much nicer!
11  Java Game APIs & Engines / OpenGL Development / Re: Help starting 3d with libgdx on: 2013-04-13 02:08:53
Far as I know theyre having a complete re-do of the 3D API so it might be worth waiting (as I am); correct me if I'm wrong people
12  Discussions / Miscellaneous Topics / Re: What's your favorite game. on: 2013-04-01 14:27:00
No one has Mafia (1) as a favourite???
13  Java Game APIs & Engines / OpenGL Development / Re: How to start with OpenGL ? on: 2013-03-23 17:28:32
loool I won't er, recommend either because a certain developer will literally jump me.

I'm not the best person to answer, but first step is
http://www.lwjgl.org/wiki/index.php?title=Main_Page
the basics under tutorials. will get you started with at least a shape. goodluck
14  Java Game APIs & Engines / OpenGL Development / Re: How to start with OpenGL ? on: 2013-03-23 16:20:11
For your 2nd question, I believe it is mostly the same. Most people who ask about learning opengl in java get told C tutorials or w/e will be fine. I think that JOGL and LWJGL all have mostly the same opengl commands, just a slightly different bit of setup/initialization code, nothing major though.

I will sya however that as a compeltely self taught (internet) programmer with no knowledge of any language but java I found it extremely difficult to learn from anything but java tutorials for opengl
15  Discussions / Miscellaneous Topics / Re: Dota 2 giveaway ;) on: 2013-03-21 01:23:48
^^ I have 17 also lol, seems there is a large enough supply here though
16  Discussions / General Discussions / Re: Your thoughts on DRM. on: 2013-03-20 13:42:41
EA shut down some multi-player servers a while back: http://www.cinemablend.com/games/EA-Sports-MMA-Multiplayer-Shutting-Down-Soon-40599.html.  Not quite the same thing, though.  A better example, though not directly related, was when Microsoft turned off its music service: http://arstechnica.com/information-technology/2008/04/drm-sucks-redux-microsoft-to-nuke-msn-music-drm-keys/

As for Steam, this big long thread on their forums discusses what their plans are: http://forums.steampowered.com/forums/showthread.php?t=870603.  The tl;dr version is "Steam would revert to "Offline" mode."

See I couldnt think of a game where this exact situation had occured, thats why I asked. Also with Steam the point is you won't be able to download the games, so you lose them if you format or w/eso still a different situation
17  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-19 23:36:07
I enjoyed the demo (also no gunshot sound)

Didn't manage to complete it, the AI can shoot through corners of walls and have infinite accuracy with fast shots
If you stand right up close to the wheely type ones they cant hit you
Also a bunch of powerups on those posts cant be reached.

You're probably aware of this stuff though, still looks good Smiley  (wasnt a fan of the limited viewing angle)
18  Discussions / Business and Project Discussions / Re: Copyright for games on: 2013-03-19 20:25:28
Thanks spog I was going to ask this eventually
19  Discussions / General Discussions / Re: Your thoughts on DRM. on: 2013-03-19 20:24:51
Fair enough about on the train. Perhaps this wont be a problem 10 years down the line though, when we are connected no matter where we are.

The stuff about the game servers though, do you know the name of any of the games? I mean its a problem with Steam too, being unable to download them if Steam went under. I would of thought in the case of always online DRM theyd just release a lil patch making it no longer neccesary?
20  Discussions / General Discussions / Re: Your thoughts on DRM. on: 2013-03-19 15:02:26
My computer is constantly connected to the internet, I have no problem with always online DRM. Not to tarnish everyone with the same brush but the people IRL who have bitched about this wanted to pirate it, straight up
21  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Is Slick2D still recommended or is libgdx the way to go? on: 2013-03-17 02:23:22
- ... if you can find them in the semi-complete docs. It's hard to find how to do even basic things at times

+1. Still I do like libgdx though, would recommend
22  Discussions / Community & Volunteer Projects / Re: Online multiplayer game project on: 2013-03-11 16:28:56
would love to do this with speedball 2
23  Discussions / General Discussions / Re: I Switched to IDEA! on: 2013-03-09 15:13:44
netbeans king of IDE
24  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-03-09 15:09:52
nice. you should post it on the xtremeworlds forum, their engine using sprites of this type
25  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-07 22:36:03
i also immediatly thought of doom, but for some reason so much better looking

i dislike minecraft gfx
26  Game Development / Newbie & Debugging Questions / Re: Creating lots of different enemies (Inheritance, polymorphism, etc.) on: 2013-03-04 20:09:56
if things like maxHP are the same per ant your static one looked fine imo, i'd just roll with it and get on with the game
27  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-04 18:41:05
wow that looks f**cking quality, I love your gfx. some weird futuristic nostalgia thing going on  I think

EDIT is there any name or erm, style of art you're using? any word I can whack into google to see more similar stuff? I rarely see something as nice as this and when i describe the style to others they think im a babbling moron
28  Games Center / WIP games, tools & toy projects / Re: Ruins of Revenge on: 2013-03-03 18:46:38
Loved what was in the video, had no problems with the bloom
29  Game Development / Newbie & Debugging Questions / Re: Need some minor help in fixing/implementing some code! on: 2013-03-03 13:42:12
the collision method you used is fine. the problem is these iterators (im not familiar with these but i hope what i say is right).

you create these two iterators, then you loop through the bullets. then you loop through all the mobs, but you never recreate the iterator for mobs.
when you come to check the second bullet in the list of bullets, (mobIterator.hasNext())  is now false because you've been through them all and none are left. this is why only the first bullet can collide with mobs.

so adding    mobIterator = mobList.iterator();   right before you cycle through the mob, between lines 173-174, should solve.. i hope..

gl
30  Games Center / WIP games, tools & toy projects / Re: 2D Planet Render on: 2013-03-03 12:56:02
sexy
Pages: [1] 2 3 ... 5
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
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The invasion has landed! On Mars! And you're there to beat 'em!
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Complex number cookbook
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2D Dynamic Lighting
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Java Data structures
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Topic Request
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